Search found 22 matches
- Thu Jan 29, 2009 11:44 pm
- Forum: Freelancer General Discussion
- Topic: My 1st fighters
- Replies: 13
- Views: 7949
Re: My 1st fighters
more light fighters for the win! xD I like the design.
- Thu Jan 29, 2009 3:47 pm
- Forum: Freelancer General Discussion
- Topic: Light fighters for PvP and Missions?
- Replies: 12
- Views: 5690
Re: Light fighters for PvP and Missions?
I have a brawler set up when using a very heavy fighter--I can afford to continuously bash on opponents in missions. However, when using light fighters, I have to constantly be moving around and probably will have one shot at an opponent at a time. So, I'm thinking of using sniper set up for light ...
- Thu Jan 29, 2009 2:09 pm
- Forum: Freelancer General Discussion
- Topic: Light fighters for PvP and Missions?
- Replies: 12
- Views: 5690
Re: Light fighters for PvP and Missions?
What kind of guns should I use for a sniper set up? 1.00 refire rate guns?
- Thu Jan 29, 2009 1:39 am
- Forum: Freelancer General Discussion
- Topic: Light fighters for PvP and Missions?
- Replies: 12
- Views: 5690
Re: Light fighters for PvP and Missions?
Thank you for your inputs!
During high leveled missions, I could actually survive decently well with discovery. But discovery's damage output hull is very, very, very low since missiles do not hit as often and as hard as in offline mode. In story mode, I'd have one missile launcher and, when I get ...
During high leveled missions, I could actually survive decently well with discovery. But discovery's damage output hull is very, very, very low since missiles do not hit as often and as hard as in offline mode. In story mode, I'd have one missile launcher and, when I get ...
- Wed Jan 28, 2009 11:50 pm
- Forum: Freelancer General Discussion
- Topic: Light fighters for PvP and Missions?
- Replies: 12
- Views: 5690
Light fighters for PvP and Missions?
Would anyone recommend the use of light fighters for pvp and high-level missions or would it be a horrible idea?
- Sat Jan 24, 2009 4:43 pm
- Forum: Freelancer General Discussion
- Topic: My new ship - Cloaked One
- Replies: 18
- Views: 9349
Re: My new ship - Cloaked One
it failed; I can see it clearly.

- Sat Jan 24, 2009 2:09 am
- Forum: Freelancer General Discussion
- Topic: Ship guide? xD
- Replies: 11
- Views: 5453
Re: Ship guide? xD
k good that's what I want to do. I just want to explore. In fact I'm looking for a ship with splendid survivability so I can explore (dodgy or a beastly tank) xD. k will do thanks all 
and, I don't know how Hash know I am Haeven xD.
and, I don't know how Hash know I am Haeven xD.
- Sat Jan 24, 2009 1:56 am
- Forum: Freelancer General Discussion
- Topic: Void System Music.
- Replies: 18
- Views: 8611
Re: Void System Music.
holy cow! new systems AND sound tracks xD? this is why I can't leave the void xD. (not sarcastic).
In my honest opinion, the first song's beat needs to be a bit (just a bit) louder--beats need to boast a powerful presence. But I think that song would fit right into the space atmosphere (no pun ...
In my honest opinion, the first song's beat needs to be a bit (just a bit) louder--beats need to boast a powerful presence. But I think that song would fit right into the space atmosphere (no pun ...
- Fri Jan 23, 2009 2:14 pm
- Forum: Freelancer General Discussion
- Topic: Help! Stuck!
- Replies: 6
- Views: 4576
Re: Help! Stuck!
yeah i recently got stuck and I had no mines (beginner character with a beginner ship). I just pressed dock and I instantly went into the station. I guess we should be situated far enough back away from the door. xD
- Fri Jan 23, 2009 3:19 am
- Forum: Freelancer General Discussion
- Topic: Ship guide? xD
- Replies: 11
- Views: 5453
Ship guide? xD
Hi. Is it allowed that one person may post a guide of all the void-exclusive ships? I'm requesting such guide because it will help new players.
I am particularly interested in huge bulky hard-to-take-down fighters (not necessarily looking for high attack power) and maneuverable fighters that are ...
I am particularly interested in huge bulky hard-to-take-down fighters (not necessarily looking for high attack power) and maneuverable fighters that are ...
- Thu Jan 22, 2009 5:52 pm
- Forum: Introduce Yourself
- Topic: Hi again ^^
- Replies: 10
- Views: 6081
Re: Hi again ^^
I think its just me who tends to come back several times before actually stopping xD. One big reason is that the void keeps building.
I'm glad there're so many friendly welcomes--a general characteristic of a strong community xD.
I'm glad there're so many friendly welcomes--a general characteristic of a strong community xD.
- Wed Jan 21, 2009 5:39 pm
- Forum: Freelancer General Discussion
- Topic: I forgot how to quit the game
- Replies: 7
- Views: 5507
Re: I forgot how to quit the game
yeah F1 xD thx. I kept trying all the buttons except the Fns.
I did not use mods with story mode.
I did not use mods with story mode.
- Wed Jan 21, 2009 4:37 am
- Forum: Freelancer General Discussion
- Topic: I forgot how to quit the game
- Replies: 7
- Views: 5507
I forgot how to quit the game
yeah..this is what happens when one does not play enough freelancer. xD
If I start story mode and want to quit and save, what should I do?
If I start story mode and want to quit and save, what should I do?
- Wed Jan 21, 2009 4:20 am
- Forum: Latest Server News
- Topic: about cloaking
- Replies: 51
- Views: 25953
Re: about cloaking
The cloaking ability should be added to one ship that's specialized for traveling and spying. It should be a little cruddy at fighting and survivability (perhaps a light fighter). The cloak technology should make the distance you need to be to detect the ship smaller (you need to be closer than ...
- Wed Jan 21, 2009 4:03 am
- Forum: Introduce Yourself
- Topic: Hi again ^^
- Replies: 10
- Views: 6081
Hi again ^^
I used to play here 2-3 years ago. But I don't think anyone remembers me and I have to relearn some basics so treat me as a newb! Hi! ;D
And I'll definitely will try to be a good roleplayer
.
And I'll definitely will try to be a good roleplayer