After studying theater at Duke University (go Blue Devils!) and working as a technical director and lighting designer (or anything that would pay) for 5 years in Texas and on the west coast, he spent 10 years working in motion pictures, both in Hollywood and overseas, on nearly 30 feature films ranging from Little Man Tate and William Shakespeares Romeo + Juliet to Species and Deep Impact.
It was as an Assistant Director that he got his first introduction to PC game development, working with Chris Roberts & Mark Day on Origin Systems live-action (FMV) shoots of Wing Commanders: III & IV in Hollywood. Harry did a brief stint on a project called Silverheart at Origin before Chris left to start DA. When Chris decided to make Wing Commander into a motion picture, he dragged Harry off to Luxembourg to help on that shoot.
On their return, the storyline for Freelancer had started to take shape, and Chris asked Harry to direct the Real-Time Cinematics (RTC) for it. Drawing on his motion picture background, he brought in an experienced film Cinematographer, Adam Joseph, to ensure that the look and feel of our scenes stayed as cinematic as possible.