Idea for rp and tags- plz read.
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- Captain

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Idea for rp and tags- plz read.
I have been thinking for some time and about the probs we have here for rp. Please keep an open mind when reading this and all feedback is very much appreciated.
My idea is to eliminate tags completely. Now, this wouldnt mean you couldnt rp, it just means that nobody has to wear tags. Every player would be a FREELANCER, afterall isnt that what its all about anyway.
In reality the only tag that really matters is the pirate tag and that is because the rules say so. The rest are pointless. You dont need a [M] to be a merc, or a [T] to be a trader. What if anybody could do whatever they wanted. Space should be a dangerous place where everybody is an enemy until you feel you can trust them and befriend them - (thats the way I always imagined it to be anyway lol).
I feel this idea would bring the rp closer to "reality".
For example - Anybody can pirate which means that players would have to communicate with each other to let others know who to watch out for and why. This would be advantageous for traders and explorers. Also the players here who like to be "hunters" would have to be extra alert to spot criminal activity or pirating. The same would apply for those who like to act as mercs. Clans would jsut do what they do but again they shouldnt wear tags (afterall,their rp should be clear to those who bother enough to show an interest).
Remember real criminals dont have big tags on them which give away their intentions-lol. People have to figure it out for themselves and that is the way I would like it to be here as well.
This idea is a chance for something new to be tried - Navy/police clans could set up a criminal post fo those who have been known to try a bit of pirating etc tec.
The only extra point I would like to add though, is that for this to work. The Level limit for killing somebody should be raised to 30 or 40 and to help pirates out it would be better if ALL ships,npc and player,could be lootable. ie tractor in cargo.
Hope this idea reads well and is understandable to everybody, I tried my best to make it so.
Right, lets get some feedback on this please, the more people who answer this, shows me how many guys actually give a damm about this place.
Cheers Savage. - Hope you havent nodded off.lol.
My idea is to eliminate tags completely. Now, this wouldnt mean you couldnt rp, it just means that nobody has to wear tags. Every player would be a FREELANCER, afterall isnt that what its all about anyway.
In reality the only tag that really matters is the pirate tag and that is because the rules say so. The rest are pointless. You dont need a [M] to be a merc, or a [T] to be a trader. What if anybody could do whatever they wanted. Space should be a dangerous place where everybody is an enemy until you feel you can trust them and befriend them - (thats the way I always imagined it to be anyway lol).
I feel this idea would bring the rp closer to "reality".
For example - Anybody can pirate which means that players would have to communicate with each other to let others know who to watch out for and why. This would be advantageous for traders and explorers. Also the players here who like to be "hunters" would have to be extra alert to spot criminal activity or pirating. The same would apply for those who like to act as mercs. Clans would jsut do what they do but again they shouldnt wear tags (afterall,their rp should be clear to those who bother enough to show an interest).
Remember real criminals dont have big tags on them which give away their intentions-lol. People have to figure it out for themselves and that is the way I would like it to be here as well.
This idea is a chance for something new to be tried - Navy/police clans could set up a criminal post fo those who have been known to try a bit of pirating etc tec.
The only extra point I would like to add though, is that for this to work. The Level limit for killing somebody should be raised to 30 or 40 and to help pirates out it would be better if ALL ships,npc and player,could be lootable. ie tractor in cargo.
Hope this idea reads well and is understandable to everybody, I tried my best to make it so.
Right, lets get some feedback on this please, the more people who answer this, shows me how many guys actually give a damm about this place.
Cheers Savage. - Hope you havent nodded off.lol.
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Re: Idea for rp and tags- plz read.
Are you suggesting we scrap clans or just the [X] - [R] - [M] - [T] - [H] Tags?
Sorry didnt quite understand that bit, but I await the discussion before casting my vote.
Sorry didnt quite understand that bit, but I await the discussion before casting my vote.
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- Captain

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Re: Idea for rp and tags- plz read.
Just the tags m8t. 
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Re: Idea for rp and tags- plz read.
To be honest, I think that's an excellent idea. Just like you said, it would make for a much more intense gameplay.
A bold idea, but an excellent one!
Funny: I have been thinking lately: Maybe we did create some of the current rp-related problems with all these tags. In fact, we might have only made it unnecessary complicated and all a bit too obvious.
I really have nothing to add. It's just a great idea!
A bold idea, but an excellent one!
Funny: I have been thinking lately: Maybe we did create some of the current rp-related problems with all these tags. In fact, we might have only made it unnecessary complicated and all a bit too obvious.
I really have nothing to add. It's just a great idea!
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- Lt. Colonel
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Re: Idea for rp and tags- plz read.
I think getting rid of the tags would be a bad idea, those tags define how the player will act. I know that is one of the reasons for your suggestions but it could be possible everything could descend into chaos.
As an example, wasn't someone banned for playing the Rogue RP without the tag?
As an example, wasn't someone banned for playing the Rogue RP without the tag?
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Re: Idea for rp and tags- plz read.
It would make it alot more dangerous, but like Zeus says the chaos would be enorm. It might work, but if it doesnt it will surely plum this server with confusion.
What i would surggest is that we keep the number of tags low. Like just [X] [R] [N] and thats inough.
But this idea might just start an interessting discussion on a new play style.
Less restriction and more combat. I like that.
<):)
Scream on.
What i would surggest is that we keep the number of tags low. Like just [X] [R] [N] and thats inough.
But this idea might just start an interessting discussion on a new play style.
Less restriction and more combat. I like that.
Scream on.
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Re: Idea for rp and tags- plz read.
I agree all of you.
In one hand we have a lot of players that are wearing tags but they dont follow any RP. Rogues grouped, pirates trading etc...
in the other some clans and freelancers can avoid or attack those players that are wearing tags.
So wearing tag is close to have not sense in VOID, but not wearing tag could be a chaos.
As some of you said many times, RP is not in the tag is in the player, tag are there to show others your status.
In one hand we have a lot of players that are wearing tags but they dont follow any RP. Rogues grouped, pirates trading etc...
in the other some clans and freelancers can avoid or attack those players that are wearing tags.
So wearing tag is close to have not sense in VOID, but not wearing tag could be a chaos.
As some of you said many times, RP is not in the tag is in the player, tag are there to show others your status.
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Re: Idea for rp and tags- plz read.
I agree with this,
What if people got faction reps from ingame such as Liberty Rogues if they want to roleplay because they should show up to people red when they come into range so its kinda like npc? It would kinda tie in with the whole universe we play in.
What if people got faction reps from ingame such as Liberty Rogues if they want to roleplay because they should show up to people red when they come into range so its kinda like npc? It would kinda tie in with the whole universe we play in.
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Re: Idea for rp and tags- plz read.
I have to say, I like the sound of it- if done properly it can incline players to take role-play into their own hands for the sake of preserving their own skins.
If someone wants to know who's suddenly going to jump on them without warning, they'll have to keep up with the role-play that others are following- get information from the Navy, perhaps, who might well start keeping watch on people who've shown homicidal intentions, and make sure anyone who tries acting like a rogue one minute and claiming to be a naval pilot the next gets labelled as an untrustworthily blaggard; and the same vise versa, with the 'underground' factions being on the lookout for any naval forces going incognito in their midst. (As said, raising the level limit to around 40 will give new players more of a chance to get to grips with the situation before trotting off to get unexpectedly slaughtered)
Of course, it could easily go the other way, with virtually nobody bothering to take notice of anyone else besides smashing a load of plasma through their ship, otherwise known as complete and utter bloody chaos, but I don't see any reason why it isn't worth a try.
Also, what Blazin mentioned could be helpful- faction tags displaying which role-play you follow, which only display in front of a person's name on top of that targeting box thing. Currently, I think obtaining one still requires Admin intervention, but once players can obtain them themselves, as I believe was the case for a short while following the launch of the latest mod, it'd be a good way of earning the trust of potential comrades and/or undertaking the aforesaid incognito operations without having to create a new character for the job.
In short, good stuff. Hope the idea gets put into operation.
If someone wants to know who's suddenly going to jump on them without warning, they'll have to keep up with the role-play that others are following- get information from the Navy, perhaps, who might well start keeping watch on people who've shown homicidal intentions, and make sure anyone who tries acting like a rogue one minute and claiming to be a naval pilot the next gets labelled as an untrustworthily blaggard; and the same vise versa, with the 'underground' factions being on the lookout for any naval forces going incognito in their midst. (As said, raising the level limit to around 40 will give new players more of a chance to get to grips with the situation before trotting off to get unexpectedly slaughtered)
Of course, it could easily go the other way, with virtually nobody bothering to take notice of anyone else besides smashing a load of plasma through their ship, otherwise known as complete and utter bloody chaos, but I don't see any reason why it isn't worth a try.
Also, what Blazin mentioned could be helpful- faction tags displaying which role-play you follow, which only display in front of a person's name on top of that targeting box thing. Currently, I think obtaining one still requires Admin intervention, but once players can obtain them themselves, as I believe was the case for a short while following the launch of the latest mod, it'd be a good way of earning the trust of potential comrades and/or undertaking the aforesaid incognito operations without having to create a new character for the job.
In short, good stuff. Hope the idea gets put into operation.
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Re: Idea for rp and tags- plz read.
I also think Blazin's idea is a pretty good one, maybe to bring that even further clan reps could be created - but that's another thing altogether.
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Re: Idea for rp and tags- plz read.
a very good idea to show your aggresive to some kind of people =
not [X] [T] [R] taggs but like taggs you see when you select a player ingame.like myself. i got nomad tagg. if i pirate just try to get '''pirates'' in front of their name and rogues: liberty rogues. thats my point of view
not [X] [T] [R] taggs but like taggs you see when you select a player ingame.like myself. i got nomad tagg. if i pirate just try to get '''pirates'' in front of their name and rogues: liberty rogues. thats my point of view
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Re: Idea for rp and tags- plz read.
I suppose it would be a pretty cool idea... Tags do kinda ruin it a bit sometimes. An example of this is if I'm in Babylonia and I want to go to Alex but there are 5 or 6 [R] or [X] characters around... I flag it. :P
Proposal:
You know how if you are a really good boy/girl you get to be a part of "The Order"... Well it shows up as you being a part of the Order when somebody highlights you in space... Can you could earn your way to being a part of the "Pirates" or "Rogues"? That way you could only find out a characters true intentions when they are within vision. Then you would either give a friendly wave or get your weps out!
Good idea buddy, brave of you to speak up too!
Proposal:
You know how if you are a really good boy/girl you get to be a part of "The Order"... Well it shows up as you being a part of the Order when somebody highlights you in space... Can you could earn your way to being a part of the "Pirates" or "Rogues"? That way you could only find out a characters true intentions when they are within vision. Then you would either give a friendly wave or get your weps out!
Good idea buddy, brave of you to speak up too!
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Re: Idea for rp and tags- plz read.
[quote="Blazin_uk";p="173663"]I agree with this,
What if people got faction reps from ingame such as Liberty Rogues if they want to roleplay because they should show up to people red when they come into range so its kinda like npc? It would kinda tie in with the whole universe we play in.[/quote]
i agree with blazin 100% and already working on missions to affiliate my chars.
What if people got faction reps from ingame such as Liberty Rogues if they want to roleplay because they should show up to people red when they come into range so its kinda like npc? It would kinda tie in with the whole universe we play in.[/quote]
i agree with blazin 100% and already working on missions to affiliate my chars.
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Re: Idea for rp and tags- plz read.
This idea is like a knife with 2 blades..Thigs might get better or worst.
To be honest,i`m also trying to affiliate one of my chars.
Hoewer,removing clan tags....I dont think its a good idea.
A clan is a bound,1 for all,all for 1.And this must be visible to evryone!
To be honest,i`m also trying to affiliate one of my chars.
Hoewer,removing clan tags....I dont think its a good idea.
A clan is a bound,1 for all,all for 1.And this must be visible to evryone!
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