Phil started at Origin in 1992 as a designer on the original Privateer and then moved into the Lead Designer position on the add-on Privateer: Righteous Fire. He then switched internally to the Crusader team and worked with Tony Zurovec on the successful Crusader: No Remorse as a designer.
After No Remorse shipped, Phil joined Chris Roberts and started working on a Privateer 2 game that was unfortunately never completed. When Chris Roberts, Erin Roberts and Tony Zurovec formed DA in early 1997, Phil was one of the early members of the company and started working on Freelancer as the Lead Designer. He switched to the Project Lead/Producer role two years ago, When Microsoft acquired Digital Anvil. Phil is heading up the entire group and organized the development effort hes also taken on direct creative direction of audio.