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Dynamic Economy

Posted: Sun Nov 16, 2008 11:11 pm
by Asmodeus
Your thoughts please on this as i am getting a lott of confusion and complaints about it.

Re: Dynamic Economy

Posted: Sun Nov 16, 2008 11:25 pm
by edam
its ok but i still dont see why 2115 came to be as aint broke dont fix my view

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 12:54 am
by Comfort
I'm not really too bothered about it, but it is meant to pose a challenge to Traders. It's meant to make them work a little extra for their money, and it also keeps the Pirates on their toes ;)

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 4:17 am
by mightybean
I really like it! Just adds another dimension to the game that wasn't there before.

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 6:19 am
by [IFU]Warchief
I love it. The dynamic market adds a entire new diminsion to trading. Although I did move around to different trade routes they were pretty static. This makes every new base and new system I enter a potential gold mine of trade. I have found several routes all over the map. The changing prices and bases kee[ps me moving and awake. Hooyah You have to keep your eyes open for a really special route.I especially like the ones in the 3d systems every time I think I have THE BEST route a few planets later I find one a little better I have some I can make 1 mil with using a vhf. Anybody not liking this has got to be nuts or lazy.  The pirates and rogues should be having a field day popping guys for the great cargos. Don't even get me started on the great wrecks in some of the 3d systems. I am simply amazed at the challenge  finding them presents.  I would give 10 karma to the guys that thought up this stuff and put it in the mod. Superb ideas and work guys keep them coming. I intend to post a glowing report of this excellent mod on Lancers Reactor with admins approval.
HAPPY DAYYSS ARE HERE AGAIN CHIEF IS STOKED AND CHEERING AGAIN.

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 6:32 am
by [IFU]Warchief
I know spoilers are scum and I'm not going to be one. But has anyone found a trade route that brings in more than 5.6  million per run and only take 10 min? Heck iit is only 1 jump. How about a 2 mil run moving from planet to base takes about 90 sec. But guys you can only get 6 or 8 runs before the price drops to low to make the risk worth it. Those are not even the best routes you make more on others just takes longer. Now if you are real smart you can hook them  together in a series and move thru the whole region making 25 mil before you get back to 1st stop. While your doing that you have to deal with NPC,an odd pirate or so,mine fields,radiation belts etc. By the way guys I'm not giving out routes to people so don't ask. Also the ones that thought to tryand follow me found out it can be very dangerous.Not for you experiencd players I know LOL It just seems to me sometimes the Nomads just don't want me making any money.

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 6:47 am
by mightybean
I'll tell you now, the chances of you getting a public spoiler on forums is pretty slim.  NO SPOILERS! Unwritten rule.  ;)

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 7:47 am
by Burn
I find this new feature absolutely brilliant! In just one hour of exploring i found myself a lot of new trade runs not knowing from wich to choose from.
All what a player has to do is explore and check commodity prices  (it's as simple as that) being lazy won't get you far in the current financial situation.

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 9:27 am
by geromix
Yes i agree with all the explorers here.

The dynamic economy is what traders have always wanted.It is about time traders got something as well.
For many trading means just making money as quickly as possible.
While having profitable routes are good but the element of surprise and reality is what that was missing in trading in FL.

This makes it more real and far more interesting! :)

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 9:37 am
by Babieca
Dinamic Economy is really an excellent idea. Traders RP players would love it, it is a new concept (others servers say that they have it, but they dont realy have a Dinamic economy, they have differents trade routes each time the server restart), and make the systems more actives.

If the sever give a good option to those players that dont like trading I think it can add ore fun.

Traders would have an excellent tool, and "non traders" could make money easier and expend their time fighting.

So I dont vote because Ithink is good but.........

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 9:49 am
by Asmodeus
Read my own post this morning just to put things right the complaints i am getting are not that Peeps don't like it its just that some don't understand it, and trying to explain it to someone who's first language is not English is a bit of a struggle.

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 10:33 am
by edam
supply and demand is all that needs to be said i think

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 10:34 am
by mightybean
just not in a gay way.  :x

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 10:42 am
by edam
lol defo not in a gay way though i do think that my hotness will always be in demand, theres a never ending free economic produce xxx add that 1 in

Re: Dynamic Economy

Posted: Mon Nov 17, 2008 1:00 pm
by Nephalim
Dynamic economy is an exellent idear in my view, it brings a bit of realism to the game.
Neph.