Gater’s personal log 3015.7.14.0100ST(Ship Time):
My prized possession has paid off somewhat. The Kuzari scanner/analyzer has done some of it's magic.
Taken two days to review it's encounter records and analysis. Seems like the pirate ships that intercepted us and from limited scans, the others at their base, are only two types. A lightly armed fighter that's not very nimble, but very fast on a straight course. And heavy gunboats. Lot's of firepower if they get in range, but slow and clumsy. So what does this mean? It means a ship with speed and maneuverability to stay out of the gunboats range, and the shields and firepower to take on the light fighters could make this run IF it also could carry enough fuel. I have a long trip back home to think about this.
Gater’s personal log 3015.7.20.0130ST(Ship Time):
I've spent a lot of time looking at available equipment specs in the catalogs. It can be done. Start with a small light weight cargo ship with huge fuel tanks (none being made anymore, but I happen to own one!), outfit it with a very expensive high power to weight ratio generator, good heavy shields to offset no armor, some good light weight guns (several choices would work) and modern high efficiency engines (very expensive). The increased engine efficiency makes up for all of the added weight so the distance is still achievable, even at 75% load. It would be fast enough to outrun the gunships easily and powerful enough to make mincemeat of the light fighters, even if several were engaged at once.
Gater’s personal log 3015.7.22.1933ST(Ship Time):
So am I going to do it or cut my losses and run? ... I'm going to do it. The opportunity is huge. There would be no competition and great trade exchange rates both ways. Problem is how? Even if I had all of my cargo I couldn't start to buy the equipment I need, much less buy trade goods. I'll have to think on this.
Gater’s personal log 3015.7.25.1013ST(Ship Time):
I've been thinking and here's what I come up with. What do I have? A slow small cargo ship that's defenseless and has only one thing going for it against the competition, long legs. So I need to find a safe run that again requires a long range ship. But who does that? Exploration groups. They are always having to make long runs, especially in the beginning before fuel depots are set up. Of course most of their needs are taken care of by their corporate exploration transports, but they are large. Maybe there is frequent need for a small volume run. Like when they get there and find this or that broke on the way. Anyway when I get back I'm going to check into exploration on the edge of Liberty space. It should be safe.
Posted by strailon Saturday, December 22, 2012 @ 00:00:00 UTC