Battleship Discussion

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Re: Battleship Discussion

Post by Zebulon »

:-? Battleships.....hmmm.. Im going to put the spanner in the works here.  Now, I guess that the new mod will have them.  I, for one, am deeply wary of this idea.  Call me sceptical but I guess it will be easy to spot a hacked Battleship as it moves around like a viper....!!!

Sorry - back to topic.  To take down a battleship you will need at least 3 of you to do it.  Problem you will have is - a) the ships own defences  and b) the clan members defending it.  

Mooring is cool.  Moor at planets only and maybe only a couple of larger bases  - not the asteriod ones and such.  I like the idea that they cannot use the tradelanes - just the Jump Gates.  This stops a battle ship just "turning up" during a melee. You will have some warning that the thing has entered the system and can either decide to take it on or to make a run for it.

On the point of mooring.  The vessel has to be seen - dont know how you would do this and there should be a limit to the number that can moor  - so if you turn up and both moorings are taken then you will have to go elsewhere.

You are going to have to restrict them to a certain number per clan - a maximum of two, or something like that  - otherwise you will have the entire ESF clan floating around in Massive Gin Palaces  - and  the players in charge of them should be tagged. (BS or CS or whatever)

As to the vessel itself  - I guess that something along the lines of the Pirate Battle Ships in Babylonia would be a good model to use.  Or - the pirate one for the "bad guys" and a Liberty or Rhineland one for the "good guys".  

Here is a radical notion - and it might stop the mad rush that there will be for people to be the first to own their own battleship: ONCE IT IS DESTROYED you have to pay a SALVAGE FEE  - so not the total cost of buying a new one, but a penalty for loosing your ship.  This will prevent them being used without an escort and will make teams THINK about what they are doing with them.  

All good suggestions no doubt.  I will remain cautious about the whole idea - Im taking bets on when the first post will be about someone "hacking" their battleship or the ship itself being "bugged"....Sorry to be gloomy about this.  Not sure its going to be such a good idea  -but then its not my server is it.....  :D  Hope it turns out well and I am proved wrong - which wont be the first time.
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Re: Battleship Discussion

Post by Osiris »

[quote="Strail";p="156082"]Please stay on topic with the question ;)

If there was a battleship in the game, and it was run by a player, do you agree with these statements:

1. Battleships should only really be able to be taken down by more than one player attacking the battleship with his fighter ship. (i.e. a player with a battleship should be able to hold off a single player attack in a VHF)

2. The Battleship should only be able to dock at designated places, these places should be at most one base per system.

3. Battleship cargo holds should be small as they are not trading vessels and will provide an unfair advantage, if people want to trade they should be in a trading ship, not  a battleship.

4. Battleships should NOT be widely available to every single player and there needs to be some sort of restriction on who can have a battleship.

Have your say please ;)[/quote]

I THINK IT IS GOOD

but i think is good too if a battleship can trade but only with an space cargo not really big example 2000 or 3000 of space cargo

and yes i think it is cool if not all peoples can get it! The idea of to do it only for the clans or for the leader clans is good!


( hehe the best is to do a battleship dockable for the little ships :)  but i think it is impossible, but it will be very cool! Think, an clan go in war, the leader use that battleship and all members dock in it, the leader move the battleship in the system of the battle and when all members undock hehehe a big surprise :-) hehe but i know it is impossible)

cya all in space  :D
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Re: Battleship Discussion

Post by URAMI »

I see a problem with docking inside a player's Battleship, and I'm sure a lot of other people see it too, because I'm no super genius, just taking an extra 5 seconds to think about it.

Think about it.  Let's say you docked inside your friend's battleship, but he signs out (loses connection whatever) and stays offline for 3 weeks or you never sign in at the same time for awhile due to time zones!!  Are you not going to use your char because you can't signin and undock because the battleship you are inside of is not in game LMAO!!  And why would you want to be docked inside the friend's battleship and then suddenly undock in a battle?  Wouldn't you want to fly escort for the battleship enroute to the battle?
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Re: Battleship Discussion

Post by PapaJoe »

:D Funny - Zeb said "Gin Palaces"  :D  :D  :D

Big Clan = Lots of battleships = not such a good idea

Big Clan = 2 battleships = Better Idea.

Im not a mind reader but I am going to stab at the fact that Zeb was "having a joke with you"  -  I cant see it being a serious thing that an ENTIRE clan would have Battleships - that would just be crazy :)

Back on topic.  WOW - battleships as well as all of what we have already and more!
Cant wait.  I like the ideas  - thumbs up for the restrictions suggested - I like the Zeb one for them not using the trade lanes.  Mooring could be interesting - Will there be severe damage points if you "bump" into things?  

Just a thought....  :D
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Re: Battleship Discussion

Post by Ninja-Jinkaz »

I got a few questions/ foughts  

MY QUESTION:

1. If every 1 in your clan is equal then can every 1 in in buy a cap ship?,
also  could the osris cloak?


WHAT CAP SHIPS CAN DO:

2.I played on freelancer universe server and killed a few immortal clan fighters. So they got mad and killed me over and over with a dreadnought  and takes 5 fighters loaded with missles to take it out in 1 hour and thats if they target components.

3. I would hate for some one to take there cap ship in to sparta and just site there waiting to kill every 1 and respawn from that spot after death


MY THOUGHTS:

4. I think they should have 2750 cargo so that a AT can load and unload them, also I think only clans should be able to purchase them since I have like 1 billion 300 million credits  about that I got from storing up  over the years and could easily purchase 1 myself

The dreadnoughts can hold 2750 cargo - price 500 million
heavy cruizers hold 1850 cargo                   price-350 million
battle ships or cruier hold 1750 cargo-      price  300 million
gunboats hold 1000 cargo                            price  100 million



/\/\//\/\/\\/\/\/\/\/\/\/\\/\\\\\\\\\\\/////////\\\\\\\\\\///////////\\\\\\\\\\\\\\\\\\\\\//////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\


I think it would be a good idea if you just add them changes I have above and would like to use cap ships since I have lots of experience fighting them and flying them in battles But the lag issude with them always come in and brings your Server Load up alot when there all firing

If there was already a post like this im sorry i just read the first 2 Because these were long posts and lots there were you know eh
Last edited by Ninja-Jinkaz on Tue Dec 04, 2007 2:13 am, edited 2 times in total.
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Re: Battleship Discussion

Post by Osiris »

[quote="URAMI";p="156198"]I see a problem with docking inside a player's Battleship, and I'm sure a lot of other people see it too, because I'm no super genius, just taking an extra 5 seconds to think about it.

Think about it.  Let's say you docked inside your friend's battleship, but he signs out (loses connection whatever) and stays offline for 3 weeks or you never sign in at the same time for awhile due to time zones!!  Are you not going to use your char because you can't signin and undock because the battleship you are inside of is not in game LMAO!!  And why would you want to be docked inside the friend's battleship and then suddenly undock in a battle?  Wouldn't you want to fly escort for the battleship enroute to the battle?[/quote]



mmmm you are really correct damm stupid me  :)
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Re: Battleship Discussion

Post by URAMI »

[quote="PapaJoe";p="156199"]I like the Zeb one for them not using the trade lanes.  Mooring could be interesting[/quote]

You silly goose that was my idea on the very first page of this post.  Zeb just said he liked the idea, my idea  ;)   Anyway it's no big deal just need to give credit where credit is due, not that it really matters and such lmao

[quote="URAMI";p="156089"]Another thing I'd like to add is Battleship should NOT be able to use hyper lanes, should only be able to dock at Planets with Mooring Fixtures, and have a hella slow 'give me a break type' of cruise startup engage speed.  :)[/quote]
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Re: Battleship Discussion

Post by PapaJoe »

:D Doh.... *(does the silly goose dance)*  Honk! Honk!

Still -  its a good idea -  :D
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Re: Battleship Discussion

Post by Frobozz »

OMG where do I start...

1-3, yes.

Unlike most of you who have obviously never flown a cap, that's just about the only thing I have flown for the last year or two, mostly on Evolutions servers. I have HUNDREDS of flight hours in caps. I have RP'ed as Nomad using the Nomad BS on my old Evo server.  I have flown more than 15 different ships. I have 4 caps right now on another server.

There's nothing wrong with them if they're balanced. Lag? Nope, not if the laggy Flak guns aren't used and the refire-rate/projectile-speed is kept reasonable.

Caps can use trade lanes, but n00bs won't be able to. In fact, I bet most of you will not have the patience to learn how to effectively use a cap, and will sell it rather quickly when the novelty wears off. It's not for everyone, not by a long shot. It takes a lot of patience.

4. Everyone. NOT just clans.

Yes, I fly on Void. Without caps. That's because no one else has caps either. If there ever was a 'Battleship Club' with membership restricted to just certain people, I think I would just leave, I couldn't stand the anger I'd feel.
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Re: Battleship Discussion

Post by Troubleshooter »

#1 absolutely
#2 agree
#3 agree
#4 yep
I really like the idea of needing to maintain or supply the BS with H fuel, things like that. if the upkeep, and supplies of a BS were also expensive, the BS would cost to much for every joe freelancer to just run around in. in this way the BS would almost certainly need to be operated by a clan. and even then it would probably only be brought out in certain situations. a regular freelancer will get targeted and find out that they need support. but, if they want to try, why not? a clan would be more able to run supplies in this case. these "everyday expenditures" that would make a BS effective, and not a siting duck will restrict the whole idea of 10 or 20 BS's operating in one system.
                                           just a thought, thanks
cant wait, i want to see non npc battleships in the VOID.
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Re: Battleship Discussion

Post by OuterStar »

True battleships will make more lag.So as i previously suggested battleships would be available to only most active clans and for high price.if they get it then they will watch their activity so that they don't lose battleship (i suggest to remove battleship from clan if clan is too much inactive).I agree that there should be only 1 battleship per clan.
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Re: Battleship Discussion

Post by Symbol »

[quote="Strail";p="156082"]Please stay on topic with the question ;)

If there was a battleship in the game, and it was run by a player, do you agree with these statements:

1. Battleships should only really be able to be taken down by more than one player attacking the battleship with his fighter ship. (i.e. a player with a battleship should be able to hold off a single player attack in a VHF)

2. The Battleship should only be able to dock at designated places, these places should be at most one base per system.

3. Battleship cargo holds should be small as they are not trading vessels and will provide an unfair advantage, if people want to trade they should be in a trading ship, not  a battleship.

4. Battleships should NOT be widely available to every single player and there needs to be some sort of restriction on who can have a battleship.

Have your say please ;)[/quote]

1. No, No, Never and No.
You should never, under any circumstances take away one players ability to pvp. Battleships that are improperly balanced are no fun, its not fun to lose a fight simply because your fighting someone who flying a better ship. We all desrve a fighting chance. I dont by any means make them easy to kill but if a 10-1 fragrate fighter who coulda barrelrolled the hindenburg should be able to kill someone sitting there in a gunboat doing little more then aiming and firing. At the same time, given little to no ability ot dodge i think a battleship should have enough to hull to hold off 3 or 4 fighters for a solid three or so minutes (and extremely long time when you consider that 4 fighters firing at another fighter would end up in a kill within the first second).

2. Nope.
Assuming number 1 was taken into advisment and battleships are killable in a 1v1 then i dont see an issue with letting them dock freely.

3. Yes
But not too much control.

4.
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Re: Battleship Discussion

Post by Frobozz »

[quote="OuterStar";p="156213"]True battleships will make more lag.So as i previously suggested battleships would be available to only most active clans and for high price.if they get it then they will watch their activity so that they don't lose battleship (i suggest to remove battleship from clan if clan is too much inactive).I agree that there should be only 1 battleship per clan.[/quote]

More lag? ...and you base this statement on what experience? Only big clans have 'em eh? How... fair.
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Re: Battleship Discussion

Post by Carthoo »

Just to Urami: The problem with offline battleship where are ya docked can be solved. He goes offline - your ship automatically appear on the place of battleship or something like that. And undock in the battle? Man, this could be really nice - imagine how 4-5 fighters are taking on the BS and BS just opens the dock and release 15 fighters....

Only problem I see there, what is gonna be with docked ships when BS is destroyed.....


To all: And to BS - we do not need to make restriction, BS can has one life only - you destroy it, its gone. That will sure means, that only clans will have BS - lets say in that case you will give 600 mills for BS 400 mill for weps.....is here someone crazy enough to do that without strong escort fighter wing?  Or it must not have one life - but after destroying the BS, the owner of BS will need to repair it - another 200 mills?
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