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Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 5:18 pm
by cmdrsaman
Virus render Nomad lasers unusable
Over the course of yesterday, spaceship captains all across Sirius who were in possession of the so-called Nomad Lasers found that their weapons had stopped functioning. Though a few cases of the guns having exploded have been reported, most people reported that the lasers “simply turned into a pile of yucky goo”, to quote an anonymous space dock technician aboard Planet Pittsburgh. The so-called Nomad energy weapons have also been affected, but those semi-organic guns didn’t see as wide use as the lasers did. Scientists within several factions began working on the problem frantically, but it was the Europa Navy who first announced their findings: the malfunction (or outright meltdown) of these Nomad weapons were due to a virus infection. According to them, the virus was specifically engineered to kill off those organic guns that could be mounted on human ships, and was harmless to anything else.
Nevertheless, the ease of which the infection spread with has raised several alarms in national security, and spaceport personnel have been instructed to start strict biological screening.
Meanwhile, a little-known Rheinland weapons manufacturing company called Brandenburger Waffenfabrik has just started selling a new series of guns (and turrets) on the open market that are said to be a good replacement for pilots accustomed to the stopping power of the Nomad lasers. The so-called Totmacher series have by now achieved the same damage output and efficiency as the now-defunct "sniper” weapons, with the only difference being that they weigh more, and so, some of the lighter
fighters can’t mount the bigger ones of the series.
In an interesting turn of events, only an hour after news of the infection broke, Duval Enterprises made a large investment in the BrW company, and licensed the guns for re-sale as well. It is a closely-kept secret how these guns are made, but it most probably involves diamonds in some way, as the weapons factory has announced that due to the high increase in demand for their guns, they will be purchasing Bling items from Rheinland citizens who wish to get rid of theirs. While the price at
which they buy the jewelry is less than half its original price (before the diamonds market crashed), people still rush to sell theirs, as by now, Bling has gone from symbolising prosperity and wealth to emboding the very causes that rushed Rheinland’s economy farther down the slope it’s already been sliding down. With the recent release of the new, upgraded versions of the Firekiss and Hornviper guns, the weapons market in Rheinland seems to be set for a boom. (Pun intended.)
Whether that will be enough to bring the economy back from depression is a question that remains open.
[/RP] Now you know why your Nomad lasers are going to vanish in the next update, and where to look for a new replacement weapon :) (Unless you're a Nomad, that is.)
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 7:17 pm
by Shiverblade
*From Nomads RP story 3: Working our way in*
**Translated**
(While in the Nomad Mining Outpost)
Dac'Orash: What did you found?
A Nomad: Sire, look at this! It contains great power!
Nomad BodyGuard: What...What is it?...
Dac'Orash: He..he..he..he...How could i forget?...
RP reaction:
Mwehehehe, seems like it worked! Bwuaaah!!
**Out of RP**
Maybe we can upgrade this weapon:
Price: 2500000 - Europa "Banger Type: 3" Heavy Cannon
This weapon provides a
high damage output at a slow refire rate. The projectiles have a long range but very slow speed. The Banger series does massive hull- but no shield damage.
Refire-Rate: 1,00 = 1,00 Shots per second
Power-Usage: 366,00
Projectile-Speed: 100
Needed Hardpoint: hp_gun_special_10
LifeTime: 5,00 = 500 Range
Hull-Damage: 1.666,00 = 1.666 per second
Energy/Shield-Damage: 1.833,00 = 1.833 per second
Perhaps change the Range of the weapon to 900, projectile speed to 1000? Lets say the weapon designers upgraded them. The power cannot be matched by the Nomad lasers but the energy usage is less, so they can perhaps fire more shots with their energy. And like this they can make nice combos like part banger and part other weapons?
Cheers
PS.
Nomad laser 3 stays usable for Nomads or didnt i read it correctly?
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 10:07 pm
by anoyingnomad
Who's great idea was it to destroy like 40% procent of the players their setup? And i bet its alot more.
i mean, WHY man

?
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 10:22 pm
by Shiverblade
If all people who have lasers as main char are going to cry, then i find it sad...Doesnt take THAT much skill to wait for a lucky shot..(No offense to the lasers users ^^)
And sam allready said there would be a replacement weapon. I allready suggested the Banger, i personaly find it a balanced sniper with the adds i made with them.
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 10:30 pm
by cmdrsaman
Apparently, there was a case of tl;dr here. So, to make it crystal clear: Nomad lasers won't be gone, they'll just be exclusive to Nomad ships, and to compensate, human ships will get their own sniper guns too, which will be almost identical to the lasers. The second part is right about what the replacement guns' names are, and where you'll be able to find them.
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 10:35 pm
by anoyingnomad
[quote="cmdrsaman";p="222047"]Apparently, there was a case of tl;dr here. So, to make it crystal clear: Nomad lasers won't be gone, they'll just be exclusive to Nomad ships, and to compensate, human ships will get their own sniper guns too, which will be almost identical to the lasers. The second part is right about what the replacement guns' names are, and where you'll be able to find them.[/quote]
Then please tell me why the current sniper weapons wern't just switched with the new ones. As millions are lost in the clanbanks :-w
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 10:38 pm
by anoyingnomad
[quote="Shiverblade";p="222045"]If all people who have lasers as main char are going to cry, then i find it sad...Doesnt take THAT much skill to wait for a lucky shot..(No offense to the lasers users ^^)
And sam allready said there would be a replacement weapon. I allready suggested the Banger, i personaly find it a balanced sniper with the adds i made with them.[/quote]
Lmao dude, What school are you in? Grow abit brains before you post. I mean, if they took all your chars and removed all the weps and placed ''new ones somewhere in that void where you probably need some rep for'' you would go like this. All im saying SHUT it.
Draugr, sorry this RP post had to go like this but i hate idiots.
Re: Virus renders Nomad lasers unusable
Posted: Fri Jan 22, 2010 11:15 pm
by LIMAN
[quote="anoyingnomad";p="222049"][quote="Shiverblade";p="222045"]If all people who have lasers as main char are going to cry, then i find it sad...Doesnt take THAT much skill to wait for a lucky shot..(No offense to the lasers users ^^)
And sam allready said there would be a replacement weapon. I allready suggested the Banger, i personaly find it a balanced sniper with the adds i made with them.[/quote]
Lmao dude, What school are you in? Grow abit brains before you post. I mean, if they took all your chars and removed all the weps and placed ''new ones somewhere in that void where you probably need some rep for'' you would go like this. All im saying SHUT it.
Draugr, sorry this RP post had to go like this but i hate idiots.[/quote]
anoyingnomad this kind of languague is not acceptable,do it again and you will face the consequences !
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 2:49 am
by Ryus
First off, great RP post.
Secondly, I'm fine with finding replacements for any character I have that use the lasers, but will the energy weapons be getting a replacement as well? I use them often (probably MORE often than the lasers.) in quite a few different setups and losing them completly will make some of my chracters completly useless.
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 7:52 am
by [X]Thorn[X]
great job on the Virus rp, havent red one like it in a while
[RP] It must ne a great thing that I "Thorn" fly with strikly humanly made weapons thus this "virus in witch the nomads implanted upon their weaponry will not have any effect on my demonic methods :)) [RP]
[EDIT] : take a look around Ryus i've found a great replacement for the blasters/cannons
[EDITEDIT]: to all those who are looking for the replacements, read what he said in the beggining, not that hard to pay a little attention is it?
Thorn
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 12:28 pm
by cmdrsaman
@ Endymion: because if we just renamed the Nomad Lasers (and created new ones for the Nomads), they'd still have to be called nomad_gun01_mark03 inside the code. I think you can see how that can easily lead to mixups in the future.
Besides, a single Nomad Laser 3 costs a grand total of 112,750 credits, so why exactly are you talking about millions lost from clan banks? (Apart from venting some steam, that is.)
@ Ryus: to be honest, I didn't think there'd be a need for replacements, but I've spoken to a few people and they've convinced me that there is. (You should thank Crescendo first for this :P) So, there're gonna be some Punisher Green Editions :P I'd recommend checking the Europa Navy's stores out, as they were the ones farthest into researching the Nomads' organic technology before, y'know, those weapons turned into goo.
Also, the new replacements are going to come in turreted versions as well, so actually, you'll gain more than you'll lose.
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 12:33 pm
by Shiverblade
Awesome...
Please dont make these so OP as the nomad lasers were, and reduce the power of nomad lasers too..cause the heavy burst is so damn high xD But thats my opinion ^^
I hope it works out what your all planning! The greater good of the server is first priority =)
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 1:05 pm
by Jase-Katar
Markus sits in the bar, his head covered, he felt his brothers make their move, he hears the freelancers in the bar, they are all in shock as their prized weapons are now gone. He knows this is the first strike, in the neverending war against humans. The Bartender pours another shot of what they call whiskey, he eyes the dark solider as if trying to recognize him.
"You got a problem bub" Markus barks in the scratchiest voice he could muster
"No...No... you just look"
"Look what" Markus replies, placing his blaster on the counter" I suggest you move on"
"Yes..Yess.. sir" the bartender was sure he recoginzed the man, but his fear of becoming invovled and of death will keep him quiet.
Markus again ponders the thoughts of the full plan, first would be the Nomad weapons, next would be ....
"You got a lot of nerve coming here" a familiar voice scolds from behind, interupting the villians thoughts, a hand now rests on Markus's shoulder, he has felt the grip before. Markus smiles, it was about to begin again.....
Re: Virus renders Nomad lasers unusable
Posted: Sat Jan 23, 2010 2:54 pm
by Ryus
Awesome cmdrsaman, thanks for listening :D :x
Re: Virus renders Nomad lasers unusable
Posted: Sun Jan 24, 2010 3:27 am
by TheLaughingMan
Nice RP yeah
There is only 1 way to solve all of the problems
Nomads can dock nomad bases only and make all other fractions or clans red to them

others can't dock on nomad bases

let no way to fix nomad reputation and make green only for Nomads then...
if you are in nomad space be prepared, NPCs will hunt you, does not matter wich RP you have:)