Page 1 of 1
What do YOU want to see?
Posted: Mon Feb 06, 2012 11:44 pm
by anoyingnomad
So guys, what do you want to see in the upcoming mod? Or what do you not?
What i want to see? More systems like Zeta Leonis or Scorpii. Maybe even add something to get over there.
Dangerous, more profitable trade routes. Alex is fine. But what if you can make a bit more money for a higher risk? Will you take it?
Wrecks, with weapons that are pretty good which you cant buy on a planet.
More of those delicious info cards on planets with stories on them.
More admins or VOID's ingame. Last time i saw an ADMIN tag was years ago. And the only VOID i see on the occasion is Asmo. (Thanks for that mate, for still being around

)
Any suggestions?
Oh and strail, can you give us a tiny teaser of some sort what you're gonna add to the new mod? It keeps people interested. And you can always PM me if you need help with something.
Posted: Tue Feb 07, 2012 10:53 am
by BelzeBoss
Nice question nomad but it's too early for that questions.
If you ask me, i wouldn't change anything on mod... It's good how it is now because it's all good balanced.
(only what would be good change for me is to bring clan bases and try put clan ship, what would be rly cool)(and for that the clans are needed)
More admins or VOID's ingame. Last time i saw an ADMIN tag was years ago.
one staff need to be around as much as he can.
But let's show your frinds and old mates the void. Because that is the only way for now to bring people here.
Cya around
Posted: Tue Feb 07, 2012 11:27 am
by BelzeBoss
Oh yeah, and engine color... luv that stuff
Posted: Tue Feb 07, 2012 11:44 am
by Richi
A few things were already there. New systems, even in 3D, lots of new ships, even caps ships.
Yes, lots and lots of unnecessary and terrible ideas.
"More" is not always "better" and "complexity" is not always "fun".
However the last mod was perfectly balanced in the performance of ships and weapons.
It might be better to think about what not to repeat than on what to do new.
But surely all of us would like in the new mod found something really "interesting."

Posted: Tue Feb 07, 2012 12:25 pm
by Elessar
The problem with 3D systems was that while a nice idea, they became too vast and difficult to navigate, and also slow, due to the lack of trade lanes.
There are still Admins around,

Takes a bit of spare time to be around now with the busy work life, damn adulthood, hahaha!
Peace!
El
Posted: Tue Feb 07, 2012 12:38 pm
by anoyingnomad
Im sorry to say but the mod is not balanced at all. We think it is because we have been here for so long.
But after speaking laserblader and observing other newcomers, i noticed it is not balanced.
Why?
Here it is. We know what does what, what to trade, where to trade. They dont. As soon as they get into Alex with their daggers they will probably be shot by nomad battleships. They cant make money that easy. Missions are impossible in New York. So i've heard. I might try some out with a new char. And see it for myself. But i believe it as i find NPC's absurdly hard to kill in the higher ranked missions. While the reward is only minor. This is something that needs to be adressed if you want NEW players as well instead of only old/vet ones.
Posted: Tue Feb 07, 2012 12:54 pm
by BelzeBoss
npc reputations should be neutral to all at start. And by your own play with npc will be reflected.
It's easy for new people, they won't be scared of anything at start-
It's good for pvpers
good for explorers
easyer to make a new char
Posted: Tue Feb 07, 2012 1:29 pm
by anoyingnomad
BelzeBoss wrote:npc reputations should be neutral to all at start. And by your own play with npc will be reflected.
It's easy for new people, they won't be scared of anything at start-
It's good for pvpers
good for explorers
easyer to make a new char
That doesnt fix anything. Some newcomers want to play missions. The npcs are to hard for startup missions. That has to be changed.
And as i recall, you ARE neutral to all but nomads and pirates and fugitives on the start. 3 factions you normally dont see as a newcomer. Except for the nomads in alex.
Posted: Tue Feb 07, 2012 3:48 pm
by [BLK_LGN][X]Zeus
Increase hp of CM, CD, Torp.
Being back vanilla starspheres!
I can't make my mind up about lasers. Nerf? Ditch? Keep?
Starting rep is good as it is, having antagonistic factions adds to the excitement of being a new player. Experienced players can achieve a neutral rep with a little work.
Couple easter egg type things. Rebuilt Ithica under control of LSF. Dockable Sprague. Something in that minefield in Frankfurt. Give Rheinland a new BS. I also like the idea of a new system for each house. I reckon things like this just add to the general progression of the mod, and give a bit of lovin to those somewhat neglected vanilla systems.
Posted: Tue Feb 07, 2012 3:52 pm
by Skeleton
[BLK_LGN][X]Zeus wrote:I can't make my mind up about lasers. Nerf? Ditch? Keep?
Nomad Lasers is only thing(ok don't quote this!) that makes us different from all(if I'm right) other(active) servers. Many people are used to them, actually most(again as I think) of our players are used to them.
Now I just saw Elessars artwork and it's very obvious what you can change. I don't know how limited you are when talking about graphics, but adding little fantasy into diversity of system colors could be 1 of the details that would make server more distinctive and better.
Don't fix too much, you might just break everything.

Posted: Tue Feb 07, 2012 10:44 pm
by Burn
When entering a bar i would like to see 'new faces' aka new factions.I know that the freelancer npc package is limited but even by adding new uniforms to npcs in a bar you already have created a new faction.
Of course each new faction should have unique and original systems,stations and ships+equipment.(interesting backstories aswell etc)
Missions from a new Faction against another new Faction woulld also be nice.
Never liked the Dagger as a starting ship.Maybe replace that one with a good equiped Patriot that can handle missions in NY
Get rid of the bank command as it only encourages laziness.
Always saw the Void as a pvp RP server therefor Battleships aren't really needed besides they caused only trouble in the past.
Agree on engine color.
Rewards for special acchievements in game
ex:killing more than 10000 npc getting rewarded with some sorrt of medal on the forum avatar of that user.
Trading up to 1900000000 credits getting a trading medal
1000 pvp kills getting a pvp medal reward
etc etc etc
Posted: Thu Feb 09, 2012 9:47 am
by Vansen
Hope i dont offend anyone with my wish list...
[R] tag back
wont hold my breath on that one though!
Posted: Tue Feb 14, 2012 8:43 pm
by Burn
Vansen wrote:Hope i dont offend anyone with my wish list...
[R] tag back
wont hold my breath on that one though!
lol
Posted: Tue Feb 14, 2012 10:45 pm
by Skeleton
Well I share opinion about [R] tag. It was 1 of our distinctiveness and it was a tag that brought some life in Sparta when players would just try to catch their breath to relax from pvps or missions.
Posted: Tue Mar 27, 2012 6:17 pm
by Vansen
Ping, Loss and Lag kicker
Fighting rabbits is not fun!!