Dev Team Reforms?!

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Re: Dev Team Reforms?!

Post by Gabriel_Angelos »

[quote="cmdrsaman";p="204249"]You know, writing RP, filling in the gaps for bases, missing descriptions for cargo(!), etc does sound like a good idea. To be honest, that's what I thought the "RP writers" thread was about, before it pretty much got canceled. I would be glad to help out with writing such stuff (as you know, I do like writing :D), if the boss says that he'd like to have players do that. It would require a bit of coordination, but it should be manageable - even I could do that, if nobody else will want to. And we'd also need someone who's a native speaker of English as a quality controller - to correct typos, grammar mistakes, etc.
[/quote]

If you get given the go ahead I can do the quality controlling so can proof read and correct anything that might be included literature wise... if need be I can write too even though I take my time sometimes :D
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Re: Dev Team Reforms?!

Post by Hash »

Geromix dude, after reading the first part of this thread, I have to say how glad I'm to meet you.
Mate, you're a great organizator and you have the abbility of involve everybody and wake them up. If someone has to be part of any responsible team here in Void this is you.

Idk exactly the power-line of Void, but I think I'm not wrong when I say Strail's on top completely alone. This is a very bad thing. We all ,as "fighters", know that if you kill the leader, the rest die easily. And we only have Strail, only one man. No good, because he might have a snake attack from RL or even from voidians, and then what?

I've sent him a pm one month ago (or more) and it stills in my out-box. No good, because it shows a lack of interest or over-work. And no good, because I think we shouldn't be able to pm him (I know I did too :P ). I think we need some kind of "filter" before to arrive to Strail. Let's say Void guardians like Zeb. And we should have a clear list of who they're and what parts do they care.

Long life Void!!
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Re: Dev Team Reforms?!

Post by mightybean »

I've also had the same problem as you Hash, I sent him a PM about a month back and it was still in my Outbox when I re-read it a couple of days ago and deleted it. Completely irrelevant now, haha.
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Re: Dev Team Reforms?!

Post by Maverick »

This is a most brilliant initiative and I hope good will come from this.

There is only one thing: May I suggest more testers than only 1 sniper and 1 brawler should be used, since having only 1 from both styles will cause for a too subjective view of the ships' balancing.

Secondly, I wish I could be of assistance here. Unfortunately my spare time does not allow me too. I'm sorry.

Why don't you send Vector-X a pm about this?
;)
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Re: Dev Team Reforms?!

Post by Zebulon »

Ok - I did a bit of digging around as requested in a PM.  

I have this to ask of all of you.  PLEASE be patient.  I know that we all want to know what is going on right now but sometimes because of personal real life situations it is not easy for others to respond.

As we speak there is a shakeup of the whole VOID / ADMIN situation with some logical progressions on that front and some radical changes to the way that certain things are done (but these are "inside" changes and not for general release!)
Also - work is ongoing in the development of a Leaner Meaner VOID - I am not at liberty to say as testing and changes are still in the early stages.  I have requested that there be a response.  
Dont get too excited as it is likely to be a short one!

All I can say is this.  Things are in hand. To quote Douglas Adam's Hitchhikers Guide to the Galaxy:
In big bright orange letters:

DONT PANIC

your passion, dedication and loyalty serve you all very well and we at the "sharp end" thank you for it.  In return for this I would request that you be patient.

At present I do not believe that there are any changes on the development team front - if there are any approaches or need of assistance then that will be down to Strail - remember he and Rimshot and a select few are responsible for the VOID.  Offers of assistance are appreciated  - if needed you will be contacted. At the moment and as far as I know there are no projected changes to the current team.  

Again - read the big orange letters..... Thanks
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Re: Dev Team Reforms?!

Post by Kosmiker »

Thank you for the feedback Zeb.
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Re: Dev Team Reforms?!

Post by Hash »

THAT's what we need to hear sometimes, Zeb.
Like little children who need to know that mum&dad are there for help and support, we need to know that Void's staff is working on something. Feedbacks like that one relax people.
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Re: Dev Team Reforms?!

Post by Spacemarine_E »

ty for the feedback Zeb. oh and the Hitchikers guide to the galaxy is the best book ever :)
I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
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Re: Dev Team Reforms?!

Post by =ESF=XENON »

Thanks for Feedback Zebulon

Regards,
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Re: Dev Team Reforms?!

Post by geromix »

Well thanks for the feedback Zeb.I really appreciate it.

As i said patience is a virtue and i think most will wait and see the many changes u promised there.

The reason being -TRUST,we can just trust u guys to deliver on the promises and we do hope that u bring about Real Change to Void.

I will wait,but i have just one thing to ask-
"Can u bring the issue of Dev Team reforms to the highest table of Void Admins and Guards?"

And then see whether it is a NO or a probable YES.

I will patiently wait.

But there is a quote-
"Beware the fury of a patient man." :P

Good Luck in attempting the various changes.We all need it. :D

Oh yes one more thing-
"Can there be periodic updates,say once a month on how things are shaping up like in the case of a new mod,i know certain things are not for general release but what about the completion of the mod-
You know an update which says-
Mod is 50% complete or Mod is 90% complete,say once a month,that shouldn't be too much to ask for.

One can keep the details of the mod under wrap but this should be revealed and this would help the community know how close we are next to a mod and know about the progress.

Also one can build a great deal of excitement or hype through this. :)

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Re: Dev Team Reforms?!

Post by Inf1n1ty »

Well let me say we havntben sitting still. But these times are hard on us, because the Crisis is effecting us all.  Nobody is shure about keeping their jobs. So the focus lies more on rela life now. Thats why you dont see alot of developing going on.
But behind the screens there is alot of ideas being done.
For example background storys for the 3D planets. I am curently doing Heisenberg. Here is a list of what i did for it so far.

Heisenberg.


Settelt planets: 46

Bases: none

Corparations: <<<- Under development
Agreira
ALG
BMM
Bounty Hunters
Bowex
Cryer
Daumann
DSE
Gateway
GMG
IMG
Junkers
Kishiro
Kruger
Platform
Spa and Cruise
Synth Foods
Universal
Zoners


Criminals: <<<- Under development
Corsairs
Dragons
GC
Hessians
Molly’s
Rogues
Urioners
Xeno’s


Products: <<<- Under development
Accelerated Aging Files
Alien Organisms
All terrain Android
Anti Personnel Weapons
Carbon
Chemical Waste
Classified battleship specs
Cloned Organs
Cobalt
Cryogenic Research Files
Dangerous Alien Artefact
DNA Re-coding Medical Equipment
Elite Android
Fugitives
Ivory
Marble
Methane
Mezzarat Warrior
Obsidian
Optical Chips
Outlaw Pilot
Oxigen
Scanner Components
Secure Communications Equipment
Slaves
Sleeper ship Refugee
Terra forming Gases
Wine


Discover of Heisenberg was none other than professor Heisenberg himself. He was working in Sparta to learn more about the Nomad base, more specifically the Nomad shield. He needed to study the anomalies in the Vicarious Field Of Lament to get any further on his research.
He found some unusual readings in the middle of the field. Once he got closer he discovered a Jump Hole to an unidentified system. He stopped with his research to explore this strange system.
After a few days his food supplies was running low so he returned to Sparta. He informed the authorities of Sparta on his found. A big expedition was made to the system Heisenberg named after the professor. But word travels fast and it didn’t took long before others heard of this system and did some exploring of their own.
Spa and Cruise found soon that some planets carry vulnerable resources. They made a good deal of profit on their new routes. Rogues got a word out on the Spa and Cruise trade route so they where attacking them to steel their loot. Navy and Bounty Hunters had to step in to secure those transports.
Still no one claimed the system for their own, as everyone was busy trading and trying to set an economy.  



And a new faction with a new system.


Anvil

An normal system with 2d planets and bases.
Located with a Jump Hole from Alexandria or Babylonia.
Populated by Bounty Hunters as a lawful faction.
And a new faction called Reaviel. They have the majority there and are evil.
Bounty hunters just have one small outpost so that they can collect a bounty on a Reaviel’s head.
Reaviel’s have planets and bases.

The colour of the space.
I was thinking the original Tau-37 background. ( For those who don’t remember it. It was silver-white. With white cloud’s. )
And in the cloud’s big rocks, but to keep it in the silver theme I was thinking of diamonds rocks and small mine able diamonds.

Bounty Hunters are well known so don’t change that.
Reaviel are new and I was thinking that they fly maybe a new ship that one of the modders/developers make.
But if nothing else I think maybe Titans and Titanium Crushers ( That one isn’t flyable by any faction not even Monkey npc’s fly in it as far as I’ve seen. )
And small lvl ships I would pick the Falcon.
And they should be hostile to all accept to Fugitive, because they share the same faith.
To be clear not Friendly with eat other, but neutral so they will get that evil feel.  

Missions as well as Bounty Hunter or Reaviel.
Normal missions layout and if possible some new types. With minimum pay of 100.000 and max 600.000 So that it isn’t the most, but I will do missions there, because it’s a fairly normal payment.

The map.
Make it as a normal map like; NY and Omicron Alpha.
The majority goes to the Reaviel so the Bounty hunters will not have gone far in the system.
So their outpost should not be to far from the Jump Hole.
Reaviel will be surrounding the system with planets and bases. All connected by trade lanes. This will show that they have good technology and alliance with eat other.
I was thinking of two middle suns. Named ‘Hope and Faith’ that’s because of the story they carry. I’ll get into that in a while. The suns should be one big on small. The big one bleu and the small white.

The Story of Anvil:
I named it like that to tribute the developers from Freelancer ‘digital ANViL’

Avil was discovered by a Bounty Hunter named Unendra. She was on a mission to collect a bounty on an Outcast. She stopped at the Outcast planet in Alexandria. ( cant remember the name )  
She walked around in the bar to hear news of her target. A lot of whispers flown around that he was in the Void fields.
She walked up to the bartender, because they are always looking to make easy credits. She got a good fix on him so she jump back in her ship and moved on to the location the bartender suggested he would be.

When Unendra arrived she saw that her target was not alone. She didn’t take any chances and called for backup.
When her flight pilots where there they moved in for the kill.
After a hard battle Unendra and one of her pilot had survived. Her target was also alive, but started to run.
Both Bounty Hunters didn’t have cd’s left so the started to pursuit him.
The target flown in a Jump Hole in the middle of the Void field. Unendra when after him.

After the jump she saw that her target was turns in to rubble. One unidentified ship was ahead.
He started to shoot at them and Unendra’s companion died by a torpedo. She fought hard and won the battle.
She went back to her own base and told about this place.

The Bounty Hunters had honour and wanted revenge upon there fallen warrior.
They collected a small fleet and when in to the unknown system.
Soon they faced a big unidentified faction. That fought back and nearly destroy everyone.

Unfortunately Unendra died in that fight, but her name would not be forgotten.
The Bounty Hunters started a base to make ready for a war.

That is how the System was discovered.
Now the story of Reaviel they are mutant humans.

Reaviel.
In the begin of the well known Nomad war the Rheinland found out the nomads where invading their space. They where no match for the nomads so they tried to make super soldiers.
In a secret research centre they experiment with different subjects. They finally found a way to make their pilots faster and better, but it came with a price. After they fought of the first Nomad invasion with there superior reaction and strength they started to mutate.
They still looked human, but there eyes started to glow. Their own covenant wanted to lock them up for further testing. The Reaviel obeyed as good soldiers. But Rheinland wasn’t trying to cure them, but killing them. One Reaviel escaped and formed a alliance with other Reaviel.
They infiltrated a storage of old Falcons and stole them. They maked way for a better future.
They found a system that no one claimed yet. They lived with each other in peace and harmony. They had trade routes and even a own covenant. Years they lived in peace and made a good economy.

That quickly changed when Rheinlanders where at war with the Outcast. Some Reaviel’s still had a hate towards Rheinlanders so they helped the Outcast. The Outcast made a mocking against the Reaviel about their eyes. One group of Reaviel’s where so angry against them that they killed the Outcast pilots in cold blood.
After that the Reaviels decided to live alone and never to seek contact with anyone.

Years later an Outcast came trough the Jump Hole. A Reaviel didn’t take a second thought and destroyed him.
A small second later two Bounty Hunter emerged from the Jump Hole. The Reaviel saw them for Outcast and opened fire. He took down one but got killed.
The Bounty Hunter saw it as an hostile act and soon appeared with an army to revenged their fallen warrior.
Reaviel’s won by superior numbers, but the Bounty Hunters didn’t gave up. They made a base and continued their war against the Reaviel’s.

Bounty Hunters weren’t the only one that made it trough the Jump Hole. A couple of Fugitives were on the run and made contact with a wounded Reaviel. To the Reaviel’s surprise the Fugitives didn’t run in fear or mocked the Reaviel. Instead they helped him recover.
Soon they made a neutral contract between the two factions.

These are just ideas and are only comming from me so put your ideas in here, non are stupid, any will do.
Lets do what we are here for let us help the development.
The more ideas the better the new mod can be.



And this is just my part in it.
Last edited by Inf1n1ty on Sat Apr 04, 2009 9:37 am, edited 1 time in total.
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Re: Dev Team Reforms?!

Post by Inf1n1ty »

And some of Heisenberg's planets. With storys


Planets: <<<- Under development

Planet Sernsivin:

This icy planet was first discovered by the Spa and Cruise corporations. Because of the many Ivory in the mountains of the planet it was ideally suited for synthogy research.
But because of the massive trouble of pirate attacks on the convoy Bounty Hunters took over the planet to make that their base of operations.
They started of small with just a few outposts on the survey, but things escalated. Pirates where getting bigger and stronger with each passing day.
The base was under constant barrage so the Bounty Hunters made strategic locations to set up a stronger base.
The Base is located between two mountains so that a direct attack was not possible.
When the pirates couldn’t get to them the Bounty Hunters made their push and destroyed the pirates outpost. Debris is still outside the planets, but because pirates where still an issue they keep the debris floating for cover. That worked so well that the convoys could travel save to the planet Sernsivin.
Now the planet is a Bounty Hunter outpost as well as a trading post.  

Planet Roidpin:

This planet is one giant waste disposal. Because of its small size and rocky terrain its perfect to dispose any rubble you might have, for a small price of course.
It wasn’t always like that though. It use to be a perfect place for tourists. Because this planet had two suns it never got dark. Their was just enough rain to give some places a nice lake with grass.
Back then the place was under no ones jurisdiction so anyone could come and go as they pleases. That certainly changed when ALG came. They had found a perfect place to dispose their waste. No one noticed, because they did it on the other side of the planet, but after the pile reaches the top of some mountains tourist didn’t want to come to planet Roidpin anymore.
ALG stepped in right away and claimed the planet for there own.
Now they can dump anything they want without having to deal with environment issues.      


Planet Tantusaan:

This small planet is currently under Outcast control. Outcast took it of Daumann hands in a big conflict. This planet is not an strategic planet for the Outcast, but because there is a lot of gold on the planet. Outcast are mining the gold so they can get food for the rest of the Outcast.
No law enforcement corporations have yet to clear the planet of the Outcast, because the Outcast have developed an new shield. It makes the planet look like its covered in ice. But in fact its one of the most warm planets in the system.
Because the Daumann told the authorities that they must look for a sunny planed they haven’t found them yet. Instead they are looking the opposed direction.
The Outcast are in the clear at the moment so they can resume there quest for gold.
Because of this Outcast find they have enough money to pay the Lane Hackers for weapons and equipment.
No need to tell you that its because they are preparing to take over more planets that possible make them money.

Planet Sernidvin:

This beautiful planet is only the begin of what it shale be. Gateway has transformed this water planet into one of the most luxury vacation planets in the Heisenberg system.
This planet is not only a tourist place for people that like to relax after a hard day in space. No you can also take off the edge by going on a safari or going hunting. For a small fee of course.
But Gateway isn’t the only one that take advantage of this planet natural beauty. Bounty Hunters find this place very attractive as well. Gateway claimed this planet as their own, but Bounty Hunter may stay there for free if they can keep it save from enemy attacks. Witch seems inanimate, because this planets is loved by all.
The Bounty Hunters keep the pirates and Rogues at bay, but its just a matter of time before they organize and try to take the planet over.
But the ultimate beauty of this planet lies underneath the ground. Millions and millions of diamonds are waiting to be carved out. Gateway knows that they have to dig it out as soon as possible or every one will try and take it from them.
It may seem like its very good to have such a rich planet, but Gateway wants to get rid of it so they don’t face the dangers of being attacked.

Planet Tranellag:

This planet has been claimed by Europa. It is designate to be a friendly place for merchants and businessmen, but all know it cant be friendly if this planet is under constant exchange. But so far so good. The reason for this is that the Europa police is very strict in their rules. “No trading outside of the office.” Its simple and effective, like “No smoking in office and public spaces.”
There for Planet Tranellag is an example for all other trading places. If this planet can make it work why not the rest. But people feel that they are under constant surveillance so no action is taken to export this kind of ‘Law’ in to other planets. The people of Tanellag don’t complain, because they can make a business deal right around the corner, that saves a lot of time money and space which makes this a perfect place for all merchants.
Places where there is a lot of stress needs to have a place to relieve you of it. So around the city there are numerous spots to take a load of. There a spa’s, saunas, tennis courts and even shooting ranges.
Europa is doing a great thing here and the it wont be long before the whole system is going to get these kind of places.
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Re: Dev Team Reforms?!

Post by Inf1n1ty »

The latest mod is only just beggining to unfold, but i think we could help alot if we already bring ideas for a possibly new mod.
What could be editted? And what could be inproved?

---I think we should lay more focus on the systems that are most used, like; Alexandria, Sparta, Babylonia, Nomad1, Unkown2 and Tartarus. The way to do that is with system automatic events
---An automatic trading event. Saying; Diamonds from New Berlin ---> to New Tokyo give a 20% more profit.  Alot of traders will go for it and so will pirates and BAM!!! role play is enhanced. Or a message to smuggle, like; 10 Cardime from ... ---> to Demosthenes payment 500.000
---Also since there are clan bases, we could let the leaders make an art work for a skin. And give it an healthbar, not to destroy it, but to give a humiliating death message  And undockeble for 2 hours. They need to be tough and can only be destroyd with the help of an Battleship.
---Ship skins for clans, so we need to make an exact number on witch calns are still here and witch have a base, because those ships should only be sold on their base.
---Destroy battleship missions.
---Put out the "real space" mod, its been long enough now, plus it will give a hugh change.
---Put in my new Faction and system.
---Update some ships with diffrent skins. Ships that are used more than others like; Viper and Wa1.
---Also drop some ships that are never used, like that weird dragon wings looking ship.
---Bring back the Horus.

These are just ideas and are only comming from me so put your ideas in here, non are stupid, any will do.
The more ideas the better the new mod can be.
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Re: Dev Team Reforms?!

Post by Zebulon »

:D Wow!  Good to know.  Mate dont forget that you have a list of writers at your disposal for any background work.

Send the Planet Name - who it belongs to and its affiliations and we can write you a paragraph per planet  for the background work.

:)
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Re: Dev Team Reforms?!

Post by geromix »

That is really good Infinity. =D>

I never questioned the activity of active members but the ones who are inactive.I understand that with recession and all, things have been difficult.But that is pretty much my point,with times like this not many have time on their hands so it is better to spread the workload around.

Keep it up. :)
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