Calling all Developers
Posted: Thu Apr 16, 2009 3:42 pm
Ok - There are some major changes being discussed at the moment behind the scenes. We have already got a list of writers that are on standby to assist with background stories for Factions / Planets / Systems and such and we would like to get a concise idea of the level of expertise that is available to the VOID to assist in future developments and also to assist in the balancing and alteration of the VOID mod in its self.
To this effect I would call upon all developers to please post the following:
1. The category you see yourself in: ie Ship designer / Skin worker / Planet Designer / Mod Developer
2. The tools that you use and your length of experience with them
3. Any previous projects that you have worked on (please post links to works - PLEASE dont post actual images as this takes up too much space)
4. Amount of time you would be prepared to commit to any projects - remember this will reduce your "play time" on VOID
We need to know that those involved in any projects are going to remain loyal to the ideas put forward by those controling the purse strings for the VOID. This is an OLD game for certain - but it is one of the few very successful Space Combat simulators out there that is free and available to a wide number of users worldwide. Your potential contributions are appreciated and we would be happy if you would let us know to what level you are prepared to commit to what could be a major evolution for the VOID. It is limited in its capacity but we continue to play here - there is something great about it - and I cant quite put my finger on it.
Please keep the responses as short and simple as possible - most of us here are not very "technical" so dont melt our small brains with details. Thanks for your anticipated response.
Zeb.
To this effect I would call upon all developers to please post the following:
1. The category you see yourself in: ie Ship designer / Skin worker / Planet Designer / Mod Developer
2. The tools that you use and your length of experience with them
3. Any previous projects that you have worked on (please post links to works - PLEASE dont post actual images as this takes up too much space)
4. Amount of time you would be prepared to commit to any projects - remember this will reduce your "play time" on VOID
We need to know that those involved in any projects are going to remain loyal to the ideas put forward by those controling the purse strings for the VOID. This is an OLD game for certain - but it is one of the few very successful Space Combat simulators out there that is free and available to a wide number of users worldwide. Your potential contributions are appreciated and we would be happy if you would let us know to what level you are prepared to commit to what could be a major evolution for the VOID. It is limited in its capacity but we continue to play here - there is something great about it - and I cant quite put my finger on it.
Please keep the responses as short and simple as possible - most of us here are not very "technical" so dont melt our small brains with details. Thanks for your anticipated response.
Zeb.