Mod Bugs
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- Flight Commander
- Posts: 823
- Joined: Sun Aug 13, 2006 11:00 pm
- Location: Manhatten Bar :)
Mod Bugs
Right guys as with all new mods theres always Kinks in them to begin with to save time can u post any bugs, glitches u find on here that way we can get through them faster instead of people making seperate topics for each bug
Thanks
Ruggs
Thanks
Ruggs
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[u]THE TIME FOR TALK IS OVER NOW LET US SETTLE THIS ON THE BATTLEFIELD![/u]
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[u]THE TIME FOR TALK IS OVER NOW LET US SETTLE THIS ON THE BATTLEFIELD![/u]
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- Lt. Commander
- Posts: 458
- Joined: Fri Sep 23, 2005 11:00 pm
Re: Mod Bugs
there was already one, why starting a second one?
have fun
Z
have fun
Z
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- 1st Lieutenant

- Posts: 78
- Joined: Sat Apr 28, 2007 11:00 pm
- Location: England
Re: Mod Bugs
Which one should we use, I'm so confused my brain is melting instead of my cruise engines (has that been fixed cos it hasn't happened this morning)
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- Sqdr. Commander
- Posts: 1190
- Joined: Wed Oct 18, 2006 11:00 pm
Re: Mod Bugs
Omicron Delta: If you set a waypoint it will direct you to the blackhole
And this planet in Babylonia doesnt look like he had a good night sleep.
Image speaks for itself.

And this planet in Babylonia doesnt look like he had a good night sleep.
Image speaks for itself.

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- Sqdr. Commander
- Posts: 1190
- Joined: Wed Oct 18, 2006 11:00 pm
Re: Mod Bugs
The Frame rates in the new systems keeps falling down.
And some planets in Arcadia just keep vanishing. <---Btw this is not a spoiler, because i will not tell ya where it is.
And some planets in Arcadia just keep vanishing. <---Btw this is not a spoiler, because i will not tell ya where it is.
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- 1st Lieutenant

- Posts: 65
- Joined: Thu Oct 18, 2007 11:00 pm
Re: Mod Bugs
rite
bug 1:some of us get a black screen on running FL and nothing happens
bug 2:the cruise engine melt down and boom!
bug 3:nano bots ,shield bats , ammo all gone after meltdown/dead
bug 4: planets with shaved heads(unless they were meant to be that way)
)
bug 5:mod slows down system harshly in some areas
did i miss anything?
bug 1:some of us get a black screen on running FL and nothing happens
bug 2:the cruise engine melt down and boom!
bug 3:nano bots ,shield bats , ammo all gone after meltdown/dead
bug 4: planets with shaved heads(unless they were meant to be that way)
bug 5:mod slows down system harshly in some areas
did i miss anything?
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- Sqdr. Commander
- Posts: 1190
- Joined: Wed Oct 18, 2006 11:00 pm
Re: Mod Bugs
Maby this helps with the fix:
My Anubis MKII doesnt get the meltdown. So maby its something in that engine that the rest needs as well.
My Anubis MKII doesnt get the meltdown. So maby its something in that engine that the rest needs as well.
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- Recruit

- Posts: 13
- Joined: Wed Dec 19, 2007 12:00 am
Re: Mod Bugs
My anubis MKII meltdown too, so its not ships ....
My guess is its speed in cruise, its much more then 300 like it says
so when u cancel it it goes KABUUUUM ;:D
My guess is its speed in cruise, its much more then 300 like it says
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- Commodore
- Posts: 3752
- Joined: Thu Jan 10, 2008 12:00 am
- Location: Retired Voidian
Re: Mod Bugs
Hi Ruggs and co.,
I would like to report 3 minor bugs.
1: The background story (the one that pops up when you press F9) about our base in Nomad 1 seems to be based on the type of base we were given, rather then on our clan. No doubt this is due to the fact that all clans were given a standard basemodel (I heard). Maybe this can be changed into something else.
Perhaps we (SWAT-members) can put a little story together about the base's history. Please give me the number of characters I can use for that.
2: Our base seems to have a Navy rep. Also, all the missions that can be played, are Navy. And the guy sitting in the bar from whom you can get missions is Navy too.
As [-SWAT-] is an evil clan, we would like to have a negative rep. Considering the base is stationed in Nomad 1, perhaps you can give the base a Nomad rep. Or at least make it red.
3: The Omicron Delta Nav map seems to have a bug. There is a blurred image of a base bang in the middle of it. It makes it difficult to select other planets or bases. Sorry I didn't add a SS. I'm not so good at that.
Hope you guys can help.
SCREAM ON!!!
[-SWAT-]_MAVERICK
I would like to report 3 minor bugs.
1: The background story (the one that pops up when you press F9) about our base in Nomad 1 seems to be based on the type of base we were given, rather then on our clan. No doubt this is due to the fact that all clans were given a standard basemodel (I heard). Maybe this can be changed into something else.
Perhaps we (SWAT-members) can put a little story together about the base's history. Please give me the number of characters I can use for that.
2: Our base seems to have a Navy rep. Also, all the missions that can be played, are Navy. And the guy sitting in the bar from whom you can get missions is Navy too.
As [-SWAT-] is an evil clan, we would like to have a negative rep. Considering the base is stationed in Nomad 1, perhaps you can give the base a Nomad rep. Or at least make it red.
3: The Omicron Delta Nav map seems to have a bug. There is a blurred image of a base bang in the middle of it. It makes it difficult to select other planets or bases. Sorry I didn't add a SS. I'm not so good at that.
Hope you guys can help.
SCREAM ON!!!
[-SWAT-]_MAVERICK
Last edited by Maverick on Tue Jan 22, 2008 7:45 pm, edited 1 time in total.
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- Sqdr. Commander
- Posts: 1084
- Joined: Tue Jun 05, 2007 11:00 pm
- Location: On the void Killing navy and helping newbies
Re: Mod Bugs
When i try to dock on "port manhattten" it wont let me
i dont know if this is a bug or not, but i cant seem to understand it.....
i dont know if this is a bug or not, but i cant seem to understand it.....
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- Commander
- Posts: 620
- Joined: Wed Dec 06, 2006 12:00 am
- Location: Lost in my World
Re: Mod Bugs
mines not really a bug,... but why do all the new systems just have a ton of planets, nothing useful
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- Lt. Commander
- Posts: 437
- Joined: Wed May 30, 2007 11:00 pm
- Location: Lithuania
Re: Mod Bugs
when i pick up mission, near mission waypoint werent any NPCS plus it was immposible to abort mission
Mission was picked up in Omega 6 if it helps something
thanx in advance , Nomadd
Mission was picked up in Omega 6 if it helps something
thanx in advance , Nomadd
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- Commander
- Posts: 640
- Joined: Sat Mar 04, 2006 12:00 am
- Location: Between the devil and the deep, blue sea.
Re: Mod Bugs
The hull of the Train (Not the Large Train or the Large Transport, both of which are fine) appears to have a bug which allows my shots, and in fact my own ship, to pass straight through it. This bug doesn't seem to affect the cargo-canister things, which are able to be shot and destroyed without a problem.
Also, when attempting to do missions from the Nomad Base in Tartarus, I ran into the same problem that NoMaadd mentioned above.
Also, when attempting to do missions from the Nomad Base in Tartarus, I ran into the same problem that NoMaadd mentioned above.
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- Colonel
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