You meet with Juni and Lord Hakkera in the Kyoto Base bar.
Hakkera's informant, Herr Von Claussen, is an agent for The Order who operates
deep in Rheinland space. The Order has had trouble contacting him recently, and
he could be in terrible danger. The only solution is to extract Von Claussen.
Since Bretonia is still neutral in the Rheinland war, you can enter Rheinland
space alone and not face harm. Meanwhile, Juni plans to take the Proteus Tome
to Professor Quintaine. Before launching to space, complete any needed ship
repairs and visit the equipment dealer to upgrade your weapons or purchase
additional missiles and mines. Replenish your supplies of nanobots and shield
batteries.
Meet Lord Hakkera above Kyoto Base; he'll escort you to the
edge of Rheinland space. Rheinland has invaded all of the Sigma systems, which
means all jump gates and bases there are under Rheinland control. The Order,
however, knows an uncharted jump hole into the Sigma-13 system that can take you
directly into space near New Berlin, where Von Claussen is believed to be hiding
out. Select the waypoint and use the Go To maneuver to proceed to the
jump hole. Upon arrival, dock with the jump hole to enter the Sigma-13
system.
Lord Hakkera uploads a new waypoint into your Neural Netit
leads to the jump hole into the New Berlin system. Hakkera warns, however, that
his informants say an enormous Rheinland fleet is massing in the area. His words
are prophetica Rheinland fleet comprising heavy fighters, cruisers, and two
battleships appears out of the mist of space.
You're ordered to engage the Valkyries. Punishing fire erupts
from the capital ships; stay clear of them and lure the heavy fighters away from
their protection. The Blood Dragons engage the capital ships. Fight your way
through the nearest heavy fighters. Use your missiles and mines as necessary, as
you'll have a chance to re supply upon entering the New Berlin system.
As Rheinland reinforcements begin to arrive, Lord Hakkera
orders you to break off the attack and proceed to the New Berlin jump hole
(uploaded as a waypoint). The Blood Dragons run interference, jumping the
reinforcements and providing your opportunity to escape. Activate cruise engines
and proceed toward the jump hole. Kusari citizens are arrested on sight, so you
must enter Rheinland space alone. Lord Hakkera and his escorts remain behind in
Sigma-13. Select the jump hole and perform the Dock maneuver to enter the New
Berlin system.
Upon entering the New Berlin system, select and dock with the
nearest trade lane. It's marked Brandenburg Border Station to Planet New
Berlin. On the way, Hakkera contacts you. Von Claussen is on the run; his
safe househas been penetrated. After reaching the planet, dock with New
Berlin and begin the search for Von Claussen.You meet two creepy
RheinlandersJonner and Blixin the New Berlin bar. Luckily,they're
friends of Von Claussen. They tell you he can be found on Planet Holstein in the
Frankfurt system.
Von Claussen's intelligence networks knew of your arrival and
have prepared well. When you launch to space you are greeted by Hans Fischer,
who will escort you into the Frankfurt system. Fischer uploads waypoint
coordinates into your Neural Net. Dock with the nearby trade lane marked
Planet New Berlin to FrankfurtJump Gate. The immense size of the
Rheinland threat is readily apparent. Warships guard every gate, planet, and
station, and they are on continual passive scan. It's fortunate Fischer is
involved, because you'll need his help getting into Frankfurt. At the gate, the
Battleship Freya makes contact but Fischer is given clearance. Select and
dock with the jump gate to enter the Frankfurt system.
Locate and dock with the nearby trade lane marked New Berlin
Jump Gate to Mannheim Station. Upon arrival at MannheimStation, dock
with the trade lane marked Mannheim Stationto Mainz Storage Facility.
Planet Holstein is the water planeton the right. Select Holstein's
docking ring and dock with theplanet to complete the objective.Lord Hakkera contacts you with a slight change in theextraction
plan. The Rheinland fleet has invaded the Honshusystem. The rendezvous
point is moved to the Hamburg systemwithin Rheinland space. You make
contact with Von Claussen, an ace pilot and Rheinland military tactician, on
Holstein. Von Claussen has defected to save his people and his home from the
Nomadinvasion. After a brief introduction, Von Claussen joins you, and
you launch to space in separate ships.
Von Claussen suggests visiting other rebels on a nearby base,
where the Rheinland informant has a piece of unfinished business. Von Claussen
was recently supplied with blueprints of a new type of ship being built by the
Rheinland militaryusing alien technology. Select the waypoint from your Contact
List and proceed at cruise velocity to Bruchsal Base. As you approach, Bruchsal
Base reports that they're under attack by Rheinland military forces. Engage the
nearest Rheinland fighter. You're about to land on Bruchsal Base so don't
hesitate to use all missiles and mines at your disposal. Stick close to Von
Claussen, a ferocious fighter pilot, for added firepower. Eliminate the
Rheinland assault wing to complete the objective.
Take advantage of the pit stop on Bruchsal Base and complete
any ship repairs. Visit the equipment dealer and restock your supply of
missiles, mines, nanobots, and shield batteries. Also cycle through the dealer's
inventory and purchase weapon or shield upgrades if possible. You may need the
added firepower or defenses during the attack against the shipyard. When ready,
launch to space and rendezvous with your wingmen.
Von Claussen reports that Rheinland is amassing a fleet at an
installation not far from Bruchsal. Destroying the shipyard could greatly delay
the Rheinland war plans. But it's not an easy operation or approach. A
radioactive field, littered with mines, surrounds the shipyard. There's only one
known way in and out of the field, and the passage is just 100 meters wide.
Sensors can't penetrate the field so there's no tactical information regarding
the fleet or its positions.
When you regain control of your ship, begin navigation through
the waypoints. It's a tight passage through the mines; monitor your shield
strength carefully. If you're sustaining damage from the mines, slow down and
wait for your shield to regenerate. The radiation affects your ship's hull. Use
your nanobots to repair the damage. Soon after the battle begins, you'll realize
the Rheinland advantage is insurmountable. Your newly found allies, the
Bundschuh, will do their best to stave off the capital ships while you take out
the experimental alien battleships. At least one of these vessels must fall to
complete the objective. As soon as the Rheinland shipyard comes into view, use
your afterburners to move as close as possible to the alien battleship. The
openings are tight, so be careful to not lose your orientation. Make sure you
aren't coming under fire from the Rheinland capital ship just beyond and above
the alien battleships. Use your guns to pelt the experimental battleship until
it's destroyed. If you decide to also use your missiles or mines, watch out for
their blast radius when firing.
It looks like your entire team may die here without achieving
your objectives. But in a sudden moment of heroism, Botzler decides he can
eliminate the dry dockin a kamikaze maneuver. He sends you a waypoint leading
out of the field as he speeds his ship into the installation. You should make
your escape while Botzler leaves a fiery farewell.
Von Claussen uploads a waypoint to your Neural Net. Activate
cruise engines and proceed directly toward the waypoint. When you enter the
narrow passage surrounded by mines, deactivate the cruise engines and use your
afterburner to move quickly to each new waypoint. Monitor your shield strength
carefully; you may be under pursuit from Rheinland fighters and have to
replenish your shields at a moment's notice. Likewise, if your shields get too
low from the pursuit, the mines might be just enough to inflict heavy damage to
your ship. Use those shield batteries! You'll eventually reach the jump hole
into the Hamburg system. Dock with the jump hole to enter the Hamburg system and
flee to safetyalmost.
When you reach Hamburg, the Rheinland battleship, Odin, uncloaks just
above your ship. But all is not lost. A battleship you've never seen before
decloaks behind the Odin and engages at close range. Your Contact List reads her
as the Osiris. You're ordered to dock with the Osiris quickly.
Select the Osiris and perform the Dock maneuver to complete the
mission.