Our clan web site , Alpha version, has been released. We are testing some components at the moment and still have to include some scripts (Void server status and number of players, for example) and clan music motives originally made by UBICA, member of our clan and clan leadership.
Site is unique ...
Search found 256 matches
- Mon Oct 26, 2009 5:13 pm
- Forum: Clan Archive Board
- Topic: 4S SQUAD web site
- Replies: 3
- Views: 6243
- Sat Jun 27, 2009 12:38 pm
- Forum: General RP Discussion
- Topic: The Void - The Clan's Map
- Replies: 21
- Views: 36278
Re: The Void - The Clan's Map
well done,
I like that kind of idea, and, just don't forget that 4S_SQUAD claims Omicron Major too.
I like that kind of idea, and, just don't forget that 4S_SQUAD claims Omicron Major too.
- Tue May 26, 2009 8:17 pm
- Forum: Freelancer General Discussion
- Topic: any musicians here on voidserver?
- Replies: 33
- Views: 16036
Re: any musicians here on voidserver?
I'm pianist and piano teacher, working at the Music school and teaching classical music [someone would say art music]
- Sat May 16, 2009 8:38 pm
- Forum: Freelancer General Discussion
- Topic: SE-101
- Replies: 29
- Views: 16782
Re: SE-101
great model, bravo!!!
=D>
=D>
- Mon Apr 20, 2009 2:42 pm
- Forum: Latest Server News
- Topic: Trade routes in new mod
- Replies: 55
- Views: 37732
Re: Trade routes in new mod
Nice Discussion here!
The point is that is NOT how it should be!
The mod MUST show a bias towards long routes by increasing the Profit/Time ratio in favor of Long Routes the reason being-
>Greater risk-Long routes put u in space for longer period of time making u more vulnerable to npcs,players ...
The point is that is NOT how it should be!
The mod MUST show a bias towards long routes by increasing the Profit/Time ratio in favor of Long Routes the reason being-
>Greater risk-Long routes put u in space for longer period of time making u more vulnerable to npcs,players ...
- Sun Apr 19, 2009 12:53 pm
- Forum: Freelancer General Discussion
- Topic: RB-360 Westerhand
- Replies: 20
- Views: 7970
Re: RB-360 Westerhand
Zsoca,
amazing work, congratulations! =D> =D>
I would like to see it in the game instead Armored Transport cargo ship. Nice to find out so many talented ship designers at our community!
amazing work, congratulations! =D> =D>
I would like to see it in the game instead Armored Transport cargo ship. Nice to find out so many talented ship designers at our community!
- Thu Apr 16, 2009 9:42 pm
- Forum: Latest Server News
- Topic: Trade routes in new mod
- Replies: 55
- Views: 37732
Re: Trade routes in new mod
[quote="[BLK_LGN][X]Zeus";p="206310"]......
There should be cargo traffic.
People shouldfind routes.
But people are being too lazy to go and look for them.
That's what I'm trying to say.[/quote]
[align=justify]Zeus, mate,
I know for the current routes, but as I said you didn't get the point. I ...
There should be cargo traffic.
People shouldfind routes.
But people are being too lazy to go and look for them.
That's what I'm trying to say.[/quote]
[align=justify]Zeus, mate,
I know for the current routes, but as I said you didn't get the point. I ...
- Thu Apr 16, 2009 6:55 pm
- Forum: Latest Server News
- Topic: Trade routes in new mod
- Replies: 55
- Views: 37732
Re: Trade routes in new mod
[quote="[BLK_LGN][X]Zeus";p="206250"]What this is is you asking for your income to be put out for you on a plate.
On our forum there is a bunch of trade routes posted that completely outweigh the Alpha run. You just need to get up and look for them.[/quote]
It seems you didn't understand my post ...
On our forum there is a bunch of trade routes posted that completely outweigh the Alpha run. You just need to get up and look for them.[/quote]
It seems you didn't understand my post ...
- Thu Apr 16, 2009 4:00 pm
- Forum: Latest Server News
- Topic: Trade routes in new mod
- Replies: 55
- Views: 37732
Trade routes in new mod
Cargo traffic has been significantly reduced on the current mod according to our Intelligence reports. Many Republics faced economy stagnation, even worse ...
It will be very useful if we get significant trade routes with significant amount of money profit in comparison with awards from the fight ...
It will be very useful if we get significant trade routes with significant amount of money profit in comparison with awards from the fight ...
- Mon Apr 13, 2009 7:15 pm
- Forum: Latest Server News
- Topic: 3D Artist
- Replies: 39
- Views: 24873
Re: 3D Artist
[quote="MODAX";p="205691"][quote="Hash";p="205669"]Hahaha, textures..., yeah textures... :P
I'm extracting them from the original game. They're not original, but at least they are pure Freelancer style.
If you want, I can send you mine ones. Edit and use them as you like.[/quote]
Please that would ...
I'm extracting them from the original game. They're not original, but at least they are pure Freelancer style.
If you want, I can send you mine ones. Edit and use them as you like.[/quote]
Please that would ...
- Fri Apr 10, 2009 7:36 am
- Forum: Freelancer General Discussion
- Topic: Favourite Ship - Poll
- Replies: 21
- Views: 8695
Re: Favourite Ship - Poll
[align=justify]my vote has been given for wa1,
generally speaking, I'm not satisfied with the ships designs and models at the Void, many of them I don't prefer. We have many other advantages at this server, but this is a "leak" and it makes gaming experience less enjoyable. I hope that MODEX will ...
generally speaking, I'm not satisfied with the ships designs and models at the Void, many of them I don't prefer. We have many other advantages at this server, but this is a "leak" and it makes gaming experience less enjoyable. I hope that MODEX will ...
- Fri Apr 10, 2009 7:02 am
- Forum: Latest Server News
- Topic: 3D Artist
- Replies: 39
- Views: 24873
Re: 3D Artist
+bump
- Tue Apr 07, 2009 5:42 pm
- Forum: Latest Server News
- Topic: 3D Artist
- Replies: 39
- Views: 24873
Re: 3D Artist
[quote="MODAX";p="205020"]Ok.
Im not a big fan of starwars ships. So no fears. I hope the Admin likes my my work. I'll make what I can freely and hope you guys can use it.
For me the best example of ship-as-design-esthetic's is the designs for homeworld2 ships. Even more so with the Complex 7.0 ...
Im not a big fan of starwars ships. So no fears. I hope the Admin likes my my work. I'll make what I can freely and hope you guys can use it.
For me the best example of ship-as-design-esthetic's is the designs for homeworld2 ships. Even more so with the Complex 7.0 ...
- Mon Apr 06, 2009 7:46 pm
- Forum: Freelancer General Discussion
- Topic: Dev Team Reforms?!
- Replies: 43
- Views: 23921
Re: Dev Team Reforms?!
[align=justify]I'm little bit late,
but must say, great attitude Geromix! :)
If we are capable enough to organize ourselves as good as there is real possibility, it will be great team with great solutions.
I hope I can get some spared time through next month so I can give "touchable" contribution ...
but must say, great attitude Geromix! :)
If we are capable enough to organize ourselves as good as there is real possibility, it will be great team with great solutions.
I hope I can get some spared time through next month so I can give "touchable" contribution ...
- Sun Apr 05, 2009 6:51 pm
- Forum: Latest Server News
- Topic: New Server Staff
- Replies: 39
- Views: 20711
Re: New Server Staff
congratulations!
and, it is great to see one 4S_SQUAD pilot among you! :)
and, it is great to see one 4S_SQUAD pilot among you! :)