=|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

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What did you think of the first Concoy Event?

GREAT!! Can't wait to see more!
13
76%
Fun, but a bit messy...
4
24%
I was disappointed!
0
No votes
 
Total votes: 17

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=|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Maverick »

We pulled it off guys!

First of all a very big thanks to each and everyone who participated! The ammo was really overwhelming! There must have been well over 40 participants, really too many to name up. To all of you:
SALUT!!!
=D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>

My own experience of the Event:

This was the firs time I ever participated in such a big event and surtainly the very first time I was involved in the preparations and leading it.

I firstly want to say that I had a blast! There were many pirates - more then expected - and even more escorts. The pirates had a really hard time to stay alive. As far as I have seen, the fights have been clean and of good spirit. Nevertheless a few pirates have managed to break through the escort blockades and do some taxing. I for one, lost almost all of my earned cash to taxing lol! But no worries, that's the whole point of it and it was fun.

At some point, I lost some members of my group. Whether they were left behind somewhere, or had advanced to the next waypoint, I'm not sure. But I noticed one important thing:
It is VERY hard to keep track of your group if there's like 10-15 people in it. Later I was kicked due to red lag. Like a few others I believe. This made the confusion even bigger. But: This happens. We didn't let it spoil the fun and went on trading. We tried to regroup once, but unfortunately this didn't work out it supposed to. I was delighted to see that regardless of the kicks, most of the participants just sticked to it and didn't leave us. I really respect that! Hats off!
For next event, we need to find a way to keep track of all of the group members, so that the convoy stays and moves as a convoy and not everyone gets scattered all over the place. I am currently thinking of some simple commands to use like for example: 'Escorts advance!', 'RDY', and what more.
Maybe it is also a good idea to appoint more group leaders. Let me know what you guys think about this.
We will post about this well before the next event next weekend.

I know there have been also some disagreements between traders and pirates. Both parties please post here also. This way we can sort it out for the next time.


Now I want to ask all of you to post your comments here. It was a REALLY big event and there are plenty of things to sort out. Please don't be shy, we will not take it personal. Any constructive criticism is very much appreciated! Remember that the whole of the participants make up the event. We need everybody's input on this.

Also, please cast your vote in the poll to express your general opinion.


Again: Thanks a thousand for your participation!  =D>

Now spill your beans!
Last edited by Maverick on Sun May 25, 2008 7:13 pm, edited 1 time in total.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Maverick »

*BUMP*
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by eagleone »

i want to say thanks to every last one of you it was bigger than i ever thought it would be. and everyone seem to have a good time even with the little kick of half the server 1 hour into the event.

i also want to thank the guys who were not in the event for letting it go with out attacking it. i know it was hard to set there and see all those targets. :D  :D

i tell you one thing when you ask dacia for an excort man you get an escort like 15 of them, it was great. like mav said i think there was close to around 40 player involved and we at first thought we would be happy if 20 players showed up.

to the pirate sorry guys just to much navy fire power to do alot of taxing.evey time one would say tax my escorts would toast him. :D  :D  but you guys were great and it was good to see a lot of pirates playing.

the thing i think we needed to do better was get the pirates organized.

also make sure you read the thread about convoy 2 the blockade run we will have a even better turn out of bad guys for this one, i think, so it could be an epic battle. strail may have to turn the npc off in alex for this blow out. :D

thanks again cya out there.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by zyraxes »

Event was succesfull.Great idea,we had a realy good time.Cya next week !
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by rozovo »

I had great time  :)

Now some ideas for the next convoy run.(this does not afect pirtes  :P  )

I think if we make 8ppl groups (4 traders,4 escorts) we will have better coordianation and controll.
8ppl group cause 8 is the max number of ships flying in 1 formation.
Evry convoy group will have a leader.
Scouting ships are also good idea,so my suggestion wulld look like:

4 traders + 4 escorts flying in formation + 2 scout ships scouting the route,so 10ppl in one group.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Maverick »

We talked about this in Live chat and I think it's a great idea which indeed will give us more control and oversight. A group of more then 8 is really hard to keep track of.

Though to keep it a fair game for any pirates attacking I would suggest having 4 escorts in total, from whom 2 are constantly scouting ahead. The other 2 stay formated with the traders. Together with the 4 well-armed traders, they still pose a very big thread to any hostile. 10 Would be a bit too much and even with the 2 scouts far away from an attack on the trade group, it wouldn't give an attacker much of a chance I think.

So my idea:
- 8 players in group, 4 traders and 4 escorts.
- the 4 traders and 2 escorts are flying in formation, sticking together at all times
- 2 of the escorts scouting ahead, making sure the area ahead is clear.
* in the event of an attack, the traders defend themselfs, getting support from the 2 formated escorts. The 2 scouts can try to help, if they can reach the fight before it's over.

Thanks for your input RoZ.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by CL[]UD »

Wanna say THANK to organisators of event. Was realy fun. Hope the events like this will become  a tradition on VOID.

But there was a problem with roleplay because some pirats were neutral with us. It will be more easy to detect pirats if admins create a special restart command for event or somethink like this.


Hope to see all of participations and somebody more again in a week.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Duras »

Great event! I had realy a good time !

Only one problem....to few pirates.....they didnt have much chance to tax. Our part of convoi az least. Even spread all over along the route, we were simply to many.  In the next event you should think to involve the evil clans too.  :D
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Maverick »

Thanks for replying guys. Good to hear you had a good time. We will do more like this. Who knows, it might be some sort of tradition one day... That would be nice wouldn't it.
Both your ideas will be taken along in the process. Next event will include some evil clans for sure.
 ;)
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Ryus »

The one biggest thing I think I saw was balance issues, way too few pirates.  I can handle that though.

What I did NOT like was traders not paying the tax.  It was in the event rules people.  Traders not paying tax and opting for death is against RP and the event rules.  I am not going to name names, but I lost about 3-4 million.  One person decided that since he was without escorts it was a good idea to shoot me himself.  Twice.  Both times I had to kill in self defense, (he had some nice turrets, need to figure out what those are.)  A third time I caught someone, they tried to run.  Thats ok, I caught them.  Then they said they would pay.  When they opened the trade window they casually floated away from me then hit cruise engines.  When I caught them AGAIN, they still would not pay, so I fragged them to get some loot and satisfaction.  For this to work, TRADERS HAVE TO PAY! Its not an option, next time i'll be giving names to [EVENT] people so they can decide what to do with you.

That having been said, that won't be as much of an issue next week I think, looking forward to it.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Maverick »

Yes Ryus m8, I am aware these things happened. It is like you said, against the RP and against the event rules, and will be next time we fly out.

However, a trader is allowed to fight for his life. But if he is about to die - so with his hull down to one bar for example - he should pay the taxes. He would do so in RL, so he has to in the event.

These events are to boost RP. And again, like you said: for this to work , traders have to pay when there is no other way out and if it ensures a safe passage.

I will keep an extra eye out for this next time and I have no problems with you giving me names. We want to keep this right and clean and people who don't follow the rules are not welcome.

Thanks for the input.

P.S.: If you need compensation for your loss, contact me.
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by KODIAK »

I wish I could have been there, but unfortunately real life got in the way.

Though next time I will be and I will take a very dim view of anyone not playing within the event rules / roleplay

Events like these are put on by players wanting to give something to the server. They spend their precious time organizing, getting permissions and making an event worth playing.

People who agree to play in an event, also agree to play within its rules / roleplay.

These events have the full backing of the server staff and rest assured, we will act on spoilsports who want to try this BS.

If the concept of roleplay is too difficult for you to understand then stay away from these events.

On a lighter note, to the organisers and players that enjoyed and played within the spirit of the event – Bloody well done – Respect to you !

=D>  =D>  =D>  =D>  =D>
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by aielman »

thanks for the event mav n eagleone. was a good time.

the only things i saw that needed sorting were the balence of pierats to navy and coordination betwwen traders and escorts.. reading the previous posts though it looks like these will be sorted next time..

another pluss side was the amount of people online- 75 at one point i belive, which although yes some will say 'so what'  its the most ive seen on in a while so salute to you guys again for organising event..
GFS to all you scurvy pierats.

Cyall soon fellow voidionians, Aielman
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by Dragonblade »

i had a blast it was by far one of the best events ive been in
heres a ss of not even half the players

Image

next time ill get ss of the battles
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Re: =|S[T]U|= Convoy Event Evaluation thread - COMMENTS PLS!

Post by LOT »

was a great day for void
   the begining of event was little difficult , but , until the end was successful   :)
   
    Cya next week !
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