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Mod Bugs
Posted: Sun Jan 20, 2008 7:57 am
by Ruggs
Right guys as with all new mods theres always Kinks in them to begin with to save time can u post any bugs, glitches u find on here that way we can get through them faster instead of people making seperate topics for each bug
Thanks
Ruggs
Re: Mod Bugs
Posted: Sun Jan 20, 2008 8:08 am
by Zaphod
there was already one, why starting a second one?
have fun
Z
Re: Mod Bugs
Posted: Sun Jan 20, 2008 8:54 am
by kill-phil
Which one should we use, I'm so confused my brain is melting instead of my cruise engines (has that been fixed cos it hasn't happened this morning)
Re: Mod Bugs
Posted: Sun Jan 20, 2008 9:16 am
by Inf1n1ty
Omicron Delta: If you set a waypoint it will direct you to the blackhole
And this planet in Babylonia doesnt look like he had a good night sleep.
Image speaks for itself.

Re: Mod Bugs
Posted: Sun Jan 20, 2008 10:10 am
by Inf1n1ty
The Frame rates in the new systems keeps falling down.
And some planets in Arcadia just keep vanishing. <---Btw this is not a spoiler, because i will not tell ya where it is.
Re: Mod Bugs
Posted: Sun Jan 20, 2008 11:03 am
by -PHOENIX-
rite
bug 1:some of us get a black screen on running FL and nothing happens
bug 2:the cruise engine melt down and boom!
bug 3:nano bots ,shield bats , ammo all gone after meltdown/dead
bug 4: planets with shaved heads(unless they were meant to be that way)

)
bug 5:mod slows down system harshly in some areas
did i miss anything?
Re: Mod Bugs
Posted: Sun Jan 20, 2008 11:10 am
by Inf1n1ty
Maby this helps with the fix:
My Anubis MKII doesnt get the meltdown. So maby its something in that engine that the rest needs as well.
Re: Mod Bugs
Posted: Sun Jan 20, 2008 11:29 am
by Hinata2005
My anubis MKII meltdown too, so its not ships ....
My guess is its speed in cruise, its much more then 300 like it says

so when u cancel it it goes KABUUUUM ;:D
Re: Mod Bugs
Posted: Sun Jan 20, 2008 10:34 pm
by Maverick
Hi Ruggs and co.,
I would like to report 3 minor bugs.
1: The background story (the one that pops up when you press F9) about our base in Nomad 1 seems to be based on the type of base we were given, rather then on our clan. No doubt this is due to the fact that all clans were given a standard basemodel (I heard). Maybe this can be changed into something else.
Perhaps we (SWAT-members) can put a little story together about the base's history. Please give me the number of characters I can use for that.
2: Our base seems to have a Navy rep. Also, all the missions that can be played, are Navy. And the guy sitting in the bar from whom you can get missions is Navy too.
As [-SWAT-] is an evil clan, we would like to have a negative rep. Considering the base is stationed in Nomad 1, perhaps you can give the base a Nomad rep. Or at least make it red.
3: The Omicron Delta Nav map seems to have a bug. There is a blurred image of a base bang in the middle of it. It makes it difficult to select other planets or bases. Sorry I didn't add a SS. I'm not so good at that.
Hope you guys can help.
SCREAM ON!!!
[-SWAT-]_MAVERICK
Re: Mod Bugs
Posted: Mon Jan 21, 2008 12:08 am
by Dynasty
When i try to dock on "port manhattten" it wont let me
i dont know if this is a bug or not, but i cant seem to understand it.....
Re: Mod Bugs
Posted: Mon Jan 21, 2008 1:00 am
by Ninja-Jinkaz
mines not really a bug,... but why do all the new systems just have a ton of planets, nothing useful
Re: Mod Bugs
Posted: Mon Jan 21, 2008 4:15 pm
by NoMaadd
when i pick up mission, near mission waypoint werent any NPCS plus it was immposible to abort mission
Mission was picked up in Omega 6 if it helps something
thanx in advance , Nomadd
Re: Mod Bugs
Posted: Mon Jan 21, 2008 4:37 pm
by Koumori
The hull of the Train (Not the Large Train or the Large Transport, both of which are fine) appears to have a bug which allows my shots, and in fact my own ship, to pass straight through it. This bug doesn't seem to affect the cargo-canister things, which are able to be shot and destroyed without a problem.
Also, when attempting to do missions from the Nomad Base in Tartarus, I ran into the same problem that NoMaadd mentioned above.
Re: Mod Bugs
Posted: Mon Jan 21, 2008 5:30 pm
by Burn
Deleted.