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Thoughts on Smuggling

Posted: Mon Jul 14, 2008 7:50 pm
by Warcow
I've been thinking about this one for awhile...mostly as a potential RP for a clan...

Ultimately, the Pirate RP is just flying around and taxing, with the occasional scrap with the Navy...so where does that leave the other illegal stuff the NPC pirates do...like smuggling?

In the Void mod, we've got all kinds of crazy new contraband, plus the old stuff we all know and love: Cardimine and Artifacts.  It would be really cool to see contraband-laden traders making runs, escorted by Pirate ships.  I know one of the =|S[T]U|= events was something along these lines...but I'm thinking more of a constant thing, and on a smaller scale.

For this to work though...a lot of stuff has to happen.  Ideally, the Navy has to start making an active effort to stop smuggling, and Traders/Pirates would have to organize trade runs.

Maybe a Smuggler tag would be in order, but on the other hand...the whole point of smuggling is that people aren't supposed to know that you're doing it.

The Navy could even make a list of traders who have been caught or are suspected of running contraband, and scan them once in awhile to make sure they're carrying legit cargo.  Maybe even make them KOS if they're caught enough times.  This would definitely make things more interesting, because then smugglers would have no choice but to bring their Pirate buddies along with them, lest justice come their way.

RP could definitely stand to be a bit more interesting, as opposed to what we have now, which, ultimately, is a big game of cops and robbers.

Sorry if this post seems to go all over the place, I just kinda vomited my thoughts onto the page.   :D

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 7:59 pm
by Zebulon
:D Works for me.  Did you ever read the AoF remit?  Smuggling was supposed to be one of their activities and some were very good at it - Drugs Guns and stuff - now you also have a bunch of new "contrabands" that you can transfer and I have a trader who does a bit of it - taking some grief off the navy and the police of course -  As simply a smuggling clan I guess your remit is to outrun anyone chasing you, not to engage in combat and to save the cargo at all costs...!  Combat would be a last resort.

Good thoughts mate - work on it!  <):)

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 8:03 pm
by [BLK_LGN][X]Zeus
This is an RP idea I am planning on bringing it into something fun for the Black Legion and anyone else who wants to get involved. Don't worry, there will be an RP background, I will do some planning, consult the rest of the clan I am a member of, and then reveal the plans on the BL forum section here.  <):)

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 8:22 pm
by Maverick
I say we organize this. It's a great idea, and I am always for anything that can make RP more interesting.
As far as I am concerned, Warcow and Zeus can organize it, as it was their idea. If you need any help putting it together though, I am at your disposal. But I have only some time during the evenings, so I will need a couple of days to work it out. Planning a few days ahead might be wise.

Great work, we can do more of these!
:D

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 8:55 pm
by Warcow
What I was thinking of wouldn't be an event so much as an ongoing thorn in the Navy's side, assuming they care enough to do something about it...  :D

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 9:15 pm
by Maverick
Yeah I got that, maybe we can arrange something for next weekend, like a smuggling run or something. Not in an event form, but just for the pirates who are willing to join in.

On a side note: If I were to make a trade ship to do smuggling, do you think it has to be X or T tagged?

Re: Thoughts on Smuggling

Posted: Mon Jul 14, 2008 10:02 pm
by Warcow
I'm thinking T tagged...but with X tagged escorts.

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 12:59 am
by Ryus
I  really think you should not be tagged differently, why would you call attention to yourself? Navy characters should bother to scan you and see what you are carrying and then tell you to drop that hot cargo bay or they are taking you in.

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 1:49 am
by Mad_Mikey
The AoF X Wing does smuggling, see it all outlined in black and white Here

i also think a seperate tag would ruin the point, as it has been said before, why draw attention to yourself?

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 6:47 am
by Maverick
Yep, makes sense guys. T tag it is.

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 8:09 am
by Strail
I like the idea of a "suspected" smuggler list being circulated for RP purposes - system, locale, suspected of smuggling X from base Y to base Z. Highlighted for RP only encounters.

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 9:00 am
by The-Ghost
an NPC force made on stoping smuggling?

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 9:50 am
by tetra
Heh, like the idea! So, if i see a smuggler, i say him drop the stuff and if he doesnt i shoot, am i right? But who is the navy to hold such lists? Is it available in the game's engine?

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 11:36 am
by Rayenden
Wow I like the Idea , New business contracts for AoF , X wing :D . count us in the ring .

Re: Thoughts on Smuggling

Posted: Tue Jul 15, 2008 12:02 pm
by geromix
As people before have pointed quite clearly AoF X Wing and its other traders do smuggling.

AoF's X Wing is being revived and recruitment is on especially for new pirates.
We are attempting to bring back piracy big time along with smuggling.

Its something thats being done but on a very small scale,maybe one can do it on a larger scale and make it bigger and popular. :D