Re: Types of fighters
Posted: Thu Apr 09, 2009 1:24 pm
WatchWolf said...
"Lots of good talk here about offense, but IMHO... which I have heard validated by some very veteran players... the key to any and all styles is not what guns/missiles you use but how you defend yourself. DEFENSE is the key to winning. You can't win if you die. You have to survive. Outlast your opponent and you win no matter what your loadout."
This is so important to brawlers against snipers defence is everything knowing where the sniper is, is totaly key to even managing to compete with him.
There 2 things you can use to annoy snipers and find out where exactly they are when they manage to get behind you.
1. the torp, lets face it your highly unlikley to hit a decent Wa1 pilot with a torp but I dont use them to hit them with, I use them to scare them off thier shot, most of them if you watch carfully will brake hard stop in front of you and take a shot before dissapearing around your side and underneath. I use my torp to pre-emp this shot, before he stops I let it go ( using the fast torp trick ), if he tries the easy shot, he gets a face full of torp.
2. Cd a cd isnt just for shooting down missiles, if that slippery fellow is all over the back of you and your finding it hard to place where he is a cd will point him out to you like a big pointing arrow, meaning you can go evasive and hopefully get him facing you again.
Wa1 snipers are THE most evil things out there for a VHF brawling ship, use everything you can think of to surprise and kill him. Ill even go as far as trying to ram one if its shields are down, youll be suprised how much dmg a conq will do to a wa1's hull in a head on crash.
About the mines - I dont bother too much with them, there too unpredicatable to even waste time on imo, id rather spend the time putting dmg on the target with my guns than just hope they run into a chance mine.
Gl out there
Remember - if your pedictable you WILL die.
"Lots of good talk here about offense, but IMHO... which I have heard validated by some very veteran players... the key to any and all styles is not what guns/missiles you use but how you defend yourself. DEFENSE is the key to winning. You can't win if you die. You have to survive. Outlast your opponent and you win no matter what your loadout."
This is so important to brawlers against snipers defence is everything knowing where the sniper is, is totaly key to even managing to compete with him.
There 2 things you can use to annoy snipers and find out where exactly they are when they manage to get behind you.
1. the torp, lets face it your highly unlikley to hit a decent Wa1 pilot with a torp but I dont use them to hit them with, I use them to scare them off thier shot, most of them if you watch carfully will brake hard stop in front of you and take a shot before dissapearing around your side and underneath. I use my torp to pre-emp this shot, before he stops I let it go ( using the fast torp trick ), if he tries the easy shot, he gets a face full of torp.
2. Cd a cd isnt just for shooting down missiles, if that slippery fellow is all over the back of you and your finding it hard to place where he is a cd will point him out to you like a big pointing arrow, meaning you can go evasive and hopefully get him facing you again.
Wa1 snipers are THE most evil things out there for a VHF brawling ship, use everything you can think of to surprise and kill him. Ill even go as far as trying to ram one if its shields are down, youll be suprised how much dmg a conq will do to a wa1's hull in a head on crash.
About the mines - I dont bother too much with them, there too unpredicatable to even waste time on imo, id rather spend the time putting dmg on the target with my guns than just hope they run into a chance mine.
Gl out there
Remember - if your pedictable you WILL die.