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Bayonet HF ship in production

Posted: Thu May 06, 2010 3:01 pm
by minustri
Ok, here goes:

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Ship stats are there just for fun, but i was more thinking of wa1 clone with just a tiny bigger powerplant. Model that I was started from was dagger, but this ship have a bit larger wingspan, it is shorter from tip of the nose to the engines. Textures that I used are of sabre, but... i integrated mat file into cmp. Sur is like ship but with less polys.
Things that i didn't tested yet: npc fly it, cd/torp, and i assume more things that i am unaware of, (i rushed to show my 'baby' :), i didn't tested if ship disappear if its center is off screen (need to test it with npcs ASAP)
Ship flies, but i have few question:
shield is mounted, but it is not shown (as blue bar), and not on ship when I hit obstacles, any thoughts?
i made sur file to meet ships shape (used sur from dagger), but i don't know is there any ingame test for sur? does it show itself in left window when selected npc flies it? <-- I assume that sur file does that other than that ship can't fly through obstacles
When I opened sur files of other custom ships it is has looks of surs of few vanilla ships that are resized to meet the shape of new ship, should i do the same?

Cheers

*edit
shield fixed, now works fine

Re: Bayonet HF ship in production

Posted: Thu May 06, 2010 4:58 pm
by Ryus
I for one love the border world series, nice to see something new that looks fresh and fits the series, even it's name!  I like it.

Re: Bayonet HF ship in production

Posted: Thu May 06, 2010 5:05 pm
by Zsoca
Nice I like it :-)  =D> It is not small a bit for a VHF? HF is a better class for it in my opinion.

Re: Bayonet HF ship in production

Posted: Thu May 06, 2010 5:16 pm
by minustri
[quote="Zsoca";p="226247"]Nice I like it :-)  =D> It is not small a bit for a VHF? HF is a better class for it in my opinion.[/quote]

in description it is said that it is HF, and I want to make it a wa1 clone, so it is HF. Stats are just for fun not the ones that will be at the end.

Re: Bayonet HF ship in production

Posted: Thu May 06, 2010 5:36 pm
by Zsoca
[quote="minustri";p="226249"][quote="Zsoca";p="226247"]Nice I like it :-)  =D> It is not small a bit for a VHF? HF is a better class for it in my opinion.[/quote]

in description it is said that it is HF, and I want to make it a wa1 clone, so it is HF. Stats are just for fun not the ones that will be at the end.[/quote]

Ah my bad sorry.

Re: Bayonet HF ship in production

Posted: Thu May 06, 2010 10:03 pm
by die_volker
@MINUSTRI
A freelancer ship - hats off m8. (everybody knows I'm a sucker for low-poly ships with texture similar to vanilla)
Dude - u just made my day

Re: Bayonet HF ship in production

Posted: Fri May 07, 2010 12:20 pm
by cmdrsaman
Dude, I want that ship in the mod. You did post the screenies to that effect, and not just to tease us, didn't you? :D
Sending you some help in PM then :P

Re: Bayonet HF ship in production

Posted: Sat May 08, 2010 5:41 am
by geromix
On a side note-
There should be a Ship Submission forum where people can submit their ships for approval from Dev Team. Some people may chose not to be part of Dev Team but still contribute in some  way. :)

-Geromix

Re: Bayonet HF ship in production

Posted: Thu May 13, 2010 8:15 pm
by minustri
Sabre evolves into Rapier

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Re: Bayonet HF ship in production

Posted: Thu May 13, 2010 9:47 pm
by LIMAN
niceeee

Re: Bayonet HF ship in production

Posted: Fri May 14, 2010 10:02 am
by geromix
Wow that could be a new Outcast ship or some Outcast allied faction ship.

I hope your Bayonet went to the mod. I hope the same for this ship as well.

*Cough* Try apply to the Dev Team, if you haven't applied already. :D

-Geromix

Re: Bayonet HF ship in production

Posted: Fri May 14, 2010 1:31 pm
by cmdrsaman
That it did. We're waiting for the Rapier as well :P

Re: Bayonet HF ship in production

Posted: Fri May 14, 2010 4:29 pm
by Gr8-Lizard
Both ship looks cool, w8-ing them. =P~

Re: Bayonet HF ship in production

Posted: Thu Mar 10, 2011 1:15 pm
by minustri
If there is/will be an update you can use my ships bayonet and rapier that I submitted earlier for 2115 vsomething (can't remember), if you want to use them. I consider those files as Void property, since both ships were accepted in mod (even under different management and leadership).

If files are lost in 2115 - 2112 transition, I can send them again.

Cheers

Re: Bayonet HF ship in production

Posted: Sat Mar 12, 2011 2:05 pm
by TheLaughingMan
well m8 it is good you shown some interest but the whole dev team is dismissed.
I don't think there will be any improvement in the current mod... at least not in the near future.

....and again we should ask for bugfixes first before any add-on