In-Game Tag Discussion

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Re: In-Game Tag Discussion

Post by mightybean »

It all really comes down to the players buddy. The ones that are complaining are basically saying; "Don't kill me, because I want to have it my way all the time". As long as it's within the spirit of the game and the few simple tags we have in place now, I say it's fine.

The only rule I would like to discuss would be:

Freelancers (untagged characters) can only engage in a fight with another untagged player if they announce it beforehand.
Last edited by mightybean on Sat Oct 11, 2008 3:52 am, edited 1 time in total.
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Re: In-Game Tag Discussion

Post by [IFU]Warchief »

Actually as I see my role in the game I only attack if I don't want to pay a tax or am attacked or have someone steal from me. OTher than those instances I interact with NPC only
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Re: In-Game Tag Discussion

Post by NoMaadd »

i remember this was disscused b4 about Rogue and so on ...

I am very dissapointed with Saxon topic ABOUT TAGS since it was really messed up with admins. shooting game as u all used to say , and now its not a shooting game? so ffs get your oppinion once !!

i remember it was said on some other topic that Freelancer char can shoot anything he whant anywhere anytime.... thats what Maverick do sometimes he kills anything sometimes not...

as for u server "gods" dont change your oppinion on diferent players... u hate DTA then u making that its not posible to shoot with freelancer char anything u like ... as for not guys u dont like u say its possible...

ffs VOID is corrupted or just me think like that ?
no1 needs to say anything in space . shoot die or try kill is it so hard?

And yeah ppl who moans about being killed often are so lame , but they never moan when they with their friends raping some1...
is this so callled "your spirit of the game" ?

Once and for all let ppl who can do fun on this boredom server make their playing, yes i am tlaking about DTA and XEF.

btw when DTA got banned u said there cant be clans with Rogue RP ... then tell me who the heck are Reavers?

HHC is better then VOID now and why ? because they dont care about dying... no1 moans bout it freelancers shooting each other

and thats your problem if u are not ready in space (where are guns and other players which mabe like to challenge u in diferent ways)

telling u about the attack or not....
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Re: In-Game Tag Discussion

Post by mightybean »

I think Strail wanted constructive critisicm about tags, not flaming about Admins and the Server. Don't want this thread turn into a flame war, especially when it's Strail himself asking for our own opinion and a chance to change the structure of the game.

*EDIT*
And about that Maverick thing, he said he SOMETIMES kills anything and SOMETIMES doesn't. He wasn't harassing players to the point of them complaining about him, like Saxon.

Which again, brings forward the idea:

Should Freelancers (untagged characters) only be able to engage in a fight with another untagged player if they announce it beforehand?

It may not be a problem on other servers Nomadd, but it is here. So we have to do something about it.
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Re: In-Game Tag Discussion

Post by Hash »

Well, at least I think we can set one thing:
-Tagged players: Play RP
-Non-tagged players: Pure freelancers, expect everything
.

Non-tagged players use to be newcomers and they know they can be killed at anytime by "another guy playing at the same time in the same server" and so will they do too. People read clans RPs later, not the first days.

Plus, if we can't rename our chars we're not able to modify the tags. I don't care about changing, adding or deleting any of my tags in my chars, but I promise u I won't delete any to make a new one with a new tag. Too many bases visited to lose'em all.

What if we use the unused licences? Could be a way to see'em from the distance? like in chat window?  :-??
If yes, then we'll have a lot more of possibilities. Buy a new rep. or change it, etc.
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Re: In-Game Tag Discussion

Post by NoMaadd »

@ mighty i said u explanation ... Freelancer is a community so we must take egsamples from each other
if one server doesnt have such a problem make something like they do and we also wont have them...

i said Freelancer can shoot anything they like, if they whant they can call u , if not they can not call u . simple ffs

and about maverick yes u are right but that was my words so ?

btw u didnt played with Saxon u dont know him such as me.... so how u can say hes harrasing any1?

i think that ppl such like u moans getting killed as they whant to be safe in shooting game where all the job u can do is shoot each other and chat ...

dont like it leave it

hash yeah maybe its the point freelancer = expeect anything...

anyway this server is slowly dying , so ffs do something... in 2112 we had 100+ players maybe u should think why ?

its 1) less laggs ( u can say anything but we all know that there werent so many laggs like now)
2) great pvp'ers they all left of boredom when DTA and XEF were banned
3) means u all ruined VOID with your f****** moans about getting killed and brain traumas of pressing respawn ...

IS IT SO HARD TO PRESS RESPAWn AND CARRY ON ?
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Re: In-Game Tag Discussion

Post by mightybean »

Yeah Nomaadd I agree that I don't really know Saxon, so I shouldn't really be saying anything. But he did get complaints for something. I apologize to both you and Saxon!

Anyway, suggestions about tags! I love your idea Hash, about having the licenses display on the chat window's players list.  :x
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Re: In-Game Tag Discussion

Post by mightybean »

Shonen the [H] tag isn't one of Strail's tags, it's one we just seemed to make up along the way.

I agree to be honest. Tags are good the way they are, we just seem to have a lot of people running to the big dogs instead of settling matters with their guns these days. Which seems strange... We should make a game for them!

For us you have Freelancer:
If someone kills you, you kill them back.

For them you have Moanlancer:
If someone kills you, you don't play the game, you write essay-long complaints.
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Re: In-Game Tag Discussion

Post by Asmodeus »

In my opinion I Think Tags should be used by players who like to damage other Players, so that when a player comes on New or Old they can see from the list of Active players where they are. This then gives them the choice whether to go to that system or go around to avoid them if they feel that they cannot handle it.
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Re: In-Game Tag Discussion

Post by NoMaadd »

thanx Venom finally i have said what i am thinking...

as for asmo i dont know its probably a good idea :D
but what tag freelancer should add?

its just simple Freelancer is dangerous and dont be sure about his thoughts

maybe he will try kill u or maybe he will pass by u :D

DTA unban them give then again right to create a clan same to XEF
that will result in weak players moans but atleast they will try to revenge and this will bring us back to 100+ players

since there will be great pvp'ers around which attract crouds
if not atleast we will have some fun trying to kill eaach other in pro ways not some moans about getting killed...

BTW we need to do something with spam as its gets really frustrating to all except ppl who use it....

so if u guys listening to moans and doing then something plz do smth , coz ow i am moaning only about spammers!!!!!!!!!!!!!!!!!!

aaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!! 3 rockets coming to kill me....
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Re: In-Game Tag Discussion

Post by mightybean »

I've just re-read my posts and I think an entire day of Freelancer and Void-Forums has gotten to me.
I now officialy bow out of this thread, until I have something constructive to say.  :-w

*I'm too tired  :| *
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