Martins first job making music and sound-effects for games was in 1983 at the age of 17 at Database Publications, who published a national British magazine for the 2MHz BBC Microcomputer then the leading machine in use in schools. After he approached Ocean Software in 1984 with some sample work, he was loaned a Commodore 64 development system and ended up working there until 1987, mostly on the C64 where he was able to make a real, positive contribution to game music.
After a brief productivity hiatus Martin joined Origin Systems in 1990 and worked on the "Commander" and "Ultima" games. He left to help form Digital Anvil in 1996 and has been here ever since. Since the early days he has seen sound for games morph from simple beeps to what it is today - digital audio & surround mixing in full-blown studios that also service the film and television industries. He enjoyed maintaining game sound's most important role throughout - conveying the marriage of story and entertainment (that fictional environ that compels the player to play).
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