Rogues/Pirates
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- Sqdr. Commander
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Re: Rogues/Pirates
I know that people say this issue has been debated to death here on the forums, but I haven't heard about that idea yet, so I'll still post here :)
I like that concept: that way, taxes are still intact, but you could actually make some money from piracy. (Though it'd still be hard, given how few traders are actually willing to pay a tax :/) Two million might be a bit steep, though, but it depends on the route your victims are flying. However, even a tax limit of one million (which might be too low :P) would help out a lot :)
However, I have a question: could it be implemented that player ships would drop all of their cargo when killed, not just a fraction of it as they do now? In my opinion, piracy should be about stealing cargo, getting away with it and selling it: at least, that's what comes to my mind when I hear the word "pirates", and not people in shiny small fighters asking for tolls.
(Yeah, I tried "asking" traders to drop some of their cargo, instead of a tax: not once did anyone do that. Not even 100 units. For some reason, they'd rather lose all 1540 of them.)
I like that concept: that way, taxes are still intact, but you could actually make some money from piracy. (Though it'd still be hard, given how few traders are actually willing to pay a tax :/) Two million might be a bit steep, though, but it depends on the route your victims are flying. However, even a tax limit of one million (which might be too low :P) would help out a lot :)
However, I have a question: could it be implemented that player ships would drop all of their cargo when killed, not just a fraction of it as they do now? In my opinion, piracy should be about stealing cargo, getting away with it and selling it: at least, that's what comes to my mind when I hear the word "pirates", and not people in shiny small fighters asking for tolls.
(Yeah, I tried "asking" traders to drop some of their cargo, instead of a tax: not once did anyone do that. Not even 100 units. For some reason, they'd rather lose all 1540 of them.)
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Re: Rogues/Pirates
TAX - F1. >:P
TAX - IM A TRADER I DONT NEED PAY TAX.....BOOM.....THATS A BAN AS IM A TRADER YOUR A FIGHTER. >:P
TAX - F**K YOUR TAX IM LEAVING THIS IS PUMP PEEPS ACTUALLY RP HERE. >:P
TAX - OK I'LL PAY NICE PLEASENT EVIL PIRATE.
TAX - IF YOU BEAT ME FAIR AND SQUARE IN PVP I'LL PAY.
TAX - /SENDCASH# 7 200000.
THERES YOUR OPTIONS IF YOU CHOOSE THE TOP 3 GO ON AND F**K OFF TO DISCOVERY.
IF YOU CHOOSE THE LAST 3 THEN HAPPY TRADING AND THANKS FOR BEING A GOOD HAPPY PLAYER.
[R] = BOOM SO KILL BEFORE BEING KILLED- AINT HARD IS IT :D
TAX - IM A TRADER I DONT NEED PAY TAX.....BOOM.....THATS A BAN AS IM A TRADER YOUR A FIGHTER. >:P
TAX - F**K YOUR TAX IM LEAVING THIS IS PUMP PEEPS ACTUALLY RP HERE. >:P
TAX - OK I'LL PAY NICE PLEASENT EVIL PIRATE.
TAX - IF YOU BEAT ME FAIR AND SQUARE IN PVP I'LL PAY.
TAX - /SENDCASH# 7 200000.
THERES YOUR OPTIONS IF YOU CHOOSE THE TOP 3 GO ON AND F**K OFF TO DISCOVERY.
IF YOU CHOOSE THE LAST 3 THEN HAPPY TRADING AND THANKS FOR BEING A GOOD HAPPY PLAYER.
[R] = BOOM SO KILL BEFORE BEING KILLED- AINT HARD IS IT :D
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Re: Rogues/Pirates
nicely summed up in 9 sentances Edam
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Re: Rogues/Pirates
[quote="cmdrsaman";p="212685"]I know that people say this issue has been debated to death here on the forums, but I haven't heard about that idea yet, so I'll still post here 
I like that concept: that way, taxes are still intact, but you could actually make some money from piracy. (Though it'd still be hard, given how few traders are actually willing to pay a tax :/) Two million might be a bit steep, though, but it depends on the route your victims are flying. However, even a tax limit of one million (which might be too low
) would help out a lot
However, I have a question: could it be implemented that player ships would drop all of their cargo when killed, not just a fraction of it as they do now? In my opinion, piracy should be about stealing cargo, getting away with it and selling it: at least, that's what comes to my mind when I hear the word "pirates", and not people in shiny small fighters asking for tolls.
(Yeah, I tried "asking" traders to drop some of their cargo, instead of a tax: not once did anyone do that. Not even 100 units. For some reason, they'd rather lose all 1540 of them.)[/quote]
That is once again not a bad idea.You keep producing wonderfully new and innovative ideas through in-depth understanding of the dynamics behind the game.And that is why i still stick with what i said earlier,you should be in the Dev Team in the capacity of an 'Adviser'/'Idea man'.Talent should be given its rightful place.
Yes pirates shouldn't ideally speaking be toll collectors,they should steal loot.
However to implement this one would have to eliminate the Rogue RP as rogues kill as well and they may then do this for getting loot from traders.
In many ways it would be like combining both [R] and [X] to form the "True Pirate",the one who kills and then loots.
No need to ask 'politely' to give tax.
No transfer problems.
It will simplify the Roleplay.
All the large number of [R]s would become [X]s,hence reviving piracy and restoring balance to the server which it badly needs.([R] RP after all did grow at the expense of [X])
Most importantly,the onus will no longer be on the trader to 'give tax',the pirate can finally get the tax as he/she wants it.
This will eliminate almost all problems associated with" non co-operative traders."
Just kill and loot.
This would also mean many existing evil clans say maybe BL could become 'Real Pirates'.And some clans get into piracy because you can make some money or at least do something worthwhile.
I would also add that bigger freighters become available like Trains with Cargo capacity of 2000+ and larger cargo space for pirate fighters+better price for stolen goods/loot at pirate bases.
Maybe pirates can then 'Hunt' and 'Loot' in groups just like NPC Pirates do with Destroyers etc.
This is hypothetical but i think this is a simple solution to a difficult problem.
-Geromix
PS-Any changes in new mod will have to be taken into account.
I like that concept: that way, taxes are still intact, but you could actually make some money from piracy. (Though it'd still be hard, given how few traders are actually willing to pay a tax :/) Two million might be a bit steep, though, but it depends on the route your victims are flying. However, even a tax limit of one million (which might be too low
However, I have a question: could it be implemented that player ships would drop all of their cargo when killed, not just a fraction of it as they do now? In my opinion, piracy should be about stealing cargo, getting away with it and selling it: at least, that's what comes to my mind when I hear the word "pirates", and not people in shiny small fighters asking for tolls.
(Yeah, I tried "asking" traders to drop some of their cargo, instead of a tax: not once did anyone do that. Not even 100 units. For some reason, they'd rather lose all 1540 of them.)[/quote]
That is once again not a bad idea.You keep producing wonderfully new and innovative ideas through in-depth understanding of the dynamics behind the game.And that is why i still stick with what i said earlier,you should be in the Dev Team in the capacity of an 'Adviser'/'Idea man'.Talent should be given its rightful place.
Yes pirates shouldn't ideally speaking be toll collectors,they should steal loot.
However to implement this one would have to eliminate the Rogue RP as rogues kill as well and they may then do this for getting loot from traders.
In many ways it would be like combining both [R] and [X] to form the "True Pirate",the one who kills and then loots.
No need to ask 'politely' to give tax.
No transfer problems.
It will simplify the Roleplay.
All the large number of [R]s would become [X]s,hence reviving piracy and restoring balance to the server which it badly needs.([R] RP after all did grow at the expense of [X])
Most importantly,the onus will no longer be on the trader to 'give tax',the pirate can finally get the tax as he/she wants it.
This will eliminate almost all problems associated with" non co-operative traders."
Just kill and loot.
This would also mean many existing evil clans say maybe BL could become 'Real Pirates'.And some clans get into piracy because you can make some money or at least do something worthwhile.
I would also add that bigger freighters become available like Trains with Cargo capacity of 2000+ and larger cargo space for pirate fighters+better price for stolen goods/loot at pirate bases.
Maybe pirates can then 'Hunt' and 'Loot' in groups just like NPC Pirates do with Destroyers etc.
This is hypothetical but i think this is a simple solution to a difficult problem.
-Geromix
PS-Any changes in new mod will have to be taken into account.
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- Sqdr. Commander
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Re: Rogues/Pirates
Calling it a tax makes it sound too official. It would sound so much more convincing to just say pay or die. Or maybe we should start calling pirates auditors instead
Seriously though, for most traders 1 mil is bugger all in the scheme of things. Thats why we need more decent trade routes. the shield run was a bit over the top, but at the end of the day the formular worked imo. When traders have a high initial outlay, coupled with a long haul through hostile space, I think they might be more inclined to pay up; and more inclined to hire escorts.
More effort is needed on both sides here. Pirates should be made to work for their money, as should traders.

Seriously though, for most traders 1 mil is bugger all in the scheme of things. Thats why we need more decent trade routes. the shield run was a bit over the top, but at the end of the day the formular worked imo. When traders have a high initial outlay, coupled with a long haul through hostile space, I think they might be more inclined to pay up; and more inclined to hire escorts.
More effort is needed on both sides here. Pirates should be made to work for their money, as should traders.
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Re: Rogues/Pirates
^^Yes i agree,there should be longer trade routes.It is a MUST for piracy to effectively take place.
-Geromix
-Geromix
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Re: Rogues/Pirates
big ass profits and 1 mil tax on over level 50 seems fair to me plus make the bank empty when you log off that way peeps cant farm cash. i would also like to see navy protecting traders so us evil scum cant pwn them for there goodies so easily.
but if in doubt see my 9 sentances should clear up exactly how it is at moment.
but if in doubt see my 9 sentances should clear up exactly how it is at moment.
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- Sqdr. Commander
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Re: Rogues/Pirates
I think 2 protect a trader that is in our action range , against evil attack, its normal, but 2 protect an entire trade route, its a bit hard.
If a trader convoy(train)need protection, i think it necessary 2 make a kind of contract 2 protect it on the route...
If a trader convoy(train)need protection, i think it necessary 2 make a kind of contract 2 protect it on the route...
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Re: Rogues/Pirates
soz i meant that navy should protect the traders not the routes as that would mean pirates would really need to be on there toes incase a patrol finds the ambush point.
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- Flight Captain
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Re: Rogues/Pirates
This is a shooter server with optional RP
Peeps that wanna fight, can
Peeps that wanna RP, can
When the two mix...you have probs!
Peeps that wanna fight, can
Peeps that wanna RP, can
When the two mix...you have probs!
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Re: Rogues/Pirates
[quote="PAXILON";p="203242"]Tax you in space my friend
and if this sounds like fun, check out [AoF]'s [X] wing, the wing dedicated to piracy and organized crime. Check us out at http://aof-association.forumotion.com ![/quote]
*facepalm*
It's http://aofgc.org/ now you moron
*facepalm*
It's http://aofgc.org/ now you moron
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Re: Rogues/Pirates
Since i joined Void till now , and this issue is still being Discussed #-o
i Have nothing to Add , i think it's enough discussing the role of [R] And [X] - cause next step would be a Little Tutorial Video on Portal page to end this debate.
Regards,
XENON
i Have nothing to Add , i think it's enough discussing the role of [R] And [X] - cause next step would be a Little Tutorial Video on Portal page to end this debate.
Regards,
XENON
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Re: Rogues/Pirates
Traders make to much moneny now 1 trade line and they can earn 3m for 30min that is 30m .Soo it is not fun for traders and it is not fun for pirates cos till now all players have too much money on they shars.I hope next mod will bring less money per route and longer routes .If we whant to make place intresting we should all start from 0 in next mod to see how money metters actualy now we are all reach.
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Re: Rogues/Pirates
Contrary to the last statement, as long as they are over level 20 and not sitting in New York then you shoot at whoever you want PROVIDING your not running contrary to your chosen RP. Freelancers can shoot at whoever they want - it's a shooter server. Just dont cheat or push your luck. This is supposed to be a place where its "fun for all" and not just "death to all" ..... X tags tax - R tags shoot - clan tags stick to RP
So simple even Sabotage could get his mind round the idea if he even bothered.
So simple even Sabotage could get his mind round the idea if he even bothered.
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