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Re: 2115v3 may bugs

Posted: Tue Jun 10, 2008 4:12 pm
by eagleone
ok gamma 1 is done everything was good not one thing wrong woohoo.

i did find that the desriptions for shadowcast type 2 and white fire type 2 weps have little boxes in the desription. not that big a deal, but it still is not right.

thanks.

update all the white fire type 1 2 and 3 have the boxes in description.

Re: 2115v3 may bugs

Posted: Thu Jun 12, 2008 6:07 am
by eagleone
ok this is an old base but pirna boarder statiion in dresden. when you click on info while flying there or even after you land it says the station does not sell commodities. but it has a dealer and does sell 5 items.

also tonight i came out of the trade lane in dresden and when i turned i flew thru the trade lane, as i hit go to cruise it looked like i was sliding  side ways thru the trade lane but i was going to a way point and was 6 k away from trade lane. i tried to f1 out but was hit with a big red lag spike after about a 5 min wait it let me out then i came back in and it was ok. not sure what to make of that never seen anything like that before.

Re: 2115v3 may bugs

Posted: Thu Jun 12, 2008 4:29 pm
by eagleone
ok more work for you m8 all the scapa planets have the same problem with the desriptions being in chines and little boxes. sorry for the work.  #-o

Re: 2115v3 may bugs

Posted: Thu Jun 12, 2008 9:12 pm
by eagleone
ok strail have not heard anything about this so. last night missionwere not working again. today only about half the bases that ussaly have missions do. the one that do have missions do run ok. i have been on zoner bases in the old systems and not have missions avaliable so not suer what is going on there. most this bases are bases i have ran 100s of missions from so i know they use to have them.

man i feel bad everytime i tell you about things now. :(

Re: 2115v3 may bugs

Posted: Fri Jun 13, 2008 6:12 am
by Kosztya
I often read this topic, and I see that Eagleone is working a lot, to discover the several bugs in  the sever sytems. Good work, it is very important, and useful thing, mate!!!
But I think, that there would be some bugs which would be more important to be corrected, like:
- Missio-waypoint bug (when tkere are no ships at the waypoint)
- and rocket / torp bug (when these weapons don't cause damage on the oponents' ships)

Thx...

Re: 2115v3 may bugs

Posted: Sat Jun 14, 2008 7:09 pm
by eagleone
kosztya yes those are bugs that need to be placed here. the mission bug has been an ongoing thing that seems  to come and go. it will be fixed for serval days then it has problem again, as far as the missle and torp i had no ideal had not heard that, i had heard that they were flying only 400m for a while but i think that is fixed??? :-??

as far as the no damage thing goes it would very helpful if you could post what ship you were shooting at. and all the details as you can. also on the mission bug give the bases if you could some times there are a few bases that they are not working and they work everywere else, dont ask me i dont understand why i just know it helps the mod team work on it . thanks m8  :)

oh that remides me the x-304 light fighter does not show an engine in the info of the ship. and there are some of those boxes on the description for optimal weapon class.

Re: 2115v3 may bugs

Posted: Mon Jun 16, 2008 9:09 pm
by eagleone
ok when you are on the hesspania sleeper ship (omicron alpha) in the commodities area and hit the to launch button it takes you to the launch section but it also leaves the commodities screen up. then you can launch, now i know that is not right. when you switch from commodities to launch the commodities page should go off.

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 5:29 am
by eagleone
well how about some good news the champlain system is done and everything is great, no bugs. woohoo  =D>

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 10:31 am
by -Wolfie-
[quote="eagleone";p="176069"]ok when you are on the hesspania sleeper ship (omicron alpha) in the commodities area and hit the to launch button it takes you to the launch section but it also leaves the commodities screen up. then you can launch, now i know that is not right. when you switch from commodities to launch the commodities page should go off.[/quote]


lol...thats in vanilla 2



oh and strail...ur Titanium Crusher SUR file is not working properly as hit detection on guns isnt there...only hit detection with mines!

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 6:19 pm
by eagleone
ok 2 things one the missions are down again, was greened by serval player in last 12 hours about that.

second in the kopavogur system close to planet roiddor you are flying thru gas pockets, astroids and a blue cloud that makes your ship dissapper. that is not a problem it happens in alot of systems but when my ship when invisable it stopped dodging the rock in the go to mode. and with the planet being invisable untill you are 3 k away it sucks to get bumped into the planet. #-o

wolfi i have not player the box game in along time been on the void the last 3 years, still does not change the fact that it is not right. i just report them i let strail wory about the rest. do us a favor report bugs but dont try and show off your vast computer knowledge ok. because when you do you say things like in the one thread were you said the gf 5200 graffics card was 128mg card and is not big enough for the fl void mod. the gf5200 graffics card is a 256 mg card and i can even play homeword 2 and bf2 with it. it is more than enough for fl. stick to what you know and if you dont know dont be afraid to admitt it. that is some free advice from someone much older than you, it will server you well in life. :)

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 6:29 pm
by Strail
yes this thread is for the bugs, lots of vanilla (original freelancer) bugs have been fixed by people reporting them, so im happy to keep it coming. BTW hispania sleeper ship isnt dockable in the original - its just a wreck, here @The Void its modded for the outcasts to party on  B-)

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 7:27 pm
by eagleone
thanks strail, i forgot about that, i was woundering why i did not remember docking on that ship on box servers and in the single player game. :)

i might have to go back and play it again been here so long started to forget how little you could do and how much more the void lets you do lol. :)

Re: 2115v3 may bugs

Posted: Fri Jun 20, 2008 10:46 pm
by anoyingnomad
hmm, with that bug im even not annoyed :P

and, i got a very minor small fault in the unknown2 system, planet gammu. its in the news.

omicron is spelled with double M, its ommicron in the news.

Re: 2115v3 may bugs

Posted: Mon Jun 23, 2008 5:29 am
by eagleone
ok kopavogur all done everything was great, that makes 2, we re on a roll. lets hope it keeps up. :D

Re: 2115v3 may bugs

Posted: Mon Jun 23, 2008 2:30 pm
by eagleone
spam do not spam all the forums threads, that is all you did last night this is a bug thread no bug dont post! please remove his post and this one strail when you read thank you.