ya ok just dont spaaaam too much VOID is the best place like we have seen today in sparta ^^
thx again for this relaxing dieing :D
and for sure thx for all ur work it cant be never perfect but its close =D>
New mod ? for only gunners
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- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Re: New mod – for only gunners
[quote="BLAHA";p="222328"]ya ok just dont spaaaam too much VOID is the best place like we have seen today in sparta ^^[/quote]
/win
/win
Remember Mick
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- Sqdr. Commander
- Posts: 1097
- Joined: Sat Jan 19, 2008 12:00 am
- Location: :D
Re: New mod – for only gunners
[quote="vector-x";p="222308"][quote="Kosztya";p="222286"]At first time I would like to write: I don’t want to start a new, endless disputation between ”rocket users” and ”gunners”. It isn’t the subject of my post, only I would like to describe what is my opinion about this new mod.
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.[/quote]
What i fail to understand is we had more than one week of beta testings and i didnt see people pointing out this kind of stuff,then we release the mod 1 day after people complains.
go figger that out :-??
im sorry to hear you not going to play this mod.
Best Regards[/quote]
Sorry mate, but then i guess the people who test arn't involved into those PvP styles. Witch means not tested enough.
About the drop ammo on death, its fun!
You just undock and tractor your stuff in... Or get a ship tractor all the ammo and sell it
As a lot of players know, I am a very old voidian.
I spent more than 1000 hours under the SEF clan’s flag (with my head-character) and now I have more hundred hours under the RAPTORS clan’s flag.
I fought a lot of excellent battles against the most excellent players on this server, so it is known that my fight style was a ”rocket user”, so my opinion has been described in this respect:
I have to say, that I have never seen such unbalanced, unfair Freelancer mod as this new one! This mod has been made for those crying gunners, who aren’t able to walk around a sunslayer torpedo or canonball missile and don’t know the function of the cd, only they are able to write into the system chat that ”Spammer, spammer, spammer” from their full nomad laser mounted ships.
1. – Gun-Missile slots became only gun slots on the ships.
These slots have been changed in a drastic way in the new mod. It could have been a good possibility to eliminate the too many missile launchers on a ship, but what happened: There is no a ship (I haven’t found) in which you can put
- 1 sunslayer launcher
- 1 canonball launcher
- 1 cd launcher
at the same time.
This is too strict for the ”missile user” player! With these launchers you haven’t stronger ship as a well equipped gunner ship!!!
2. – After a death all rocket stuff has been lost.
This new rule is absolutely kills this fight style on the server!
120 canonball = 722.800 credits
120 sunslayer = 867.480 credits
If you are a ”missile user” after a death you lose 1.590.280 credits.
How many credits is lost on a full laser equipped ships after a death???
Nothing!
And where are so missios or trade route which give back this termendous deficit to you for so short time?
Nowhere…
I think, that VOID had a special equilibrium, which made the server to be a very good pvp one. We spent long hours with group-fights in which there were a lot of players with several fight slyles.
- In this new mod who will fight with 120 torps or (and) 120 rockets if these are lost after a death? Nobody, because it is too expensive.
- If nobody fights with rockets, cd using won’t be necessary as well…
Who will do the group-fight in this mod? Only the gunners???
3. – Nomad cannon and blaster.
In the newest version of the mod these guns aren’t installed to the ships (I think it is required nomad characters).
According to my opinion these weapons helped the smaller ships (HFs, like WA1) to be an equal one with a VHF in a fight, because of its low energy usage.
To configure the power balances of the non-nomad HF ships will be more difficult without these weapons.
These are my most important observations.
Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod.
Good play for them!
I don’t leave VOID, I like the special world of this server, but I won’t play under this mod. Sometime I will connect here to keep my character, but I will look for another server to play, until this mod exists in this server.[/quote]
What i fail to understand is we had more than one week of beta testings and i didnt see people pointing out this kind of stuff,then we release the mod 1 day after people complains.
go figger that out :-??
im sorry to hear you not going to play this mod.
Best Regards[/quote]
Sorry mate, but then i guess the people who test arn't involved into those PvP styles. Witch means not tested enough.
About the drop ammo on death, its fun!
You just undock and tractor your stuff in... Or get a ship tractor all the ammo and sell it
[img]http://media.tumblr.com/tumblr_lp6ap8PaVQ1qds3ld.gif[/img]
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- Sqdr. Commander
- Posts: 1215
- Joined: Mon Dec 01, 2008 12:00 am
Re: New mod – for only gunners
@ Endymion: the whole "release candidate 2" thing was done so that the new mod would be tested for bugs and such before it was released as final. So everyone who was online tested stuff... How could we get more testers? :P Of course, given this you probably understand why Vector found it odd that some people are now complaining about changes that were present in rc2 as well - it's been almost two weeks since that was released, after all :)
About bombers: you do realise that it's now entirely possible to automatically restrict the mounting of some equipment to a class of ships :) For example, (better) anti-capship, or maybe other large torpedoes could be mounted on bombers only. That'd mean that there would be a place for bombers even if they didn't have three torpedo slots. (Actually, I'd prefer if they didn't.)
About bombers: you do realise that it's now entirely possible to automatically restrict the mounting of some equipment to a class of ships :) For example, (better) anti-capship, or maybe other large torpedoes could be mounted on bombers only. That'd mean that there would be a place for bombers even if they didn't have three torpedo slots. (Actually, I'd prefer if they didn't.)
Signature REMOVED for violating public decency and mental hygiene
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- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: New mod – for only gunners
[quote="Hash";p="222324"]
Idk, we try to do our best. It's very hard to make you all happy.[/quote]
^^I suppose this line sums up everything.
Its not fair to blame the Dev Team and the modders on this.
They are doing this for free, sacrificing their free time so you can play in your free time.
You cannot make everyone happy.
Feedback that is late is late.
I am sure you will return,Kosztya.
-Geromix
Idk, we try to do our best. It's very hard to make you all happy.[/quote]
^^I suppose this line sums up everything.
Its not fair to blame the Dev Team and the modders on this.
They are doing this for free, sacrificing their free time so you can play in your free time.
You cannot make everyone happy.
Feedback that is late is late.
I am sure you will return,Kosztya.
-Geromix
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[b]Retired.[/b][/i][/align]
[align=center]
AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
[b]Retired.[/b][/i][/align]
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AoF Forums-[/align]
[align=center][url=http://aof-association.forumotion.com][AoF] Website and
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- 1st Lieutenant

- Posts: 76
- Joined: Tue Dec 11, 2007 12:00 am
- Location: Hungary
Re: New mod – for only gunners
To Geromix:
"...Its not fair to blame the Dev Team and the modders on this.
They are doing this for free, sacrificing their free time so you can play in your free time.
You cannot make everyone happy. ..."
Yes m8, I absolutely agree with you!
As I wrote in the end of my opening post:
"...Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod. ..."
It is only an opinion of a player (me), no more and less.

"...Its not fair to blame the Dev Team and the modders on this.
They are doing this for free, sacrificing their free time so you can play in your free time.
You cannot make everyone happy. ..."
Yes m8, I absolutely agree with you!
As I wrote in the end of my opening post:
"...Please don’t think, that I want to abuse this new mod.
A lot of people worked on it a lot of time, and a lot of players enjoy this new mod. ..."
It is only an opinion of a player (me), no more and less.
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- Posts: 615
- Joined: Sat Jul 29, 2006 11:00 pm
- Location: Desperately w8 for X-Rebirth
Re: New mod – for only gunners
forgot something
Kosztya m8 you gave up too early and i think some missions can be done within 10 mins and you earn 2.5 or even 3 mill:D
respawn war is funny sometimes but whats the point on that all the time. if we need to arrive, means 5-10 min / 1 fight (estimated)
fly there, kill the target, loot, bug-out.
in this way there is no more, just launch and go against same target again and again
Kosztya m8 you gave up too early and i think some missions can be done within 10 mins and you earn 2.5 or even 3 mill:D
respawn war is funny sometimes but whats the point on that all the time. if we need to arrive, means 5-10 min / 1 fight (estimated)
fly there, kill the target, loot, bug-out.
in this way there is no more, just launch and go against same target again and again
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: New mod – for only gunners
Mission making on Void...well I never fly missions here. Its boring, it is cousing low FPS for me. It is for red dotters, for killstats number raising.
Linktree | https://linktr.ee/zsocasan
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- Posts: 615
- Joined: Sat Jul 29, 2006 11:00 pm
- Location: Desperately w8 for X-Rebirth
Re: New mod – for only gunners
lol im NOT a red dotter lol what kind of word is that anyway XD
and i only mentioned coz there was a question about it at the fisrst posts of kosztya
and i only mentioned coz there was a question about it at the fisrst posts of kosztya
[align=center]MAGNETAR
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead ![img:41dccad
[url=http://alturl.com/meav][color=green][u][MG]-M-[MG][/u][/color][/url]
[Black_Legion]Virtual - If i have to blame something then GO is the word why Void is dead 
Linktree | https://linktr.ee/zsocasan