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Re: Mod Bugs
Posted: Mon Jan 21, 2008 7:14 pm
by Salgy
I think my friend found also one bug. Anytime he tried jump from Kyushu to Tau-29 his FL game crashed into the Desktop..
Re: Mod Bugs
Posted: Mon Jan 21, 2008 11:48 pm
by Babieca
little bug, I just started: there are not bribes, at least in Freeport 9 and primus, and the Bar is empty (maybe the wine becomes "vinagre"

)
Re: Mod Bugs
Posted: Mon Jan 21, 2008 11:59 pm
by Sythe
font fix please , i change the files like in old mod (font fix-changed to size 13)and it doesnt seem to make a difference , lol , huge red words all over my screen , especially when VectorX's killing BeattraX over and over and over!!! @-) @-)
Re: Mod Bugs
Posted: Tue Jan 22, 2008 12:04 am
by Apocalypse
don't know if anyone else has seen this, but tonight when I would go into the bars, there would not be anyone inside them. Went to a couple different bases in New London, and not one person in any of the bars.
Re: Mod Bugs
Posted: Tue Jan 22, 2008 12:40 am
by data001
did mission from caliban in stutgart got to way point no npcs couldnt abort mission so f1 out is it a bug ?
Re: Mod Bugs
Posted: Tue Jan 22, 2008 7:55 am
by Greaver
Thats a little easter egg
Greaver.
Re: Mod Bugs
Posted: Tue Jan 22, 2008 5:29 pm
by LIMAN
Coudnt dock in Hokkaido at battleship Matsumoto.
Re: Mod Bugs
Posted: Tue Jan 22, 2008 7:35 pm
by Maverick
@ Burn_Baby_Burn:
Ty for posting the image for me and adding the waypoint issue. And thanks for the offer of helping me out with image-related issues. I will most definitely make use of that.
Cya.
[-SWAT-]_MAVERICK
Re: Mod Bugs
Posted: Tue Jan 22, 2008 9:56 pm
by MadDog
a few probs for me too
1. It seems that rank 89 is the max now, i "lost" 130 mil (that is not realy a prob)
2. I cant enter tau 29, i tryed via jh from tau 23 my fl crashed, i tryed it via jh and jg
via tau 31 again my fl crashed, other connections not checked now
3. Starting fl need much more time, with 2114 i saw the void start screen a few seconds,
now i see the screen 2-3 minutes, this is a little prob
These probs are still active after a complete fresh and clean install from fl.
Just as info
Greetings
Re: Mod Bugs
Posted: Tue Jan 22, 2008 10:13 pm
by aielman
ok - a minor bug- in the arcadia system a planet called yauspin has a different rep to its docking ring.
the planet was nutral to me but the docking ring was hostile.
i no there are more important things to be dealing with - but thought i would post it anyhows.
@apoc- thats coz the people who usually in the bars are exploring the new systems lol
Re: Mod Bugs
Posted: Tue Jan 22, 2008 10:43 pm
by IA-CORTANA
still unable to open fl :(
Re: Mod Bugs
Posted: Wed Jan 23, 2008 1:57 am
by SLicer
nice sig maverick! those Templars pwn with them Gauss Rifles!!
I installed the mod, but when i went to play, it was unmodded so inevitably, i crashed.
Re: Mod Bugs
Posted: Wed Jan 23, 2008 6:32 am
by Sythe
1.) freelancer still running in background after shutting it down
2.) jump hole from alaska to zeta scorp.... leads to death in a mine
Re: Mod Bugs
Posted: Wed Jan 23, 2008 11:47 am
by Sargon
Was already posted...