Ship balance changes
-
- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
Ship balance changes
I sat down and did some extensive balance changes to the ships. Before it's finalised, however, I'd like the community's input on them. So, here are the changes:
Apophis: armor downed to 12250. (A faster than average VHF shouldn't have the highest armor. Turning stays the same, though.) Power generator downed somewhat.
Armored Transport: armor upped to 42000.
AroW: armor increased to 10500, power generator upped somewhat, turning upped to match the Vagabond. Hold size increased to 150. (Hey, it originally was the HFC's clan ship :P)
Cobra: class 8 guns upgraded to class 9, armor decreased to 9400, turning upped to match the Spartan.
Condor: center turret upgraded to class 10, armor decreased to 8100. (I'm not sure if anyone noticed it, but that ship turns quite well. Almost as fast as the WA1, and it is a small ship, hence the armor decrease.)
Deimos: turrets upgraded to class 9.
Dragonhound: turret upgraded to class 10. Forward speed and turning upped to match Typhoon Mk 3. Armor upped to 9900. (The Typhoon Mk 3 has more guns.) Cargo hold upped to 180.
Greyhound: power generator upped. (Still smaller than the Anubis Mk 2.)
Nomad LF: infocard had an error, this ship has 7000 armor instead of 4000. (Didn't make any changes, just thought I'd let everyone know.)
Nomad Highbred: power generator upped somewhat. (To accomodate for the new guns.) Turning downed somewhat. (To accomodate for the new guns :))
Shilone: armor downed to 8750. Turning downed somewhat. (Some other HFs still turn faster, it just seems faster because it's a smaller ship.)
Sovereign: armor upped to 23000.
Stingray: made a Nomad exclusive ship. Turrets upgraded to class 10.
Syntax: cargo hold upped to 150. (Hey, they are pirates :P)
Thoth: cargo hold upped to 500.
TR-13: power generator upped. (Still smaller than the Anubis Mk 2.)
Typhoon Mk 2: turret upgraded to class 9. Three guns upgraded to class 10. Armor upped to 8000. Power generator upped somewhat.
Typhoon Mk 3: cargo hold upped to 140. (Because the police might also need to, hm, "confiscate" some stuff too :P)
Vagabond: power generator upped. (Greyhound and TR-13 still have more, though.)
WA1: made a Corsair ship. No other changes.
Waran: armor upped to 11000. Power generator upped. (Still smaller than the Anubis Mk 2.)
Warhound: power generator upped somewhat. (Greyhound and TR-13 still have more, though.)
If you disagree with any of these, or think something else should be done, then post suggestions please! (This is why I made this post, after all :P) However, posts which consist of only "omg whyyy" will be disregarded :P
Apophis: armor downed to 12250. (A faster than average VHF shouldn't have the highest armor. Turning stays the same, though.) Power generator downed somewhat.
Armored Transport: armor upped to 42000.
AroW: armor increased to 10500, power generator upped somewhat, turning upped to match the Vagabond. Hold size increased to 150. (Hey, it originally was the HFC's clan ship :P)
Cobra: class 8 guns upgraded to class 9, armor decreased to 9400, turning upped to match the Spartan.
Condor: center turret upgraded to class 10, armor decreased to 8100. (I'm not sure if anyone noticed it, but that ship turns quite well. Almost as fast as the WA1, and it is a small ship, hence the armor decrease.)
Deimos: turrets upgraded to class 9.
Dragonhound: turret upgraded to class 10. Forward speed and turning upped to match Typhoon Mk 3. Armor upped to 9900. (The Typhoon Mk 3 has more guns.) Cargo hold upped to 180.
Greyhound: power generator upped. (Still smaller than the Anubis Mk 2.)
Nomad LF: infocard had an error, this ship has 7000 armor instead of 4000. (Didn't make any changes, just thought I'd let everyone know.)
Nomad Highbred: power generator upped somewhat. (To accomodate for the new guns.) Turning downed somewhat. (To accomodate for the new guns :))
Shilone: armor downed to 8750. Turning downed somewhat. (Some other HFs still turn faster, it just seems faster because it's a smaller ship.)
Sovereign: armor upped to 23000.
Stingray: made a Nomad exclusive ship. Turrets upgraded to class 10.
Syntax: cargo hold upped to 150. (Hey, they are pirates :P)
Thoth: cargo hold upped to 500.
TR-13: power generator upped. (Still smaller than the Anubis Mk 2.)
Typhoon Mk 2: turret upgraded to class 9. Three guns upgraded to class 10. Armor upped to 8000. Power generator upped somewhat.
Typhoon Mk 3: cargo hold upped to 140. (Because the police might also need to, hm, "confiscate" some stuff too :P)
Vagabond: power generator upped. (Greyhound and TR-13 still have more, though.)
WA1: made a Corsair ship. No other changes.
Waran: armor upped to 11000. Power generator upped. (Still smaller than the Anubis Mk 2.)
Warhound: power generator upped somewhat. (Greyhound and TR-13 still have more, though.)
If you disagree with any of these, or think something else should be done, then post suggestions please! (This is why I made this post, after all :P) However, posts which consist of only "omg whyyy" will be disregarded :P
Last edited by cmdrsaman on Wed Jan 27, 2010 1:15 pm, edited 3 times in total.
Signature REMOVED for violating public decency and mental hygiene
-
- Posts: 1327
- Joined: Mon Feb 04, 2008 12:00 am
- Location: Norway, Oslo
Re: Ship balance changes
seems good enough to me, especially like the AT and sovereign armor up and the TR 31 generator.
I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
skype: vlanitak.loken
xfire: vlanitak loken
Msn: vlanitak@start.no
stream: www.own3d.tv/live/3539 [img]http://bleap.net/tl/stre
skype: vlanitak.loken
xfire: vlanitak loken
Msn: vlanitak@start.no
stream: www.own3d.tv/live/3539 [img]http://bleap.net/tl/stre
-
- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Ship balance changes
I agree with them and I have an another suggestion for the Waran. It is a fighter but it turns in way that the deleted "customized" freighters turned (Skipping Stone, Burro Locco...) I am not talking about the speed but the style. I think adding VHF turning style to Warran could be a cool idea.
Linktree | https://linktr.ee/zsocasan
-
- Commander
- Posts: 640
- Joined: Sat Mar 04, 2006 12:00 am
- Location: Between the devil and the deep, blue sea.
Re: Ship balance changes
I'm assuming that by 'new guns' you mean some sort of newfangled fancy purple death launchers that haven't been added yet. I sincerely hope this is the case, because if you're talking about the Nomad chain cannons I'm going to have to deploy tiresomely large reserves of rank incredulity.cmndrsaman wrote:Nomad Highbred:Turning downed somewhat. (To accomodate for the new guns :))
I have no issues with the rest of the changes, so long as someone remembers to give the Nomads some class 9 turrets to equip the Stingray with.
[color=#00c4c4][url=http://void-reavers.com]-=REAVERS=-[/url]Crescendo, Overture, Finale. Pilot of the Concerto.[/color]
-
- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
Re: Ship balance changes
@ Zsoca: hm, I do like the Waran's freighter-like turning, as it did use to be a freighter (and its infocard says so too). However, it could get changed back to the "normal" turning, but is there a practical difference between the two?
@ Crescendo: oops, I knew I forgot to list something. Since it can no longer mount human weapons, turrets have been upgraded to class 10 :P (Funny, I specifically wrote "No other changes". Huh.)
Oh, and the nomad chain guns had their power consumption upped a bit, and I also found it odd that the N1 and the Highbred had the same power capacities. Given that the former turns faster and is a smaller target, I thought the heavier fighter should really have more power. (Too bad the N1 has subparts :/)
@ Crescendo: oops, I knew I forgot to list something. Since it can no longer mount human weapons, turrets have been upgraded to class 10 :P (Funny, I specifically wrote "No other changes". Huh.)
Oh, and the nomad chain guns had their power consumption upped a bit, and I also found it odd that the N1 and the Highbred had the same power capacities. Given that the former turns faster and is a smaller target, I thought the heavier fighter should really have more power. (Too bad the N1 has subparts :/)
Signature REMOVED for violating public decency and mental hygiene
-
- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Ship balance changes
It is a freighter? @-) Well difference is. Maybe I am the only, but it is not very good for eyes to watch how the ship turns in that style. Again i am not talking about the speed but style. The best way how to compare it with a fighter or with vanilla or new freighters is to buy a Waran 
Linktree | https://linktr.ee/zsocasan
-
- Commander
- Posts: 683
- Joined: Wed Jul 11, 2007 11:00 pm
- Location: In you back-ward
Re: Ship balance changes
lol i aggree with the shilone as i fly it, everything in it should be just perfect now <):)
[img]http://img221.imageshack.us/img221/9066/inf1n1tythornsigau0.jpg[/img]
[img]http://i90.photobucket.com/albums/k247/RS-21/PTCbyRS.gif[/img]
[img]http://img167.imageshack.us/img167/2205/userbar49943
[img]http://i90.photobucket.com/albums/k247/RS-21/PTCbyRS.gif[/img]
[img]http://img167.imageshack.us/img167/2205/userbar49943
-
- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: Ship balance changes
A question, is the N1 fixed from the ''1 missile KO'' bug/glitch/idk?
If not, i'd like to see that. For the rest all those ships seem ok to me.
If not, i'd like to see that. For the rest all those ships seem ok to me.
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
-
- Flight Captain
- Posts: 177
- Joined: Sun Jul 06, 2008 11:00 pm
Re: Ship balance changes
Handling or cargo hold on the Waran, it is bad as a fighter or a freighter ATM
Skorpion, a close look at that will see it used more
Old school fighters need a tweak to bring them up to speed
Kerniak and Ghost need their duel slots back (just me being selfish)
Keep up the good work guys :)
Skorpion, a close look at that will see it used more
Old school fighters need a tweak to bring them up to speed
Kerniak and Ghost need their duel slots back (just me being selfish)
Keep up the good work guys :)
-
- Lt. Commander
- Posts: 496
- Joined: Wed Oct 11, 2006 11:00 pm
- Location: Charlotte
Re: Ship balance changes
Have any changes been considered for some of the lesser used custom ships? The scorpion, the cobra, the tomahawk, that purple one that i can't remember atm. Each has issues with it that keep it from being more widely used (the issues are similar with each if i recall correctly, usually that they turn too slow for their armor and weapons capabilities.)
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
-
- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Ship balance changes
I like most of the changes especially with Apophis, TR-13 and AT but i would like the cargo hold of Syntax increased even further to 150 to encourage the pirates to loot more.
Also i was wondering about the fate of the far lesser used ships like Cobra,Tomahawk etc and some of the ships which the various House navies fly. Either we 'upgrade' them or we just get rid of them.
-Geromix
Also i was wondering about the fate of the far lesser used ships like Cobra,Tomahawk etc and some of the ships which the various House navies fly. Either we 'upgrade' them or we just get rid of them.
-Geromix
[align=center][i]
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
-
- Flight Captain
- Posts: 165
- Joined: Sat Mar 21, 2009 12:00 am
- Location: The Netherlands
Re: Ship balance changes
I like the changes
Nice work, thugh i dont hope the highbred turn speed is deminished too much, i dont think it should turn slower then aphophis/anubis since its a long pointy ship -->>But awesome work with the ship balance
Thanks
Dac'Orash
Thanks
Dac'Orash
[img]http://thenomads.netai.net/pics/nomads_sig.jpg[/img]
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-|Nomads|-Dac'Orash
-|Nomads|-*BS*Thorai
-|NOmads|-The_Toraq
[color=#BF0080]Follow the rules, and let[/color] [color=#FF0000]human blood FLOW
-
- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: Ship balance changes
Increasing cargo hold for pirate ships (or any kind of ship) should slow down their turning/accelerating speeds in a proportional ratio!.
As a pirate, if you want to tax someone, you're looking for cash, not cargo.
But if you want the cargo then you should have a partner in a freighter somewhere close. He/she should be the one who's taking the cargo hold.
Sometimes you see a group of fighters and a freighter with them. You can take it as they are escorting the cargo, or, if that freighter is empty, you can take it as they are going to loot someone.
As a pirate, if you want to tax someone, you're looking for cash, not cargo.
But if you want the cargo then you should have a partner in a freighter somewhere close. He/she should be the one who's taking the cargo hold.
Sometimes you see a group of fighters and a freighter with them. You can take it as they are escorting the cargo, or, if that freighter is empty, you can take it as they are going to loot someone.
-
- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Ship balance changes
[quote="Hash";p="222166"]Increasing cargo hold for pirate ships (or any kind of ship) should slow down their turning/accelerating speeds in a proportional ratio!.
As a pirate, if you want to tax someone, you're looking for cash, not cargo.
But if you want the cargo then you should have a partner in a freighter somewhere close. He/she should be the one who's taking the cargo hold.
Sometimes you see a group of fighters and a freighter with them. You can take it as they are escorting the cargo, or, if that freighter is empty, you can take it as they are going to loot someone.[/quote]
Its very rare to see a pirate fighter with a partner who has a freighter.
200k is limit on cash and lot more money can be made with the loot.
Ideally, looting should be encouraged especially if in the future traders have ships with even bigger cargo holds(maybe trains) running on long trade routes.
-Geromix
As a pirate, if you want to tax someone, you're looking for cash, not cargo.
But if you want the cargo then you should have a partner in a freighter somewhere close. He/she should be the one who's taking the cargo hold.
Sometimes you see a group of fighters and a freighter with them. You can take it as they are escorting the cargo, or, if that freighter is empty, you can take it as they are going to loot someone.[/quote]
Its very rare to see a pirate fighter with a partner who has a freighter.
200k is limit on cash and lot more money can be made with the loot.
Ideally, looting should be encouraged especially if in the future traders have ships with even bigger cargo holds(maybe trains) running on long trade routes.
-Geromix
[align=center][i]
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
-
- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: Ship balance changes
For the pirates they invented the Toth or was this ship forgotten? =D>
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]