Your wishes for the next mod

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Sqdr. Commander
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Re: Your wishes for the next mod

Post by gav »

i would like to see some more in-game notice boards , like the one saying welcome to the void in NY.


i think the first one would be by the NY- Alex gate saying 'Danger Past this point'

also some comical ones like

"Drink Strail Beer....Puts hair on your chest"
or
"Eat Rimshot Pies....good for the knees"

stuff to remember people by and give peole a laugh as they fly past....


also add some of the admins and VOID vets into the bases...
e.g. rename some of the people on the bases with players char names...
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Re: Your wishes for the next mod

Post by spencer »

I would agree most of chips suggestions.

Some ships need to rework and some weapons speed need to adjust. The richness of weapon configurations on several ships would be awfully.
Different thruster speed is more than annoying, some ships seem to be lagging because of the high thruster speed.
Recovering old torpedo stats - except damage - would be nice, because I´m also a friend of nimble torpedoes.
Good ideas are the reworking an adding of Power-/Reactor Enhancer.
And in fact, there are a plenty of NPCs. Reducing the number of NPCs would not be detrimentally.

I would dissent to clan bases or even clan systems because clans will spend most of time in there own system.
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Flight Captain
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Re: Your wishes for the next mod

Post by OuterStar »

If it is posible why not adding 1 battleship to official clans.Of course they need to pay the selected cost first.Battleship would be only in 1 system and not buyable on any planet.Admins would have to manualy give it to clan member.
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Re: Your wishes for the next mod

Post by Vince »

It would be cool to be able to have battleships sold as ordinary ships :D ... sounds very utopic as the docking may be a problem, but to restrict them to dock with the stations designed to maintain them and sell these weps and ofcourse a high prize like 1 billion or more. Trade lanes would not be able to maintain them ofcourse and the jumpholes/gates seem to be a bit small :-? ... but maybe to make them able to use some kind of warp travelling on the condition that the target system has been explored before with a fighter/freighter. Another suggestion is to create more battleship designs... imagine a corsair battleship which looks like an overgrown Titan VHF or something similar @-) ...

Heh this would be a crasy idea, because there would be definate problems, but it would be cool if it actually worked...
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Re: Your wishes for the next mod

Post by OuterStar »

Yeah.Battleships would have high hull points and would be able to use trade lanes or jump holes.Only jump gates.
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Re: Your wishes for the next mod

Post by Zebulon »

:D Ok seeing that this is "pie in the sky" time  - here is my Wish List.  
1. Adjust the Titanium Crusher if u must - but  its a good lookin ship and I still dont see what all the fuss is about  ;)

2. The Guns are all Fine - ok maybe there are some Fisher Price ones but hey you gotta start somewhere - if anything some of the fire rates are ridiculously slow and thirsty with very high damage rates like that funny Outcast sounding weapon...the Thingymajig...? A bit useless unless you are shooting at battleships.

3. Forget buying Battleships thats just crazy talk,  :D

4. The Feure Zeuge is not a fighting machine but it can hold its own and there are some tactics that will catch the unwary on the hop. Increase its Cargo Load.

5. Upgrade the Skipping Stone's weapon capacity and its cargo load too - its a wee cracker but useless in any PvP or defensive situation.

6. Get RID of TORPS - I HATE THEM..... ;) Make some of the Beefier missiles more acurate instead. I love the Firestalkers and Neutralisers - Cannonballs are ok but tend to just wander off on their own... :-? (or is it me..)

7. Give the Eagle back some of its pride - ok maybe not the full works but at least something that can contend with a WA1.

8. Do NOT (under pain of severe stomach upsets) CHANGE the DISCOVERER  - its a magic little ship - useless for trading but it makes an excellent gun platform and a super Missile Boat...  :D

9. The NPCs are fine at the moment - they are just enough of a nuisance if you choose to PvP in the wrong place - Love the Pirate Frigates - have them and the Europan Navy Battleships fight it out in Babylonia once in a while.. that would be great - and LOAD them with loot too....

10. Keep the AT - maybe stick a level 2 sheild on it  - It should be able to stand on its own better in the face of a persistant attack, but more from the damage perspective in docking when you are a klutz like me.

I dont realy care about frags - but it is fun to keep count of how well I'm doing.  Our own systems? hmm like the idea but dont know how practicle that would be, I always quite liked Omega 3 myself  - nice sky there......anyways,

I have attached this to my "Dear Santa Strail" letter for Christmas...  :D   ;)  <):)  Zeb
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Re: Your wishes for the next mod

Post by OuterStar »

I also sugest to add official reputations for clans as a new factions.
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Re: Your wishes for the next mod

Post by KomaNcz »

My suggestions:

-official reputations for clans as a new factions,
-clan bases in random systems,
-battleships, they can be only for clans or not (better not),
-if battleships, then possibility to dock on them (moving spawn, yes it is possible),
-"PIMP shop", where you could buy a new lights, engine etc for ship :-)
-everything destroyable,
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Re: Your wishes for the next mod

Post by Asmodeus »

My wish for the next Mod and all mods is every one get on nice and peaceful like and we all have a jolly good sing a long of Come By Yar.  8-X
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Re: Your wishes for the next mod

Post by ZON-Aphelion »

actually one thing i think the mod needs.  Pulling in the players Void is doing recently. Alot of new players find it hard going much further than NY.
 So maybe have a pvp system for these new players with a jump gate in NY. A complete no clan area and players up to level 35 only.  That gives them a small fighting chance to practice their PVP skills and take a bigger step out into VOID!
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Re: Your wishes for the next mod

Post by Symbol »

Note on serverside clan support:

Avoid it.

New clans will have a much harder time competing with a clan that has their own base and/or ship.

Offcial clans that go inactive quite often, leaving an unsuable ship and base behind.

Just leave the clans to the playets  ;)
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Re: Your wishes for the next mod

Post by OuterStar »

Well but there could be official reputations for clans.At least that.
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Re: Your wishes for the next mod

Post by killing_people »

well my ideas are like some people said
-clan capital ship (have to cost something to have them)
-clan rep, like when u press f8 u see the clan rep (have to cost something to have them)
clan bases/planets well there 2 option for this #1 the admin CREATES a new base or # 2 just changes the name of the planet/base
-clan ship we desine the ship and can be our only ship that only the people in the clan can have (have to cost something to have them)
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now for trader
i think its tooo easy with the trade in alex now that alex is a no pvp zone
i would really like to have harder npc garding the gate to make it a chalenge for all trader
me i wonder 1 little thing
your AT can have about 1140 cargo space vs npc AT cargo space 799999 WTF (just wondering why)
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mission
well i think mission are great but the 1 million mission are REALLY rare
could u like mare REALLY hard mission that would be sooo are to beat even for a good player
or u can have something like capital ship mission like there capital ship vs u intead of figther


ps are we ever going to know to who belond the jump gate at tartarus?
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Re: Your wishes for the next mod

Post by Tobias_Reaper »

thats a fare point about the missions. players can just trade away like crazy and get loads of money really fast but the cash for the missions is at max 900,000 and those missions take 1-2 min to reach your objective 8 mins to complete then 1-2 min return trip. compared to a 2 min trip to get 1 .2 mil its just not balanced.

Also I was thinking why not introduce beam weps into the game. i dont mean the moded versions that are allready out there which do 200 damage and fire at 1,000,000 time a second. I'm talking about a well balanced wep to be the polar opposite of the sniper setup. insted if single shot massive damage have fast firing with weak damage. it would add more variety to the game giving you the choise of a braller, sniper or beam wep setup.

Any One For Or Against This Idea?
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Re: Your wishes for the next mod

Post by Symbol »

By beam weapon i assume you mean a gun that does 11 damage and refire 200 times per second (so it looks like a beam) which sounds cool. Try it out.
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