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Clan ships.

Posted: Mon Nov 01, 2010 6:16 pm
by Richi
Players on the Void waited to something like a clan ships years. Now they are here, but are they same?
I don't talking about their design, I mean their stats - speed, turning, power etc.

Re: Clan ships.

Posted: Mon Nov 01, 2010 7:24 pm
by Ryus
What exactly should be different about them?  There is a ship of every flavor in the void at the moment, no matter what you made their stats they would be similar to something else out there I'm sure, so what should be done with them?  I'm pretty sure they were made the same as existing ships so that people wouldn't complain about them being overpowered.

Re: Clan ships.

Posted: Mon Nov 01, 2010 7:34 pm
by x777
[quote="Ryus";p="230629"]What exactly should be different about them?  There is a ship of every flavor in the void at the moment, no matter what you made their stats they would be similar to something else out there I'm sure, so what should be done with them?  I'm pretty sure they were made the same as existing ships so that people wouldn't complain about them being overpowered.[/quote]
I suppose he want that for example n*o clan ship must have 2 trusters and 2 shield e.t.c. Syndicate clan ship must have 3 shields , and 8 torps ...
This dont need to be different , one clan shouldn't have advantages over another .

Re: Clan ships.

Posted: Mon Nov 01, 2010 7:40 pm
by Ryus
I didn't think he was implying that they should be overpowered, just different somehow, but I don't see how they can be any different at this point unless they are either A.  Overpowered or B. Underpowered.  I guess I meant to point out why I thought they are the way they are and ask if he had an idea that wouldn't cause A. or B.

Re: Clan ships.

Posted: Mon Nov 01, 2010 7:44 pm
by x777
maybe ...

Re: Clan ships.

Posted: Mon Nov 01, 2010 8:27 pm
by Asmodeus
Well as i see it Clan ships are basically Pimp my Ride and should have no different stats from any other ship available on the Void.

Re: Clan ships.

Posted: Mon Nov 01, 2010 9:09 pm
by Ryus
[quote="Asmodeus";p="230636"] Pimp my Ride [/quote]
I laughed so loud it scared my dogs  :D

Re: Clan ships.

Posted: Tue Nov 02, 2010 1:22 pm
by cmdrsaman
I'm not exactly sure what you meant by your first post, but it's easy to confirm the heart of the matter: clan ships inherit the exact same stats of already existing ships. Oh yeah, and they were chosen by the clans themselves. A quick tally: the n*o ships have the Viper's stats, the Marauders' Pilum has the Anubis Mk 2's, and the Syndicate's Spectre has the Syntax's. (The other retextured ships have their original's stats of course.)
Well, we could have different stats for them, but 1) balancing between OP and UP isn't a cakewalk, and 2) even if it were balanced, you can bet that there would be people moaning that it's not, simply because it wouldn't be available to them. So, like Asmo said, they are pimped rides.

Re: Clan ships.

Posted: Wed Nov 03, 2010 10:09 am
by Burn
I agree with Richi.

Clan ships should have the exact same stats when it comes to weapons,shields,speed, turning, power etc
The only thing that should differ is the looks of the ships.This to keep it in a spirit of fairness for all clans.
the n*o ships have the Viper's stats, the Marauders' Pilum has the Anubis Mk 2's, and the Syndicate's Spectre has the Syntax's.
This is wrong from my point of view and unequal(unbalanced).

Re: Clan ships.

Posted: Wed Nov 03, 2010 1:58 pm
by Asmodeus
@ Burn How can this be wrong ? All these Ships are Avalble in the Void, the Clan Ships are just Paint Jobs..... :-??

Re: Clan ships.

Posted: Wed Nov 03, 2010 2:05 pm
by cmdrsaman
If clan ships all had the same stats, they'd be unbalanced, because neither their sizes nor their shapes aren't the same. Compare a Salamander to a Pilum, for instance. Also, they don't all have the same mount points. Bear in mind that clans chose their ships for themselves.

I think that about wraps things up, since we've covered all possibilities. Oh, and to others: please don't feed the troll.

Re: Clan ships.

Posted: Wed Nov 03, 2010 3:06 pm
by Zsoca
Well not exactly...The n*o Salamander mk3 and mk4, the Marauders Pilum and the Syndicate fighter are all custom build ships for these clans and are not available only in clan bases for clan members. The AoF and Reavers fighters are the Paint Jobs.

Re: Clan ships.

Posted: Wed Nov 03, 2010 3:47 pm
by anoyingnomad
Well, my spectre got a big fat subwoofer mounted in and a nice amount off speakers. And a radio ofcourse :D

Re: Clan ships.

Posted: Wed Nov 03, 2010 5:21 pm
by Richi
He he. Looks like a more problems with clan ships than without.
If will be every clan ship for all clans with same stats it will be fair for all clans. Therefore better and balanced.
But next question would be - what stats it will be, coz no one player - pilot is using same ship, same weps, same aim.
So logical consequence will be: we need minimally three clan ships, for example with an Anubis, a Syntax and a WA1 stats.
Enough and to spare? Hm, may be not, coz sizes and shapes aren't same and a fight can not be balanced.
And yes, others freelancers without possibility to fly this ships, it is another insoluble problem.
Well, the best resolution is - is the best resolution anywise?

Re: Clan ships.

Posted: Wed Nov 03, 2010 5:47 pm
by Hash
You can allways ask a clan leader and request to fly their ship. It could be posted in their forums that player "x" has permission to fly it.
You can go and simply buy it. Then just be aware so you don't get caught by any member. In that case you can fight for it. Or if they refuse and don't allow you to have one of their ships, then sell it.
...why is that hard? :-??