As you know, we distrubute the mod through a download and then the player uses Mod Manager to install it.
In the past I have always had an issue over this because of the fact that if you have a problem with one for the files in the mod, you need to upload a full mod version with the fix. You cant just disribute the file on its own as the other players d/l the mod and dont have it. For this reason I had always looked for a solution with an updater and came close a few times over the years but one reason or other caused us not to use one.
I would like to use an updater so that the mod can be developed with small changes at a time rather than making a whole mod and then testing it etc etc which takes a lot longer than drip feeding changes in. The other thing is that if theres a change and its causing a problem it can be reverted back immediately.
Does anyone have any opinions or experiences on on this concept they would like to share?
Joined: Aug 18, 2005
Posts: 3920
Location: Stockport, England
Posted:
December 31, 2011, 6:54 pm
Me and Steve think this is a good thing and should've been done sooner
_________________
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you\'re stupid, than to open it and remove all doubt.
Asmodeuseswife
Sqdr. Commander
Joined: Mar 04, 2006
Posts: 1288
Location: The Madhouse
Posted:
January 1, 2012, 10:54 am
I support this change, it could be a good add-on flexible bugfixes and event modification can be aded or removed relatively fast
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RamireZ_Sad
Captain
Joined: Jul 31, 2008
Posts: 93
Location: East Slovakia, Kosice
Posted:
January 2, 2012, 1:03 am
I think this would be awesomely good
_________________ I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
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Spacemarine_E
Joined: Feb 04, 2008
Posts: 1327
Location: Norway, Oslo
Posted:
January 2, 2012, 8:49 pm
Although it is clear that real life and his everyday troubles comes first than The Void, The Void needs more than anything else - just anything.
Keep going strail.
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Richi
Commander
Joined: Aug 24, 2005
Posts: 639
Location: Czech
Posted:
January 6, 2012, 6:01 pm
You have my full support on this Strail but i'm afraid that my 'experiences on this concept' are equal to zero
Burn
Colonel
Joined: May 11, 2006
Posts: 2623
Posted:
January 15, 2012, 2:47 am
"Does anyone have any opinions or experiences on on this concept they would like to share?"
It is relized on EGmain server and good worked - when is start load Mod the loader-programm load new files and after it begin load mod.
The Loader - program is inside mod and start first.
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