2112 V's 2115 Get it off your chest

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Re: 2112 V's 2115 Get it off your chest

Post by NuclearWinter »

Well i didnt found any new stuff in the 2115 mod only the huge systems what i personaly never gona start to explore cause i dont have the patients to it.
Not really met with new weps, and new ships. I think only a few things changed.
Nomad1 looks cool btw :)
2112 was just ok, if u remove a few of the new 3D systems and give more normal systems that would be gr8, but only what i think.

Oh and before i forget: the gates in Alex are make things way too much easy, destroy em to force players to travel through the systems :)
Only my 2 cents.

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Re: 2112 V's 2115 Get it off your chest

Post by Babieca »

I agree Asmodeuswife, Liman and Headhunter.

I am proud in saying that I played in all mods. And 2115 is not a new mod, in my opinion it just a 2112 with some improvements, as HH and Asmow said. So it should be better.

About Battleships, I always said the same (you can check in old posts): Battleships cause problems, inestability, lag .... I checked it out in many servers. I have not enough techinical knowledge, but if you see  3 good servers with battleships, and the BS causes problems, and nobody use them.......

About 3D systems: It is a nice idea but they are too big, they dont have any new item, new gun, new....so I think they are unuseless. I mapped one and sincerely I did it because I promise myself IoI

About lag: It is a fact that server is more unestable now, but I dont know why.

Conclusion:
We have the 2112 mod with some improvements, and that is good for me
We have more systems but they dont have new things, so if that systems have not a bad link with the performance of the server, I dont mind
Server is more unestable, but I am sure that it will be fixed, I am patient

Thank you for asking
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Re: 2112 V's 2115 Get it off your chest

Post by Frobozz »

[quote="NoMaadd";p="172581"]2 i dont like such a mass of 3d systems 5 of them would be cool and  kinda good but 50 OMG and u still see same view :(
...[/quote]

I have to agree with this. The 3D systems are basically the same idea so just a few would be sufficient. I have a very basic problem with these systems anyways in that I only have 512MB of RAM. I began mapping one of these systems and I spent quite some time at it, when almost fully mapped my FL would go CTD when I called up the nav map on that explorer ship. None of my other characters had any problem, just that one. I eventually had to delete it as I could not set a waypoint OUT of the 3D system.

I made a SP version of the mod (yes, I know how to do this) and with a new explorer ship (with a much faster cruise) mapped another 3D system. Boom, CTD when mostly mapped. So, now I stay to hell out of those systems. 5 of them would be plenty to keep explorers busy I think.

Capital ships. Been waiting since Feb. 2nd to fly them. I'm patient. Very patient.

As an experienced Evo player and Evo admin I know that caps don't cause lag if done right, and if Flak is used sparingly. (as in no more than ONE flak turret on a cap).

Trade routes. I'm not at all pleased with what happened with trade routes in 2115. I applaud the distribution of the 5 gates across Alex, that's what I've been asking for a long time. No, it's not that. See, I like varied trade routes that are off the beaten track, and virtually all of them were killed off in 2115. These were moderately profitable, the removal makes no sense to me, it's not like a hoard of players were using them. Case in point, Tau-37. Who trades in Tau-37? Well, I did. Didn't see many others there in AT's... just me. So, in 2115 I dock to Falkland Base, a IMG (MINING!) base nestled in the middle of a rich Niobium asteroid field and... they have NO Niobium anymore? WTF? So I move my AT's somewhere that I don't even have to leave the system. Boring, but the only profitable trade route I can find. Gone are all the interesting routes, I now trade in one system. Yawwwwwwwwn.

I already commented on the starting ship configuration here:
http://www.voidserver.com/modules.php?n ... ic&t=18887
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Re: 2112 V's 2115 Get it off your chest

Post by mwolf »

my thoughts

1. to much 3 D SYSTEMS and they r huge, nothing new there, some planets even do not have a name, so 3 D is nice but must be smaller, or to give some kind of  fast planet to planet trade rings :D.
I think to much of your work spent in that  3D systems.
2. BS issues well for me prices is good but I did not buy any yet, but will soon, it is hard to have it if I can not dock it where I want  it to be
3. trade routes, that is a hard question, one of the solution is to give people big trains and to give good trade routes in new systems perhaps 2 new systems which r connected and need approx 20 min to get there but will gain about 50 mil per run, of course you must have good RP with one but you must pass near other which there is no way to have that good RP with that one.
So ...
4. great work about removing from alex all that JG from one same place
5. Regarding Clan Bases, well If you can not dock your BS it is not good, if you can not buy your clan ship there it is not good, if everyone can dock there it is not good, kiling Clan bases then I will vote for clan planet :D you can not kill that :D.
SCREAM ON !!!
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Re: 2112 V's 2115 Get it off your chest

Post by kill-phil »

I have been playing here for just over a year so I thought I would make one or two observations.

The main gripe seems to be with the new systems, like many others I visited 1 or 2 when the mod came out and avoid them totally now. They are far too big and not very realistic, the planets are just scattered in a random manner, unfortunately this does not reflect the way solar systems are formed. The original FL systems are more realistic in this respect (apart from scale/movement).

Another change is in the missions, the npc's are harder to kill and seem to have improved their accuracy (I'm getting sick of hearing shields fail, especially when fighting the Nomads).

So ignoring the new systems there seems to be very little that has changed, it might be an idea to go back to 2112 and just add new ships/weapons, improve trade routes and move some jump gates/holes.

Good idea starting this thread Strail to give people a chance to air their views and we all appreciate the hard work the mod team have put in over the years.

[Black_Legion]Hood
Last edited by kill-phil on Wed Apr 23, 2008 4:45 pm, edited 1 time in total.
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Re: 2112 V's 2115 Get it off your chest

Post by Hannibal »

1. I was exploring few 3D systems and found nothing new. Now I am exploring them only to find all JG and JH.

2. Lag is problem at me (there was no lag in 2112). That is my biggest complaint about this mod

3. I like to traid and explore, but distace between planets are to big. You need 2 days to explore 1 system in detail. I think that is a problem why ppl are not seen in Sparta.
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Re: 2112 V's 2115 Get it off your chest

Post by Ryus »

The design of the new systems is cool I think, but it gets repetitive.  The one thing that I would perfer is that if only one or two of the new systems were the big huge 3d systems and the other systems were like the original and 2112 systems, level on the Z plane.  Mostly this is because of the difficulty I have navigating with the 2d Map that was designed to have everything on or at least near the same level.  Keeping the same number of systems but reducing the number of planets and place them near level would make navigating easier, not to mention easier to add more substance (Different Ships, commodities etc,) when the time comes.  

As far as battleships and stuff goes I haven't had the chance to fly one yet myself, but I love engaging them with other fighters, certainly a feature I would keep.

As always I think a great job has been done on this mod, and these are not so much complaints as suggestions for me, I love it either way TBH.
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Re: 2112 V's 2115 Get it off your chest

Post by Inf1n1ty »

The 15 mod was more clear it felt natural to play and i loved the balance. Well you would get owned by the Horus, but it was worth playing it. If some "3D" systems could be in the 2115 mod than it would be great, but maby you should try uploading the 2115 mod so the new people can experients the smoothness of the 2115.

*EDIT* Oh i was thinking on the 2015 mod i love that one.  I think this mod is good, but i dont think thre BattleShips should be in, because they generate alot of lag.

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Re: 2112 V's 2115 Get it off your chest

Post by Travesty »

I like the 3d systems, maybe too many of them at the mo but they are fun to explore. Even found some nice trading :D
Not sure about the battle/capitol ships yet. The rest seems ok so far although I've only explored a little of it so far. Can't wait to see more ships available in the mod. Only ever see folks flyin anubis or viper at the mo, a bit more variety will be kool.
Also can't wait for other extra content such as story lines, factions, commods and the like. Maybe trim off some content and enrich whats left. With the 3d systems I think this is a must. And at the end of the day you can always back up anything thats removed in case theres a demand for it at a later date.
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Re: 2112 V's 2115 Get it off your chest

Post by Berserker »

Well, there are lot of new 3D systems, but I think 50 is too much, it would be rather less. In this case I bet on old rule and that's "less is sometime more". When I saw one of those systems first time I liked it, bad is, it was fun for me only for a few hours. Then when i saw other ones it started to be boring for me. Every system is nearly same, I know there is no stuff yet but anyway I think we don't need these systems so much. May be not that many of them. Currently I don't use new 2115 system's at all. What about new systems like Alex or Baby? I like them so more than these 3D new ones. Some cool story line would be great too.  :)

About capital ships.. I am not sure if it's a good idea as I know there are problems with these ships on many servers. My personal view is, Freelancer hasn't been built for capital ships available for players to fly and fixing this is very hard for modders. Also we can't say that pvp mod including capital ships could be well balanced.

Same as other people here I am curious about new ships and stuff you will add into the mod. I hope all will go well with this.

Just my few views..

Thanks for being interested in this Strail.
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Re: 2112 V's 2115 Get it off your chest

Post by BLOODY »

Allmost all my opinion is above but have some more

1.  in 2115, misions dont get so much satisfaction like in old mods..that for low price of guns and npcs dont drop so many
2. if any target in a hunt event go in a 3D system is hard to find
3. in 2112 was easy to find some 1 and go easy in a fight or war u see on screen
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Re: 2112 V's 2115 Get it off your chest

Post by Frobozz »

[quote="Berserker";p="172721"]...About capital ships.. I am not sure if it's a good idea as I know there are problems with these ships on many servers. My personal view is, Freelancer hasn't been built for capital ships available for players to fly and fixing this is very hard for modders. Also we can't say that pvp mod including capital ships could be well balanced....[/quote]

How many mods with caps have you played? I've played a good half dozen and been admin for my community's mod server which hosted three different mods with caps. Nothing wrong with the ships themselves, nor with server load is my experience. Evolution mod did caps very well. Aside from some very minor issues, a pure pleasure to fly, and I flew them a lot... like to the tune of 500+ hours just in ONE ship in ONE system (Aleutia) hunting NPC battleship formations. (6 ships) We had four to six man caps in FFA... no problems. It's not the caps it's the turrets put on them that's the problem. Flak and missile turrets, basically anything with tracking projectiles, that's what loads the server. No flak, no missiles, then a capital ship is just a big freighter. For PvP, again Evo had the right stuff. Huge torps that have zero tracking (fly in a straight line) is the balance to caps. However, caps work best in a fleet with escorts (interceptors) to protect the cap. In FL, escorts don't get much action protecting  freighters, but cap ships DO hire them if they're smart. That adds to RP, you remember RP right?

@ all the 'caps make lag' naysayers: I'm tired of ppl who don't know squat about caps slaggin em.
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Re: 2112 V's 2115 Get it off your chest

Post by Travesty »

This is why I'm in the wait and see camp in regards to cap/battle ships. They're new to the mod and its gunna take time to implement them properly. They could indeed be a valuable addition. We need to look to servers who have already gone down this route for advice in the future and any players who have experiance also. It will take a little time for people to get used to seeing these leviathans being flown by players. One thing I am sure of is there will need to be restrictions in place to stop any tom dick or harry from buying them. This may disgruntle some players, freelancers rather than clen players I imagine, as any restrictions will more than likely be in the funding required to purchase them. Perhaps some form of permit could be enforced, like a hgv liscence, one for freelancers and one for clans.  :D
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