Page 1 of 6

Nomad Lasers, Balanced or not?

Posted: Sun Mar 22, 2009 10:25 pm
by anoyingnomad
Ok. Im hearing from a few people these guns arnt balanced.


Now, lets see the points why i think they are balanced:

Nomad lasers do around 2100 dammage each shot. They fire 1 shot each second. That makes 2100 hull dammage each shot.

Now lets take anhilliators for example, they do 500 dammage each shot and fire 5.88 shots in a second. 5 times 500 = 2500

So anhilliators do  more dammage in the same amount of times.

Got a poll made up, please vote and tell your opinion here  :D
Please keep this a nice and mature discussion, dont just say no or yes. Also add why you think its no/yes.

Re: Nomad Lasers, Balanced or not?

Posted: Sun Mar 22, 2009 11:08 pm
by [BLK_LGN][X]Zeus
Nomad laser 3's are class 9, therefore have a lower damage/sec potential than many other popular guns i.e. class 10's.

However, in my opinion the Freelancer combat system wasn't designed for 1.00 refire guns to be used. Why do I think this?

Because the aim of combat in Freelancer is to keep your opponent in your sights for as long as you can while balancing evasive maneuvers to maintain the best possible damage/sec ratio while trying not to get hit. 1.00 refires just eliminate that, because you can offload all of your damage output in one shot, then bugger off and go completely evasive until you're ready to take another shot. During this time you can take your sights off your enemy, whereas if you were brawling this would be a massive waste of damage potential as you're not firing at the enemy.

To put what I think shortly, they "go against the grain" in a way that makes them unbalanced.

So yes, even though they're class 9 I think they're unbalancing, but I don't knock anyone for using them because the majority of the server does, myself included at times.

This is just what I think.

Re: Nomad Lasers, Balanced or not?

Posted: Sun Mar 22, 2009 11:32 pm
by DarkPand0r
I agree with Zeus, i will not knock someone for using them, however. I do feel they aren't within the spirit of the game.

I've taken this point of view:
I use 2 cannonballs = 8000 damage (slightly more but can't remember specifics)
6 Nomad lasers = 12600 damage

I get called a spammer for my setup, because i fire ONE shot per pass. Whereas a nomad laser can be fired up to 3 times per average pass, More if they are fighting the right way.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 12:10 am
by Kosmiker
What can I say? I am and always have been a brawler.

Oh, and I subscribe most of what Zeus just wrote.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 12:32 am
by Symbol
In short; No, they aren't.

Sniping is hard to learn but easy to master, it seems hard at first but once you get the hang of picking your shots you'll find you do much better with 1.00 than anything higher. Brawling is easy to learn, but very hard to master. With 1.00 refire you can devote 90% of your efforts into dodging and turning, taking only breif moments to pick a shot and fire; with 2.00+ refire you have to be aiming and firing the entire time you're dodging and turning, which makes it alot harder to successfully brawl than it is to snipe. Not to mention the fact that Nomad Lasers travel 1200 m/s which does nothing but improve your odds to hit. It's also extremely difficult to track Sniper weapons, when a good brawler shoots at you its alot easier to dodge simply because you can see the stream of shots flying towards you and you can compensate with a change in direction; with sniper weapons you dont have that luxury and if the enemy can make one single good shot you will be down half your hull. Now on the technical side of the weapons. The primary argument for them being fair is that they do less DPS (Damage Per Second) than brawlers, this is true however it's an incomplete concept. In order for someone to do 2500 damage in one second with Anni's you have to hit your enemy 6 times in a row. When's the last time you hit a decent pilot six shots in a row? Probably never happened. This makes it VERY hard to drop shields since in-between hits the shield regenerates a little, so in a real fight it will take a 6 nomad setup one single hit to drop a WA1's shield while it could realistically take 10-15 shots from a 6 anni setup to drop the same shield. So no, they aren't balanced. They were a bad idea that people have taken too far.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 1:27 am
by DarkPand0r
You do realise it'll never change?

Most of the vets here use Lasers and will leave if they get changed.

Just a thought....

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 2:04 am
by Koumori
[quote="[BLK_LGN][X]Zeus";p="202751"]Nomad laser 3's are class 9, therefore have a lower damage/sec potential than many other popular guns i.e. class 10's.[/quote]

Bear in mind that all Class 9 really means is that it can be used in more hardpoints, (among the codenamed weapons in particular there are class 10s that are less powerful than many lower class weapons) so really that's just yet another advantage for the laser 3s.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 4:20 am
by Symbol
[quote="DarkPand0r";p="202765"]You do realise it'll never change?

Most of the vets here use Lasers and will leave if they get changed.

Just a thought....[/quote]

That's the kind of backwards thinking that stops problems from being solved everywhere, real world included.

Besides, i'm not suggesting they be changed i'm simply stating that they're an imbalance in the system and if you kill a brawling Conq in your sniper Viper don't get too excited, you just killed a knife fighter with a katana... it wasn't exactly fair.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 5:36 am
by Retribution
No they arnt

Its all about time on target.

Sniper kill 2 shots = 2 seconds.

Add to that there put on paper laggy planes, where a brawler tends to have to use a fat heavy ship due to power problems.
For example I think Eagle + nomad sniper is the ubernub ship/setup of this mod. Unbalanced ship/mod wise and unblanced guns
The fastest turning ship with the 1200 m/s fastest guns. Its like having a crow with 6 top level gun slots and a c10 shield.

I think thats why eagle pilots tend to find themselves ganked, kinda like a small exploit in a game really.
I mean all you have to do is watch someone that gets killed a few times, switch to thier wa or eagle sniper - why? cause they know its unbalanced and they have more chance of winning.

Peeps use em and im not really that bothered to much by em, If we see one fighting us all of us pile on it, and even the odds. Its alot more difficult I suppose, and or own fault in a way, that most of us dont use missiles, thats why it makes them such a menace, we all know what happens to paper plane snipers when missiles hit em :).

I think it takes more skill and is alot more fun to brawl, but thats just one mans opinion

I did try sniping for a few weeks and like it says above once you get used to it its rediclously easy, but more importantly I found my self thinking.......

This isnt fun.


[quote="Symbol";p="202768"].
if you kill a brawling Conq in your sniper Viper don't get too excited, you just killed a knife fighter with a katana... it wasn't exactly fair.[/quote]

This.

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 6:41 am
by Gr8-Lizard
-Everybody is right, in his way, cause in fact, we talk about personall opinions, not really about guns.Why? Cause those who like brawlers,considere  its harder 2 use them,  some like fighting with nuts against nuke bombs , and 2 be a sniper is something like "Pufff-Pufff" & gf.No skill , no focus,no manouvering, nothing needed, only fast ship and lasers.
-Snipers considere-when they considere something, cause mostley they shoot not talk-sniping need atention, manouvering, cause U have only one shot per sec, & if U have 2 left hand,and U miss a shot, enemy shield will regen. ,and they must learn 2 avoid brawler shots,cause in many ocasions theyr shield have half capacity compared the brawler ship shield.
-I use in the same way brawlers and lasers on any of my chars, no mater what ship i have. I used lasers on Anubis, or brawlers on Wa1, Deymos or Eagle, even on Discoverer,Dont wanna lie and saying with the same result, but it works.
- So, i realised its true what SHONEN said, not the ship or guns R important, Pilot is the wrong piece.I dont use rokets and torps, but it was a gr8 pleasure 2 xplode a 2-3 rkts user with brawler guns, but i had the pleasure 2 be "erased "with my shiny Sniper setting by a skilled brawler.No further, I remember how many times Zeus or Shonen was ROFL on me when they "fixed my sniper soul"with brawler Anubis or Conq.
-I really dont care what ship or guns have my oponent in battle, and honestly, i think nobody cares about it,but today we dont talk about rocket spammer, and we start talk about "unforgiven"snipers.
Better idea? Personal opinion,
-Play FL & Shoot dont Talk, cause life is gone, and U will be old , with restricted access on Void 2 avoid health problems :D  ;)

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 6:49 am
by mightybean
I had been a ever since I came here until about 4-5 days ago. I switched to a brawler set-up, and I find it SO much fun. All about personal preference really. But I think I have always been a brawler at heart :)

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 7:40 am
by NoMaadd
Thats something that i need to post here also after a long brake.
As i see if some1 dont know there are like two sides have posted same points here:
Zeus and Shonen are more snipers while Symbol and Retribution are more brawlers.
what can i say its just snipers are really too much powerfull and ofcourse takes away the fun of the game...
Where ever  u check some1 setup in-game u'll notice that like 80% of the ppl here uses lasers and this is imbalance the game already...
lolzor Eagle ship ahh u said u fixed it but hey i bought it again to check and whoa it turns like crow omg well done and give him that anubis plating so all will use it GL HF ?
i guess no need to say that annies DPS are higher but hell as symbol already said i never met a man who did all the shots on target like 5-6 shots in a row lol atleast the opponent is standing still. And Lasers heh really its hard to learn use them but in such a laggy server its best choice u can wait for simple second and hit oonce, shld goes down, next turn hit twice, hull go down and so on.
Bring back old days without shity lasers when brawlers fire lighten up the sky with rainbow colors lol

P.S. Fix Lagging server for gods sake

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 8:04 am
by -Wolfie-
blah, dont bring such into the thread nomadd plz, fixing the lag is harder than it looks, maybe strail should make u sit with the codes and see how ur gonna fix it ;)


on topic: they're unbalanced just for the point shonen, zeus, symbol and retribution made

Re: Nomad Lasers, Balanced or not?

Posted: Mon Mar 23, 2009 9:07 am
by HellKrusher
Dont forget that there are unballanced brawler weapons too...
Nomad nirvana refire 4.0:  before V6 mod - Hull dmg: about 800
                                                                     Shield dmg:  about 50 !!!!

                                          after V6 mod   - Hull dmg : about 800
                                                                     shield dmg: about 800 !!!!!!!!!!!!!

Quakes are same and theyre lvl8 => same problem with mounting on lower lvl hardpoints as lasers

well i think this is unballance cos its like wearing 8 debilitators + 8 most powerfull hull guns

i dont say that nomad lasers arent unballanced just wanted to mention this...