Ultimately, the Pirate RP is just flying around and taxing, with the occasional scrap with the Navy...so where does that leave the other illegal stuff the NPC pirates do...like smuggling?
In the Void mod, we've got all kinds of crazy new contraband, plus the old stuff we all know and love: Cardimine and Artifacts. It would be really cool to see contraband-laden traders making runs, escorted by Pirate ships. I know one of the =|S[T]U|= events was something along these lines...but I'm thinking more of a constant thing, and on a smaller scale.
For this to work though...a lot of stuff has to happen. Ideally, the Navy has to start making an active effort to stop smuggling, and Traders/Pirates would have to organize trade runs.
Maybe a Smuggler tag would be in order, but on the other hand...the whole point of smuggling is that people aren't supposed to know that you're doing it.
The Navy could even make a list of traders who have been caught or are suspected of running contraband, and scan them once in awhile to make sure they're carrying legit cargo. Maybe even make them KOS if they're caught enough times. This would definitely make things more interesting, because then smugglers would have no choice but to bring their Pirate buddies along with them, lest justice come their way.
RP could definitely stand to be a bit more interesting, as opposed to what we have now, which, ultimately, is a big game of cops and robbers.
Sorry if this post seems to go all over the place, I just kinda vomited my thoughts onto the page.



