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Re: Mod Bugs

Posted: Wed Jan 23, 2008 1:56 pm
by Burn
Deleted.

Re: Mod Bugs

Posted: Thu Jan 24, 2008 5:38 pm
by Maverick
Found another little bug.

When you fly through space and you encounter hostiles, your boardcomputer says: "Hostiles detected". However, this is played in very low volume. You can't change it in the options menu. Increasing volume on all options makes no change.

[-SWAT-]_MAVERICK

Re: Mod Bugs

Posted: Thu Jan 24, 2008 5:58 pm
by united_merc
I found the dockable port, but as soon as I try to buy a gunboat it kicks me for "possible cheating detected".

Re: Mod Bugs

Posted: Thu Jan 24, 2008 9:13 pm
by Maverick
On Thursday the 24th at about 9:30 till 9:00 pm GMT, I got the flashing red 'bad connection' sigh on the top left of my screen. After a few minutes, I was kicked out. I was not able to get back onto the server.

This had never happened before to me personally.

While watching the server list, I saw more and more players disappear. At 9:15pm GMT there were only 1 or 2 players left on the Void server. So I guess the problem was not only mine. Or maybe the 2 players I saw were Strail and a college.

But anyway, I thought I should report this.

Good Luck with testing the modifications.

[-SWAT-]_MAVERICK

Re: Mod Bugs

Posted: Thu Jan 24, 2008 9:34 pm
by aielman
bug- arcadia system - planet Aliddor -auto pilot crashes you into it when you "goto " it

bug- tartrus system - ore minors (D,5) missnamed and info on them is wrong- both called "calcium" and info on them comes up as a station.. also listed on my station list on map.
small bugs i no but still bugs lol.
overall i love this mod - even though i got to wait a bit to load it.

@ united merc- i and a couple of others had same prob wednesday eve.