Mod Update 23Jan

Any information regarding the void server goes here
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Re: Mod Update 23Jan

Post by Zebulon »

:(  Whilst I welcome the adjustment so we can all get on, I am hoping that the new "security" features will remain.  I was going to go get myself some RAM by way of an upgrade and I do appreciate that not everyone can afford to do this.  Maybe at some later date a concensus could be taken as to whether the removed features could be added and maybe place a years waiting time to give folks notice that if they want to continue with this excellent mod then they will have to consider upgrading in the next twelve months or so?  Just a thought as I am one of the 512mb brigade!

Again to echo the others, thanks for the fantastic amount of work that has been applied to this mod.. The rest of you get saving ($80 or £40) and by yourself some RAM..!

:D  ;)
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Re: Mod Update 23Jan

Post by Dynasty »

what about battleships?
are they staying too :-?  
i think it would be realy cool if you kept them :D

p.s the time i had on 2115d was not all doom and gloom, one of the new systems i was in Psy11 was well nice  :) (even tho im stuck in there now lol)

dyn out
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Re: Mod Update 23Jan

Post by AMROD »

Hmm, I don't get some of you posted here. You wanted new mod, and when some changes have been made, you don't like it, for example the New systems JGs, well, they weren't there in 2015, so I don't get the moans. Tthere are loads of new trade runs, maybe it's time to explore them, not just keep to one. Just imagine how many  time and effort was placed in makin all comodities and new trade runs, but jet you don't appriciate it, you want the old one. then I gotta ask, why should we have new mod??
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Re: Mod Update 23Jan

Post by BLOODY »

First of all  =D> good job =D> all Mod Team
But i must be agree with most of ppl who post here 50 3D system is to much near to 65 void systems with 75 players server even for 120 players server.. that will scare ppl and is hard to find a player out there and few months or years to explore all... (some of us know what happent on NSU becouse of that - there was Clan Systems, Capital ships, Battleships and all that kind of things) and about that 5 gates is a good place to ambush, huntig, tax and all of that  :D remember the great battle there :D
Anyway is good change and congratulations
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Re: Mod Update 23Jan

Post by AMROD »

[quote="Zebulon";p="161633"]The rest of you get saving ($80 or £40) and by yourself some RAM..!

:D  ;)[/quote]

Lucky for me, I cought the moment when prices of RAM were uber low, round 25 euros 512MB, so now I'm on 2GB :D.
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Re: Mod Update 23Jan

Post by Zebulon »

I like the spread of the gates in Alexandria and that should remain.  It makes people have to travel and THINK about their game plan.  Lots of 3d systems could well be overkill but I must admit I enjoyed flying round Arcadia - I could have played most of my time there itself let alone go anywhere else!   I guess a "trim" rather than a complete makeover should help solve the problem?  The big systems are needed if you are going to use battleships otherwise it gets "crowded" real quick and those of us who might not be battleship orientated could find it a little difficult to avoid the blasted things!  ;)  Saying that, Im all for "wait and see" how it turns out.   Yet again the A-Team is pulling out all the stops to accomodate those of us who are lesser beings, so PLEASE bear with these guys and try not to get all bent out of shape  - apply some patience and lets watch the Magician pull the Bunny out of the Hat...!
:D
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Re: Mod Update 23Jan

Post by NoMaadd »

agreed to amrod and zeb

Keep those gates in Alex but spread them more far from eachother

about 50-100k maybe will be good way ;)

all other things for me atleast dont care except clan bases ...

Strail thanx to you again , and do whatever is needed i wouldnt complain , i like VOID its my most awsome server i have ever played
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Re: Mod Update 23Jan

Post by Inf1n1ty »

Yes NoMaadd that would be great. The capital gates in mighty Alex, but far away from eachother.
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Re: Mod Update 23Jan

Post by Babieca »

In my opinion,removing features from new mod to give more players the chance to enjoy VOID is the right decission. VOID was always for everybody and I feel happy to see that this feeling still here.

I play in 2 pcs (home and business), once is core quad duo 4GB Ram, and another is just a celeron 2,4 ghz with 500 MB ram, so I know how all feels.

My way to thanks all Admin work in this mod, and daily work, is just trying to help then, trying to add ideas and being polite. Facts are more important than words

Ill wait for new mod, good luck
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Re: Mod Update 23Jan

Post by Maverick »

Well, I'm sorry to hear that some of the enormous efforts you have put in making the new mod have turned out to be in vain.

Thankfully I was one of the people who were able to play the new mod. I was truly amazed by the huge sizes of the few new systems I have seen. I was even more astounded when I realised what an enormous amount of time, knowledge and effort you must have put in. And not because you make a lot of money off of it, but  just to give us VOIDians something very nice to play with.

It has been said many times before, but I am sure I speak for everybody that we are truly thankful for all that m8!

Take your time fixing the 'new' new mod. I will wait patiently for it.
I am sure there will be more then enough left to explore in the latest version, even though it has been reduced.

Good luck m8,

[-SWAT-]_MAVERICK
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Re: Mod Update 23Jan

Post by kill-phil »

I think the mod should not have new stuff taken out, it runs okay on my P4 2.6 Ghz with a meg of ram (takes 3 min 45 s to load) this machine is basically over 3 years old, so we are not talking cutting edge and anybody with less than 1 meg of ram should seriously think about an upgrade. Windows Vista needs at least that to run with all the bells and whistles. So instead of taking things out of the new mod, you might as well go back to the 2112 mod, that seems to be what some people want (easy trade routes with gates in alex???? etc), lets not try to progress the game and add new features because some people wont upgrade their machines and if they cant play the new mod, they wont play any new games either!!!! FFS.

I've been playing Discovery RP during this last couple of weeks and that server is nearly always full (100 -128 players) maybe that should tell us something, and in many respects it is a better gaming experience than Void (2112).

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Re: Mod Update 23Jan

Post by Hash »

Hi again,

Just a small note: In my case, and I suposse in many too, it's not only a problem of buying some extra memo. My PC uses old 133Mhz Ram and there's no more of this kind of memory at the shops. I can't buy more memory. I was lucky when I found one 256Mb AGP graphic card lost in one store.

So in my case I should buy a whole new PC. I know the time is coming, but first of all I'd need the cash wich I don't have.  :-<
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Re: Mod Update 23Jan

Post by Formosus »

please dont revert our players, some of us have have just started playing the mod, i for one have just gotten to the highbred and a firm rep after a lot of hard work over the last few days.  will all money be returned to compensate if you do revert back??
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Re: Mod Update 23Jan

Post by [X]Thorn[X] »

Strail here is what i don't get, Discovery RP is supossibly bigger then Voids mod, works GREAT no loading time, and is under FLMM form, now is the Void mod only have the waiting time to check the files??? or is it to stop the hacking and cheating... cause i know many players will leave because eveytime they wanna play another server, they need to uninstall FL and reinstall it... the mods fine it's the loading at the biggining...

Thorn!
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