New mod ? for only gunners
-
- 1st Lieutenant

- Posts: 76
- Joined: Tue Dec 11, 2007 12:00 am
- Location: Hungary
New mod – for only gunners
At first time I would like to write: I don’t want to start a new, endless disputation between ”rocket users” and ”gunners”. It isn’t the subject of my post, only I would like to describe what is my opinion about this new mod.
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.
-
- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: New mod – for only gunners
[quote="Kosztya";p="222286"]
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
[/quote]
100% AGREE.
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
[/quote]
100% AGREE.
Linktree | https://linktr.ee/zsocasan
-
- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Re: New mod – for only gunners
Blame the muppets who go over the top, which in turn makes action required.
Remember Mick
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- 2nd Lieutenant

- Posts: 16
- Joined: Sat Feb 23, 2008 12:00 am
- Location: Home
Re: New mod – for only gunners
Some thoughts of mine:
Yeah. Missile spam, while slightly annoying, was a good way to add contrast to the game.
So to fix this, why not add Missile-classed ships? Should have the same specs as an average Heavy (not very) fighter. Seeing as there are ships with 5 guns, 3 turrets or 5 turrets and 3 guns, why not have ships with 2 turrets and 6 missile/cd/torp slots?
Yeah. Missile spam, while slightly annoying, was a good way to add contrast to the game.
So to fix this, why not add Missile-classed ships? Should have the same specs as an average Heavy (not very) fighter. Seeing as there are ships with 5 guns, 3 turrets or 5 turrets and 3 guns, why not have ships with 2 turrets and 6 missile/cd/torp slots?
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What you say @_@?
What you say @_@?
-
- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: New mod – for only gunners
Well, the missile issue was a thing we should fix. You can still mount 2 torps or two cannonballs in many ships.
I was one of those who mounted 2CBs+2CDs, or 1CD+1Torp+2CBs. All my setups are gone, but let's give it a try. Why not?
Lol, I had to suffer vipers and wa1s with nomad lasers in my anubis2's back during many days and I survived.
Nomad lasers damage have been reduced and can be mounted only in nomad ships, that's only a couple of ships. Same with the rest of nomad stuff, including the blasters and cannons wich helped a lot in low-powered ships. You can't mount 6 or 7 top guns in a fast turning ship because it simply has not enough power to fire more than a few seconds.
Changes are not only for "missile spammers", are for the entire community.
This mod version is only one day old m8s!. Go find another setup and/or ship, try them all and later we'll talk.
And obviously.. have fun! :P
I was one of those who mounted 2CBs+2CDs, or 1CD+1Torp+2CBs. All my setups are gone, but let's give it a try. Why not?
Lol, I had to suffer vipers and wa1s with nomad lasers in my anubis2's back during many days and I survived.
Nomad lasers damage have been reduced and can be mounted only in nomad ships, that's only a couple of ships. Same with the rest of nomad stuff, including the blasters and cannons wich helped a lot in low-powered ships. You can't mount 6 or 7 top guns in a fast turning ship because it simply has not enough power to fire more than a few seconds.
Changes are not only for "missile spammers", are for the entire community.
This mod version is only one day old m8s!. Go find another setup and/or ship, try them all and later we'll talk.
And obviously.. have fun! :P
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- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: New mod – for only gunners
*Forgot to say:
I sent Rimshot a couple of bomber models a few days ago. They have 5 gun slots and 3 torp slots (CD/Torp/Missile). They could be a solution for you, but Idk when could they be implemented.
If you like the idea I can start working on a few more.
[align=center]Foo Bomber

Wazabi Bomber
[/align]
Pics are from ships tests, not final.
*to admins: please delete pics if u think it's a spoiler, and sorry in that case.
I sent Rimshot a couple of bomber models a few days ago. They have 5 gun slots and 3 torp slots (CD/Torp/Missile). They could be a solution for you, but Idk when could they be implemented.
If you like the idea I can start working on a few more.
[align=center]Foo Bomber

Wazabi Bomber
[/align]Pics are from ships tests, not final.
*to admins: please delete pics if u think it's a spoiler, and sorry in that case.
-
- Flight Commander
- Posts: 760
- Joined: Thu Jan 08, 2009 12:00 am
- Location: Where Your worst Nightmare is
Re: New mod – for only gunners
The idea of creating special missile ships is the worst idea ever, since we'll go back with the spamming prob.
and i think the "all thing you have is destroyed when you die" is a very good thing, it will realive trading and who says trading says piracy!
Oh and having a cd and a cb and a torp in a ship is annoying, because it's spam, and it ruins fun, so we'll not stay with same rules just to satisfy 10 or 5 spammers in void, because void were going to disapear with that !!
Now, as hash said, find a new setup and have fun.
I totally agree with all the changes, from missile spam to lasers.
P.S : You DON'T need 3 projectiles in one ship! a cb and a cd can be very effective, trust me
Regards
Viper
P.S2 : After seeing the Hash's second post, maybe F2000 was talking about bombers, aye they can be nice especially in big battles.
But normal ships with normal turning especially made for missiles isay a BIG NO!
and i think the "all thing you have is destroyed when you die" is a very good thing, it will realive trading and who says trading says piracy!
Oh and having a cd and a cb and a torp in a ship is annoying, because it's spam, and it ruins fun, so we'll not stay with same rules just to satisfy 10 or 5 spammers in void, because void were going to disapear with that !!
Now, as hash said, find a new setup and have fun.
I totally agree with all the changes, from missile spam to lasers.
P.S : You DON'T need 3 projectiles in one ship! a cb and a cd can be very effective, trust me
Regards
Viper
P.S2 : After seeing the Hash's second post, maybe F2000 was talking about bombers, aye they can be nice especially in big battles.
But normal ships with normal turning especially made for missiles isay a BIG NO!
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Re: New mod – for only gunners
m8 with all do respect...
if you are a so called gunner that means you have to think about CD timing, energy usage, avoid incomming missiles via movements (coz 1 CMlauncher is not enough:) and be prepared you will lose all of your cms against serius spammers within a minute or a bit more ( ever the less the wishes to fight back )
2 missiles mounted on gun ports
you can use regen enhancer, without the problem of energy requirements, lots of the players didn't even pretend they trying to aim on you with guns, all the time that annoying, incoming missile, incoming missile... for gunners damn man was so so annoying. the worst is if 2-3 spammer against 1 gunner i experienced it so many times... the top of this. if you have a single torp and 2-3 spammer on you means you have very little chance to shoot with it, without blown yourself up
lots of the so called spammers has lagg aswell wich makes them near to invulnerable and if they dropping missiles it's mean they don't have to worry about gunners and their missiles guided by server, so their lagg only affect us, not them and i'm sure more missile causes more server load time
EK: 1CM launcher and 1 CD against 2 rockets + 2 torp is unfair
since the new ammo looses rule i using starkiller and Wasp, a full round little over 50k and they are effective enough to kill the target
still 2 sunslayers mean with a little help from guns you are dead within 1 pass
summary
we tried to negotiate so many times without any affect. feel free to ask Zeus how he felt if i am or other BL member was under attack and if he comming to help us just everyone turned against him so many times with the so so so annoying incomming missile sound
was so funny if i used a single CD in every pass and my autobuy stats was EK:
120!!!CM bought
15 CD bought
5 torpedoes bought
i'm sure you see the difference matey i can't count how many times i experienced this
i know i was too harsh with you m8 but i'm tired of watching all of our clanmates suffering from spammers like you...
if you are a so called gunner that means you have to think about CD timing, energy usage, avoid incomming missiles via movements (coz 1 CMlauncher is not enough:) and be prepared you will lose all of your cms against serius spammers within a minute or a bit more ( ever the less the wishes to fight back )
2 missiles mounted on gun ports
you can use regen enhancer, without the problem of energy requirements, lots of the players didn't even pretend they trying to aim on you with guns, all the time that annoying, incoming missile, incoming missile... for gunners damn man was so so annoying. the worst is if 2-3 spammer against 1 gunner i experienced it so many times... the top of this. if you have a single torp and 2-3 spammer on you means you have very little chance to shoot with it, without blown yourself up
lots of the so called spammers has lagg aswell wich makes them near to invulnerable and if they dropping missiles it's mean they don't have to worry about gunners and their missiles guided by server, so their lagg only affect us, not them and i'm sure more missile causes more server load time
EK: 1CM launcher and 1 CD against 2 rockets + 2 torp is unfair
since the new ammo looses rule i using starkiller and Wasp, a full round little over 50k and they are effective enough to kill the target
still 2 sunslayers mean with a little help from guns you are dead within 1 pass
summary
we tried to negotiate so many times without any affect. feel free to ask Zeus how he felt if i am or other BL member was under attack and if he comming to help us just everyone turned against him so many times with the so so so annoying incomming missile sound
was so funny if i used a single CD in every pass and my autobuy stats was EK:
120!!!CM bought
15 CD bought
5 torpedoes bought
i'm sure you see the difference matey i can't count how many times i experienced this
i know i was too harsh with you m8 but i'm tired of watching all of our clanmates suffering from spammers like you...
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- Posts: 67
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Re: New mod – for only gunners
its not skilled to fight with rockets and its for sure not an other style ^^ LOL wht all this bombers are calling is style for them its for me necessary to lower the sound to dont here all the time "incoming missile"
wht of kind of style u call this - u dont even need to fly in my direction to set up ur rockets -- like some clans and freelncer like to use 2 of msl and now u wanna more noway i have been on much servers and it was common ground to gangbang spammers with msl till they get off^^ or just leave
AND atm it calmed down on void but the most anger was caused of this spaamers and u wanna change this make bombers with 3 CD´s
just a Q why the hack has a spartan one Cd and shilone a smaller one 2 CD´s ... and why do the msl like cannonballs make now more damage than before on the shields
i hoped the solution would be that torps and msl get lower damage much more so that not all the time selfmade rocket carpts disturb pvp and battles with more ppl....
and wht happend lol u changed reps and nomi stuff and made some human guns...for wht SRY i love wht u do here but atm its not longer under controll its not getting better
and beside today the server collapses all the time cant count anymore....
disappointed
wht of kind of style u call this - u dont even need to fly in my direction to set up ur rockets -- like some clans and freelncer like to use 2 of msl and now u wanna more noway i have been on much servers and it was common ground to gangbang spammers with msl till they get off^^ or just leave
AND atm it calmed down on void but the most anger was caused of this spaamers and u wanna change this make bombers with 3 CD´s
just a Q why the hack has a spartan one Cd and shilone a smaller one 2 CD´s ... and why do the msl like cannonballs make now more damage than before on the shields
i hoped the solution would be that torps and msl get lower damage much more so that not all the time selfmade rocket carpts disturb pvp and battles with more ppl....
and wht happend lol u changed reps and nomi stuff and made some human guns...for wht SRY i love wht u do here but atm its not longer under controll its not getting better
and beside today the server collapses all the time cant count anymore....
disappointed
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- Site Admin

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Re: New mod – for only gunners
[quote="Kosztya";p="222286"]At first time I would like to write: I don’t want to start a new, endless disputation between ”rocket users” and ”gunners”. It isn’t the subject of my post, only I would like to describe what is my opinion about this new mod.
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.[/quote]
What i fail to understand is we had more than one week of beta testings and i didnt see people pointing out this kind of stuff,then we release the mod 1 day after people complains.
go figger that out :-??
im sorry to hear you not going to play this mod.
Best Regards
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.[/quote]
What i fail to understand is we had more than one week of beta testings and i didnt see people pointing out this kind of stuff,then we release the mod 1 day after people complains.
go figger that out :-??
im sorry to hear you not going to play this mod.
Best Regards
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- 1st Lieutenant

- Posts: 67
- Joined: Sat Jan 30, 2010 12:00 am
Re: New mod – for only gunners
if ppl cant fight with one msl or trop if they need 2 and more sry i dont will miss this "well skilled and very impressing styled" ppl
so go on have fun (little hint disco u can mount tousand of msl go there and have fun)
@vector - sry for posting later and at least the change of nomi guns to the human guns with 32 energyuse isnt so bad its just a lot have to change theier setup now - there are not only gunners with laser i like them i prefer refire 2.00 with nomi combi till now
the only point i should have known than i would have said - is the change of reps like nomi
if the nomi clan cant dock anywhere u damn them to dyson and nomad1 and other clans before new mod could use all systems
i thought the gain would be that the clans use all systems and dont sit around in any systems because they can only land there
nvm hope the crashes will be fixed and just to point out
VOID had the problem with spaamers a lot of ppl left because it wasnt any fun
so if u wanna change this server and get new ppl u need to get this under control
simple way would be 2 slots 1 for msl or torp and 1 for CD and the the others only guns like now it was a first step but finally not the last
no one need 1 msl and 1 torp to avoid 1 msl or torp is easy or hit it with cd but if u get hit from 2 ppl with 4 mssl or 2 msl and 2 torps... wht sense make this :-??
so go on have fun (little hint disco u can mount tousand of msl go there and have fun)
@vector - sry for posting later and at least the change of nomi guns to the human guns with 32 energyuse isnt so bad its just a lot have to change theier setup now - there are not only gunners with laser i like them i prefer refire 2.00 with nomi combi till now
the only point i should have known than i would have said - is the change of reps like nomi
if the nomi clan cant dock anywhere u damn them to dyson and nomad1 and other clans before new mod could use all systems
i thought the gain would be that the clans use all systems and dont sit around in any systems because they can only land there
nvm hope the crashes will be fixed and just to point out
VOID had the problem with spaamers a lot of ppl left because it wasnt any fun
so if u wanna change this server and get new ppl u need to get this under control
simple way would be 2 slots 1 for msl or torp and 1 for CD and the the others only guns like now it was a first step but finally not the last
no one need 1 msl and 1 torp to avoid 1 msl or torp is easy or hit it with cd but if u get hit from 2 ppl with 4 mssl or 2 msl and 2 torps... wht sense make this :-??
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- Flight Commander
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- Joined: Fri Dec 01, 2006 12:00 am
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Re: New mod – for only gunners
I play on void more than 4 years now,and in my opinion reduced missile use can only get things more interesting.
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[color=yellow][b]4S_SQUAD pilot since december 2
[color=yellow][b]4S_SQUAD pilot since december 2
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- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: New mod – for only gunners
Well, the idea of bombers is just that, bombers, not missile spammers. Their main purpose is to attack capital ships, not for pvp. They're suposed to turn slowly and use 2 torps + 1 CD, or even up to 3 torps.
Final config must be discussed, but the original idea was that one.
And I agree Liman, now the Void is a very interesting place. You really have to think what u use and how much ammo you carry. It's not just "/autobuy everything" anymore.
Idk, we try to do our best. It's very hard to make you all happy.
Final config must be discussed, but the original idea was that one.
And I agree Liman, now the Void is a very interesting place. You really have to think what u use and how much ammo you carry. It's not just "/autobuy everything" anymore.
Idk, we try to do our best. It's very hard to make you all happy.
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- Flight Captain
- Posts: 274
- Joined: Thu Sep 04, 2008 11:00 pm
Re: New mod – for only gunners
Thank you for new mod.
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