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June 24, 2008 08:58 PM BST

Mission 11

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Walkthrough: Mission 11

Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7
Mission 8 Mission 9 Mission 10 Mission 11 Mission 12 Mission 13

After exploring the Osiris, repairing your ship, purchasing any weapon or equipment upgrades, and replenishing your ammunition supply, proceed onto the launch deck to meet Orillion for your next mission orders. He's gotten word that President Jacobi is alive and being held in the Alaska system. A loyal group of LSF agents have monitored her status; Juni's old friend Marcus Walker leads these operatives!

When ready, launch to space and meet Juni and King outside the Battleship Osiris. Orillion says you are to take the nearby jump hole into the Badlands in the New York system. You'll meet Walker in Badlands space. Select the waypoint from your Contact List and use the Go To maneuver to activate cruise engines and proceed toward the jump hole. On arrival, dock with the New York jump hole to enter the Badlands. A wing of Liberty Navy fighters immediately ambushes you. Ah, home sweet home.

You're nearing another base, so don't hoard ammunition. Use the necessary missiles and mines to blast the navy fighters out of space. Stick close to Juni and King if you're in trouble; their added firepower should keep Liberty fighters off your tail. Destroy all of the Liberty Navy fighters to complete the objective.

A waypoint appears in your Contact List. It leads to Buffalo Base, a heavily fortified Liberty Rogue stronghold. Marcus Walker plans to meet you on this Rogue base. Activate cruise engines and proceed toward the waypoint. Upon arrival, select and dock with Buffalo Base to complete the objective.

Marcus Walker greets you, King, and Juni on the Buffalo Base launch pad. He has a lead on President Jacobi's whereabouts: She's being held in a Liberty Navy prison in the Alaska system. After receiving your orders, explore the Liberty Rogue Buffalo Base, repair your vessel, and replenish your supply of missiles, torpedoes, nanobots, and shield batteries. When you're ready, return to the pad, launch to space, and meet Juni and King off Buffalo Base. Walker plans to rendezvous with your group at Zone 21. In the meantime, Orillion has new orders: You must destroy a Liberty Navy satellite that detects cloaked ships. Destroying the satellite will permit the Battleship Osiris to move through Liberty space undetected. Here's your chance to stock up on missiles and equipment. Visit the Buffalo Base equipment dealer and rearm!

There's a jump hole within the New York system that takes you from the interior of the Badlands to a position near the navy satellite. To get to it, select the waypoint from your Contact List and use the Go To maneuver to activate cruise engines and approach the jump hole. Upon arrival, select and dock with the jump hole to appear in another area of the New York system. Select the next waypoint and proceed toward the navy satellite at cruise velocity.

A wing of Liberty Navy fighters and two weapons platforms protect the navy satellite. Ignore the navy satellite for the moment; there's no time limit governing its destruction. Instead, destroy the enemy fighters while keeping away from the weapon platforms. Stay out of range of the weapon platforms; they are especially deadly. Be conservative with your missiles and mines, as you won't have a chance to rearm until the mission concludes. Upon destroying all enemy fighters, divert your attention to the navy satellite. Approach at close range and use only your guns to obliterate the satellite and complete the objective. You can destroy the platforms if you like, but make sure to conserve your missiles, mines, and repair equipment.

Select the waypoint in your Contact List that leads to Walker's cruiser and his battle group. The group consists of two cruisers, four heavy fighters, and three light fighters. Follow Walker into Zone 21 by entering formation with his cruiser. According to Walker, the Liberty Navy has a jump gate at the heart of Zone 21 that leads directly to the Alaska system. And according to rumor, the navy has been constructing a secret fleet within the system.

As you approach the Alaska Jump Gate, two squadrons of Liberty Navy fighters approach. One such squadron comprises fighters of a new type (Juni notes their unusual weapon configuration). Engage the incoming fighters.

After eight of the Liberty Navy fighters are destroyed, additional enemy reinforcements arrive. Juni begins to use codes to unlock the Alaska Jump Gate so you can enter the Alaska system and evade these attackers. It takes Juni approximately 45 seconds to open the gate. While she works, continue to battle the Liberty fighters. Stick close to the cruisers for added protection while Juni completes her task.

As soon as Juni unlocks the jump gate to Alaska, select the gate and perform the Dock maneuver to leave your attackers behind. Upon arrival, enter formation with Walker's cruiser to follow the group toward the prison. Alaska is a dead-end system—the only exit is the jump gate you just came through! Juni has locked the jump gate to prevent pursuit. Eventually, however, you'll have to make your escape through the same route. You'll automatically approach Prison Station Mitchell if you've followed Walker's cruiser in formation. Once you're within range, dock with the prison station to complete the objective.

You, Juni, and Walker move through the dilapidated prison and locate President Jacobi, confined and under the guard of the chancellor and his bodyguards (all under the influence of Nomad possession). After a tense firefight, you and your fellow heroes rescue President Jacobi from the threat of complete alien influence, and flee the prison.

Hostile ships are everywhere. Juni orders you to ignore them and follow Walker to the New York Jump Gate. Enter formation with Walker's cruiser so you maintain position and cruise velocity. The enemy forces, for the first time, include Nomad Interceptors. Ignore the threat and fly in formation toward the New York Jump Gate. As you approach the gate, you can see that there are two Liberty Navy battleships blocking passage. The only way out is to punch through them, but it's nearly impossible. Battle the nearest Liberty fighter and wait, while Walker makes a fatal decision (it occurs within 30 seconds of the start of the fight).

Walker decides that the battle is not winnable. A true warrior, he sets a collision course for the two enemy battleships. The plentiful gravimetric mines on Walker's cruiser are more than sufficient to destroy the two battleships. Walker sacrifices himself for the group, and provides the opportunity for you and the rest of your group to get the president out of the Alaska system.

Select and dock with the jump gate to the New York system. Upon arrival, select the waypoint in your Contact List and proceed toward Buffalo Base. Deja vu! Your group is cut off at the pass once again; the Liberty Battleship Omaha, with three Cruisers and an escort of Liberty and Nomad fighters, blocks the route to Buffalo Base. The commander of the Omaha demands that you hand over the president.

This is another battle that's not about winning, but surviving. You must survive the fight long enough to be rescued! Steer clear of the cruisers and the Omaha and engage the Liberty fighters as far from the capital ships as possible. Use your cruise engines to get away from persistent attackers if your ship is taking too much damage. Optimally, you should maneuver to the left of the Omaha, so when the rescue team does arrive, it won't take you long to reach their position.

The Battleship Osiris, in the hands of Liberty's rebel humans, uncloaks near the Omaha. Here's your rescue opportunity. When you regain control of your vessel, proceed directly toward the Osiris and use your cruise engines or thrusters to position your ship quickly beneath it, where its docking bay is located. When you're in position, perform the Dock maneuver to quickly reach the safety of the Osiris and complete the mission.



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