Re: What do you want in new v9 mod?
Posted: Sun Apr 25, 2010 4:14 pm
@ Völker: yep, those are pretty good criteria. Especially the second one. ("- What do you see yourself doing in the new mod and what are your interests in the game?") So, @ everyone: what do you? :P
@ Vansen: actually, that's a good idea. Think you could come up with some? :P Some help is always welcome.
Oh yeah, and about those starspheres from before: you mean the vanilla FL system starspheres, no?
@ Xenon:
6- i wish that nomad weapons rule is deleted forever so we can mount nomad weapons on non-nomad ships
Same as capital ship equipment on capital ships only: organic equipment on organic ships only.
7- i wish each clan base get a defensive platforms & 15- i wish the clan ships and clan skins added officially to the clan bases
See the latest posts in the "news for clans" section.
8- i wish that the entire dimensions between ships , planets is fixed so i can see the dimensions fitting toward each others
In essence, that would mean an almost completely new mod. I think you can understand why that's not going to happen anytime soon :) (But yeah, the different scales between people, planets and ships in FL is really messed up.)
12 - i wish the server create more direct jumpholes from NY to most important systems as the new one to EFZ which facilitate much more on new players first step.
There's going to be a jumphole to the Event system from NY, but nowhere else. FL doesn't especially like large numbers jumps inside a single system anyway.
14 - i wish that Clans RP Templates are not forced in a forced style - and players of clans can have the RP template that they ask for , and not that decided by some admins who know nothing about those players fun.
I take it that was aimed at me, even though I'm no admin. So, you're still sore that I said you can't be friendly to the Order and neutral to both the Nomads and the Hel? :D Surely you see what would be wrong with that, both RP-wise and with balancing.
16 - i wish that clan bases commodities and guns shops works perfectly
Nope, no commodities on clan bases, sorry. Balancing that without giving an edge to the clan in question would be hard. Also, do you mean that there are bugs with the equipment dealer?
As for your vague accusations and such... If you've got something to say, say it or shut it.
There's a big difference between what some people wish, and what can actually be done :) Not to mention that not everybody agrees on everything. See this thread :P A few examples: most everyone wants the rogue tag to be gone, while you don't. You'd like free money for new players, while others wouldn't. As a rule of the thumb, for any given change, you can bet you'll find at least one person who wouldn't like it :P
@ Zeus: play it in SP then :P
@ Burn: black engine effect? o_O
@ Vansen: actually, that's a good idea. Think you could come up with some? :P Some help is always welcome.
Oh yeah, and about those starspheres from before: you mean the vanilla FL system starspheres, no?
@ Xenon:
6- i wish that nomad weapons rule is deleted forever so we can mount nomad weapons on non-nomad ships
Same as capital ship equipment on capital ships only: organic equipment on organic ships only.
7- i wish each clan base get a defensive platforms & 15- i wish the clan ships and clan skins added officially to the clan bases
See the latest posts in the "news for clans" section.
8- i wish that the entire dimensions between ships , planets is fixed so i can see the dimensions fitting toward each others
In essence, that would mean an almost completely new mod. I think you can understand why that's not going to happen anytime soon :) (But yeah, the different scales between people, planets and ships in FL is really messed up.)
12 - i wish the server create more direct jumpholes from NY to most important systems as the new one to EFZ which facilitate much more on new players first step.
There's going to be a jumphole to the Event system from NY, but nowhere else. FL doesn't especially like large numbers jumps inside a single system anyway.
14 - i wish that Clans RP Templates are not forced in a forced style - and players of clans can have the RP template that they ask for , and not that decided by some admins who know nothing about those players fun.
I take it that was aimed at me, even though I'm no admin. So, you're still sore that I said you can't be friendly to the Order and neutral to both the Nomads and the Hel? :D Surely you see what would be wrong with that, both RP-wise and with balancing.
16 - i wish that clan bases commodities and guns shops works perfectly
Nope, no commodities on clan bases, sorry. Balancing that without giving an edge to the clan in question would be hard. Also, do you mean that there are bugs with the equipment dealer?
As for your vague accusations and such... If you've got something to say, say it or shut it.
There's a big difference between what some people wish, and what can actually be done :) Not to mention that not everybody agrees on everything. See this thread :P A few examples: most everyone wants the rogue tag to be gone, while you don't. You'd like free money for new players, while others wouldn't. As a rule of the thumb, for any given change, you can bet you'll find at least one person who wouldn't like it :P
@ Zeus: play it in SP then :P
@ Burn: black engine effect? o_O