What makes a good Freelancer MOD?
Posted: Sat Dec 22, 2007 7:17 pm
What makes a good Freelancer MOD?
I have played on many different Freelancer servers running many different MODs for probably 4 years now including Evolutions in it’s many forms, TNG, WTS, Nightstalkers, Freeworlds, Asylum 51, vanilla, and others that I can’t remember their names, and of course the Void. I have had the pleasure of playing both sides of the Police/Pirate thing.
First let me start off by stating what I think makes The Void such a great hit. The 2 main things that I think make this server so successful are:
This statement in the rules:
“Pirates
Pirates are allowed to undertake their business on this server, subject to the following:
All pirates will be tagged [X]
Any players not tagged [X] and conducting piracy activity and unwilling/refusing to be correctly tagged, will be banned.
Maximum tax allowed is 200k. There are no exceptions
• Rogues
All rogues will be tagged [R]
Rogues may not be in a clan and may not tax
Rogues by their nature and activity should be deemed KOS (kill on sight) by other players.
The only thing I would change in the rules is to state reloading during PVP is or is not allowed. When I jump a pirate I shoot first ask questions later.
Also having the jumps in Alexandria to the good trade routes and limiting massive payouts on missions keeps traders trading and pirates pirating.
So bravo to The Void Team.
Here is what I found good and bad about some of the other MODS I have played:
TNG: Massively battleship focused to the point that there was no point in having pirates and good guys. They did have some cool battleships.
WTS: This was the firs MOD I played. Huge array of ships, cool ships from every Sci-Fi genre. The balance was totally whacked. Basically too much junk piled on a heap.
Nightstalkers: Again nice array of ships, totally re-done Freelancer. I think it is too Battleship centered doesn’t work for me.
Freeworlds: Totally redone Freelancer for Star wars. This was sooo cool in it’s prime with countless people on and very strict role play. I really don’t think this mod works very well unless there is massive amounts of people. Having a guy in a Tie fighter and a trader online doesn’t leave much room for role play.
Asylum 51: This mod had some of the coolest ships I have ever seen. You could fly a Bender from Futerama or a doughnut. They had this real cool ship that was a bathtub of meat. Anyway they had pretty good role play except for having clans of Mercs. (like what do they do…… nada) The problem with that mod was the owner was a Moding genus but the server had issues with civility and they were openly hostile to people of national origin they didn’t like, and the profanity seemed to flow freely also. Totally crazy by hey it was Asylum 51
I just thought I would throw this out there.
Dirk
DogZero
I have played on many different Freelancer servers running many different MODs for probably 4 years now including Evolutions in it’s many forms, TNG, WTS, Nightstalkers, Freeworlds, Asylum 51, vanilla, and others that I can’t remember their names, and of course the Void. I have had the pleasure of playing both sides of the Police/Pirate thing.
First let me start off by stating what I think makes The Void such a great hit. The 2 main things that I think make this server so successful are:
This statement in the rules:
“Pirates
Pirates are allowed to undertake their business on this server, subject to the following:
All pirates will be tagged [X]
Any players not tagged [X] and conducting piracy activity and unwilling/refusing to be correctly tagged, will be banned.
Maximum tax allowed is 200k. There are no exceptions
• Rogues
All rogues will be tagged [R]
Rogues may not be in a clan and may not tax
Rogues by their nature and activity should be deemed KOS (kill on sight) by other players.
The only thing I would change in the rules is to state reloading during PVP is or is not allowed. When I jump a pirate I shoot first ask questions later.
Also having the jumps in Alexandria to the good trade routes and limiting massive payouts on missions keeps traders trading and pirates pirating.
So bravo to The Void Team.
Here is what I found good and bad about some of the other MODS I have played:
TNG: Massively battleship focused to the point that there was no point in having pirates and good guys. They did have some cool battleships.
WTS: This was the firs MOD I played. Huge array of ships, cool ships from every Sci-Fi genre. The balance was totally whacked. Basically too much junk piled on a heap.
Nightstalkers: Again nice array of ships, totally re-done Freelancer. I think it is too Battleship centered doesn’t work for me.
Freeworlds: Totally redone Freelancer for Star wars. This was sooo cool in it’s prime with countless people on and very strict role play. I really don’t think this mod works very well unless there is massive amounts of people. Having a guy in a Tie fighter and a trader online doesn’t leave much room for role play.
Asylum 51: This mod had some of the coolest ships I have ever seen. You could fly a Bender from Futerama or a doughnut. They had this real cool ship that was a bathtub of meat. Anyway they had pretty good role play except for having clans of Mercs. (like what do they do…… nada) The problem with that mod was the owner was a Moding genus but the server had issues with civility and they were openly hostile to people of national origin they didn’t like, and the profanity seemed to flow freely also. Totally crazy by hey it was Asylum 51
I just thought I would throw this out there.
Dirk
DogZero