At the end of the last mission, two Rheinland agentsnaval
officersalready had tracked your group to Tobias's equipment shop on Leeds.
(Tobias managed to get the two Rheinlanders out of the shop before Quintaine and
the artifact were discovered.) Quintaine suggests a new hideout: the base of the
mysterious Kress. Under the protection of Kress' forces, Quintaine can conduct
further research on the artifact. Before launching to space, conduct any
necessary ship repairs. You should also look through Tobias' wares for weapon
upgrades, and purchase ammunition, nanobots, and shield batteries if you're
running low. When you're ready, return to the Leeds launch pad and launch to
space. Juni believes the best path out of Leeds space would be toward the Stokes
Mining Station. You automatically activate cruise engines and proceed toward the
appropriate trade lane. But as your group nears the trade lane, a couple of
Rheinland fighters decloak. All exits out of this system are blocked! It's the
two Rheinland agents that Tobias "escorted" out of his equipment shop. This is a
short battle and one of the few in which your group outnumbers the enemy! Target
the nearest Rheinland fighter and engage. Save your missiles and mines; you need
only destroy one of the enemy fighters. After it's destroyed, the other ship
cloaks and leaves.
The coast is clearfor now. Select the trade lane marked
Planet Leeds to Stokes Mining Station. Dock with the trade lane and
proceed at high velocity to the Stokes Mining Station. After reaching Stokes,
locate the trade lane marked Stokes Mining Station to Tau-31 Jump Gate
there's only one more stop before you're out of the Leeds system en route to
Kress' basebut it's another ambush. The Rheinland officer who fled the fight
back at Leeds has rendezvoused with another squad of Rheinland fighters.
Your group doesn't even make it past Stokes Mining Station
before the Rheinlanders attack again. Target the nearest Rheinland fighter and
engage. Once again, you should save your missiles and mines for the tougher
battle that lies ahead. You need only destroy two of the four Rheinland fighters
to force them to cloak and disengage. After the battle, Stokes Mining Station
recommends that you land (numerous Rheinland ships have been reported throughout
Leeds space), but Juni, flushed with the easy victory, proclaims that your group
is going on to the Tau-31 Jump Gate. Once again, locate the trade lane marked
Stokes MiningStation to Tau-31 Jump Gate. Dock with the trade
lane and proceed to the final barrier between you and your escape from Bretonia.
The Rheinlanders are attacking Glasgow Outpost.
These Rheinlanders are stubbornor desperate. The surviving
agent has fled to the safety of a naval cruiser, which is guarding the Tau-31
Jump Gate against your escape. Destroy all Rheinland forces! The Rheinland
cruisers' turrets are powerful. It might be possible to destroy them with close
strafing runs, but it's a difficult task that would likely result in serious
damage to your ship. At the least, such a fight would force you to expend
several shield batteries and nanobots (to administer on-the-fly repairs). Engage
the nearest fighter instead. Use missiles to eliminate the fighters quickly.
Thankfully, an ally arrives shortly into the fightit's Tobias,
with some of his friends from Leeds. While Tobias and his escorts engage the
cruiser, finish off the fighters. Once all Rheinland enemies are defeated, dock
with the jump gate to the Tau-31 system and get out of Bretonia!
Upon reaching Tau-31, locate the trade lane marked Leeds
Jump Gate to Holman Outpost. Dock with the trade lane and proceed to Holman.
This is the middle of nowhere; Holman Outpost is the only base in the entire
system. Locate the next trade lane, marked Holman Outpost to Tau-29 Jump
Gate. Juni notes that it's strange that there are no ships around hereand
furthermore, Holman Outpost isn't responding. It's another trap. You're not even
surprised to find Rheinland ships blocking the trade lane. This time, though,
you don't have to fight them; Tobias' friends valiantly engage the Rheinlanders
while your group makes an escape to a nearby trade lane, which is under
construction. Waypoint coordinates are uploaded to your Neural Net. Select the
waypoint from your Contact List and activate cruise engines (or use the
Go To maneuver). Fly toward the waypoint, which is marked DSE Trade Lane
Ring. Dock with the trade lane and continue until something disrupts the trade
lane.
The ubiquitous Rheinlanders have stationed gunboats in the
trade lane. Tobias orders you to remain behind and help him battle the gunboats
while Juni escorts Quintaine and Sinclair to the Tau-29 jump hole. It's not
necessary to destroy the gunboats. In fact, don't expend missiles in the fight.
Use your guns to engage the gunboats until Tobias reports that Quintaine and
Sinclair have made it safely to the Tau-29 jump hole.
When Quintaine and Sinclair reach the jump hole, ignore the
remaining gunboats and select the waypoint. Activate cruise engines to
rendezvous with Juni, Quintaine, and Sinclair near the Tau-29 jump hole. Select
the jump hole and use the Dock maneuver to enter the Tau-29 system.
Quintaine must meet a contact on Shinkaku Station for
information regarding the location of Kress' base. Select the waypoint in your
Contact List and use the Go To maneuver to activate cruise engines and
proceed quickly to Shinkaku Station. Once within range, dock with Shinkaku
Station. While Quintaine gathers his information, make repairs to your ship and
visit the equipment dealer to restock ammunition and even upgrade your arsenal.
The smart money is on a climactic battle at the end of this mission. Stock your
ship with the most powerful missiles available, and ideally, fit your ship with
a torpedo launcher.
After conducting your business on Shinkaku Station, return to
the pad and launch to space. Tobias leaves your group at this point. Quintaine
reports that the bartender on Shinkaku Station has provided the coordinates to
Kress' base. He uploads the coordinates into your ship's Neural Net. Select the
waypoint from your Contact List and use the Go To maneuver to proceed at cruise
speed. Quintaine also notes that his bartender contact added a postscript to his
message: Rheinland ships are all over the area. The route to Kress' base
includes a methane field, which will provide cover from sensors, but the field
only provides cover for half of the way. The rest is open space. And it's in
that open space that a Rheinland fleet blocks the way to Kress' base.
This is a desperate fight against tough Rheinland fighters and
capital ships. You can be thankful that one of Kress' top pilots, Razor-One
(escorted by a wing of his elite fliers), enters the fray. Target the nearest
Rheinland fighter and engage. Don't maneuver near the battleship or even the
smaller cruisers or gunships. Try to eliminate the more maneuverable fighters
before you engage the capital ships. If you don't, the fighters will pursue
during your strafing runs on the larger ships, and you'll take heavy damage. Use
missiles to crush the Rheinland fightersbut save some explosives for the
remainder of the fleet. If you've equipped your vessel with a torpedo launcher,
use it on the Rheinland battleship. You must destroy all Rheinland targets
before receiving your next objective.
Select the waypoint in your Contact List and proceed at cruise
velocity toward the Tau-23 jump hole. Once within range, dock with the jump hole
and enter the next system. Continue to the next waypoint and dock with Cali Base
to complete the objective. After a tense introduction, Colonel Kress offers your
group safe sanctuary. Kress, who knows a bit about the alien artifact, suggests
acquiring the Proteus Tome. You must visit one of his agents, Lord
Hakkera, who can arrange the Tome's "liberation."
You'll have a safe trip from Kress' base to Planet Kyushu in
Kusari space, but it's still wise to repair your ship and replenish your supply
of ammunition and equipment. When ready, launch to space and meet up with
Razor-One.
Razor-One uploads waypoint coordinates into your Neural
Netit's a quick route into the Kusari system. Select the waypoint and use
cruise engines to proceed. Razor-One escorts you to the jump hole to Kyushu but
leaves you and Juni alone to enter Kusari space.
Dock with the jump hole and enter the Kyushu system. Continue to the waypoint
marked Tau-29 Jump Gate to Tsushima Depotit's a trade lane. Once you're
within range, dock with the trade lane and reachTsushima Depot. Select
the next trade lane, marked Tsushima Depot to Planet Kyushu. Dock with
Planet Kyushuand enter the bar to meet Lord Hakkera. Unfortunately, he's
not much help regarding the Proteus Tome. Junisuggests getting
some work until she can dig up more information regarding the Tome and
its whereabouts.