Dev Team Reforms?!
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- Major
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Dev Team Reforms?!
Hello there
Before you read the entire post,read this first-
What can we do?(has only 16 replies indicating the general apathy in the community)
This post is a direct result of that,especially following from Rev Del's(Disco Admin) remarks that outlined the present state and future possibilities of Void,including decline and death of Void.
I also hope something comes out of it,and Strail reads this.
This post is aimed at getting a working new mod to increase player count as quickly as possible without compromising on quality of mod.and in short revive Void.
To do that the ones responsible for getting a mod delivered to the community,the Dev Team needs reforms which will help Strail make a new mod as fast as possible.
The present Development Team consists of the following,activity given,correct me if i am wrong-
data001
Dyson=Inactive
gav=Inactive
HeadHunter=Inactive
Infinity
Kumori
Osiris
OuterStar=Inactive
Travesty
Yeti=Inactive
Zyos=Inactive
Zeus
Out of 12 guys, half no longer are active in Void.
I propose the following make-up of the Dev Team=
1.Remove the inactive members and retain the active members.
2.Make the Dev Team more involved in developing the mod.It should have new members in the following fields-
>Ship Designers-The immediate requirement of a new mod is New Ships.[See Poll-In next mod i want?]Therefore,from the community itself 2 ships makers or designers MUST get entry into Dev Team.
I know Osiris can do ship skins and make some ships,but more are needed.
They can certainly help Strail get many ships into the mod.
>RP Developers-We need them to increase the RP in the mod.
They will certainly help in getting those ship descriptions,base descriptions,factions,news,rumors,various chars in the mod.This is very important and there are very good RP writers here.
Moreover these people need to think and make strategies that will help make RP possible when the mod is run.Like for example the location of trade routes in the mod,revive piracy which is desperately needed and so on.
So good RP writers they should be but among them there should be 1 trader,1 pirate(there are few so maybe an evil) and 1 from the navy will help.
Overall around 3-4 needed.
>Basic Modders-I know Strail works on the mod alone,but there must be some "low level work" that can be "outsourced" to a couple of guys.That will shorten the mod delivery time.There could be works like a changing a few systems here or there or something like that.
In some server communities people can submit an entire system,that may not be needed here but certainly an extra pair of hands or more can help Strail a lot.
>Pvpers-Generally the pvpers block are the ones with most demands and scrutinize the mod the most.Since many ships will be made and need to be made,it will be good to have a couple of good pvp veterans maybe 1 sniper and 1 brawler who can give inputs to ships designers on what they want.
They will also test these ships and work for overall balance of equipments,guns etc.
This will stop all the complaints later on after the mod is released.
3.The present 5 active members can be put in one of the above categories/specialized fields.
The new members can ofc,be a a ship designer and a RP Developer at the same time,members can be both or more at the same time.
Induction process-
Just like FAQ and EVENT,interested Void members should apply under each category or more,the Server Guards etc will decide.Applicants give their experience,answer a set of questions,maybe show a few of their works(in case of ship designers and basic modders).The entire process should be done within a week.
Benefits-
1.Quite obvious,new mod will increase player count.
2.A "more involved Dev Team" with more representations from community would mean the creation of a mod that the community has a few reasons to dislike or hate.
3.I cannot speak for Strail,but i believe he is greatly busy in RL which is hindering the mod development.This can "lower the burden" on him.
4.Mod will arrive on time.Less delays.
5.Possibility of regular mod updates a reality.
6.Well tested mod with fewer bugs,all the Dev Team would be heavily involved in beta testing.
Anyway that is my proposal,a new mod is needed no matter what.That can boost the member count without a doubt and it will iron out so many "flaws" in the mod,the people who left because of them will be back.
I know patience is a virtue but this can be done without waiting by our ideas and work.
We all know that there is a lot competition between the FL servers,fighting to hold on to the last bit of FL Players in the world, and they use every trick in the book to advance over each other just to get 1 more player into a server.
We got to keep up.
Feel free to criticize,new ideas,amend what i said etc,but do reply,if you don't that would just mean further apathy.
-Geromix
PS-If this is too anti-establishment,lock this up.But pls don't!
Before you read the entire post,read this first-
What can we do?(has only 16 replies indicating the general apathy in the community)
This post is a direct result of that,especially following from Rev Del's(Disco Admin) remarks that outlined the present state and future possibilities of Void,including decline and death of Void.
I also hope something comes out of it,and Strail reads this.
This post is aimed at getting a working new mod to increase player count as quickly as possible without compromising on quality of mod.and in short revive Void.
To do that the ones responsible for getting a mod delivered to the community,the Dev Team needs reforms which will help Strail make a new mod as fast as possible.
The present Development Team consists of the following,activity given,correct me if i am wrong-
data001
Dyson=Inactive
gav=Inactive
HeadHunter=Inactive
Infinity
Kumori
Osiris
OuterStar=Inactive
Travesty
Yeti=Inactive
Zyos=Inactive
Zeus
Out of 12 guys, half no longer are active in Void.
I propose the following make-up of the Dev Team=
1.Remove the inactive members and retain the active members.
2.Make the Dev Team more involved in developing the mod.It should have new members in the following fields-
>Ship Designers-The immediate requirement of a new mod is New Ships.[See Poll-In next mod i want?]Therefore,from the community itself 2 ships makers or designers MUST get entry into Dev Team.
I know Osiris can do ship skins and make some ships,but more are needed.
They can certainly help Strail get many ships into the mod.
>RP Developers-We need them to increase the RP in the mod.
They will certainly help in getting those ship descriptions,base descriptions,factions,news,rumors,various chars in the mod.This is very important and there are very good RP writers here.
Moreover these people need to think and make strategies that will help make RP possible when the mod is run.Like for example the location of trade routes in the mod,revive piracy which is desperately needed and so on.
So good RP writers they should be but among them there should be 1 trader,1 pirate(there are few so maybe an evil) and 1 from the navy will help.
Overall around 3-4 needed.
>Basic Modders-I know Strail works on the mod alone,but there must be some "low level work" that can be "outsourced" to a couple of guys.That will shorten the mod delivery time.There could be works like a changing a few systems here or there or something like that.
In some server communities people can submit an entire system,that may not be needed here but certainly an extra pair of hands or more can help Strail a lot.
>Pvpers-Generally the pvpers block are the ones with most demands and scrutinize the mod the most.Since many ships will be made and need to be made,it will be good to have a couple of good pvp veterans maybe 1 sniper and 1 brawler who can give inputs to ships designers on what they want.
They will also test these ships and work for overall balance of equipments,guns etc.
This will stop all the complaints later on after the mod is released.
3.The present 5 active members can be put in one of the above categories/specialized fields.
The new members can ofc,be a a ship designer and a RP Developer at the same time,members can be both or more at the same time.
Induction process-
Just like FAQ and EVENT,interested Void members should apply under each category or more,the Server Guards etc will decide.Applicants give their experience,answer a set of questions,maybe show a few of their works(in case of ship designers and basic modders).The entire process should be done within a week.
Benefits-
1.Quite obvious,new mod will increase player count.
2.A "more involved Dev Team" with more representations from community would mean the creation of a mod that the community has a few reasons to dislike or hate.
3.I cannot speak for Strail,but i believe he is greatly busy in RL which is hindering the mod development.This can "lower the burden" on him.
4.Mod will arrive on time.Less delays.
5.Possibility of regular mod updates a reality.
6.Well tested mod with fewer bugs,all the Dev Team would be heavily involved in beta testing.
Anyway that is my proposal,a new mod is needed no matter what.That can boost the member count without a doubt and it will iron out so many "flaws" in the mod,the people who left because of them will be back.
I know patience is a virtue but this can be done without waiting by our ideas and work.
We all know that there is a lot competition between the FL servers,fighting to hold on to the last bit of FL Players in the world, and they use every trick in the book to advance over each other just to get 1 more player into a server.
We got to keep up.
Feel free to criticize,new ideas,amend what i said etc,but do reply,if you don't that would just mean further apathy.
-Geromix
PS-If this is too anti-establishment,lock this up.But pls don't!
Last edited by geromix on Fri Apr 03, 2009 9:51 am, edited 1 time in total.
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- Major
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Re: Dev Team Reforms?!
Lol..by the looks of it,people are ignoring this. :-<
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- Sqdr. Commander
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Re: Dev Team Reforms?!
No man , it's not ignored ! , thats very shocking Actually
Half of the team is OFF and inactive !! :-??
i Can help , if im needed in RP then im here
i can build an entire News RP system on here , just gimme a Green Light
Regards,
XENON
Half of the team is OFF and inactive !! :-??
i Can help , if im needed in RP then im here
i can build an entire News RP system on here , just gimme a Green Light
Regards,
XENON
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Re: Dev Team Reforms?!
You know, writing RP, filling in the gaps for bases, missing descriptions for cargo(!), etc does sound like a good idea. To be honest, that's what I thought the "RP writers" thread was about, before it pretty much got canceled. I would be glad to help out with writing such stuff (as you know, I do like writing :D), if the boss says that he'd like to have players do that. It would require a bit of coordination, but it should be manageable - even I could do that, if nobody else will want to. And we'd also need someone who's a native speaker of English as a quality controller - to correct typos, grammar mistakes, etc.
As for the details (of writing) - no use in discussing them before we get a green light :/ May I ask whether or not we will?
I've also thought a bit about current RP in the mod, especially that of clanless characters, after Rev.Del's post, but that'll be a separate thread - because, knowing myself, it's going to be a wall of text again :D
Oh, and Hash for a ship designer? +1 :) (Saying that designers "MUST" get into the dev team is a bit harsh, imo. But then again, I'm perfectly happy with the current ships, and don't see an urgent need for new ones :P Capships, maybe. But their whole system would need an overhaul then.)
As for the details (of writing) - no use in discussing them before we get a green light :/ May I ask whether or not we will?
I've also thought a bit about current RP in the mod, especially that of clanless characters, after Rev.Del's post, but that'll be a separate thread - because, knowing myself, it's going to be a wall of text again :D
Oh, and Hash for a ship designer? +1 :) (Saying that designers "MUST" get into the dev team is a bit harsh, imo. But then again, I'm perfectly happy with the current ships, and don't see an urgent need for new ones :P Capships, maybe. But their whole system would need an overhaul then.)
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- Commodore
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Re: Dev Team Reforms?!
"Fly Fast, Fight Fiercely, Die Well!"
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- Sqdr. Commander
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Re: Dev Team Reforms?!
agreed with zebulon , Where did these ideas gone ?
Regards,
XENON
Regards,
XENON
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- Flight Commander
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Re: Dev Team Reforms?!
I think we wore supposed to begin pasting those stories on the news section.
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- 2nd Lieutenant

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Re: Dev Team Reforms?!
I’m not sure about writing or programming, but maybe I can help with additional hardware such as a second server for test environment of beta releases.
That will be easier to implement en test changes without any downtime of the “online” Server.
@ Geromix
Nice thinking man, I hope the thread and the idea will be picked up and lead us to some mayor heights btw the FL Servers. Of course the Admin staff an Strail has the last word, but I’m more than sure that nobody that has put such amount of afford, free time and money says no to a reaching hand in dire straits. This shows that the Veterans and newbie’s care for the community and VOID. Especially the VOID as an extraordinary place to be.
Many hands make light work *-:)
That will be easier to implement en test changes without any downtime of the “online” Server.
@ Geromix
Nice thinking man, I hope the thread and the idea will be picked up and lead us to some mayor heights btw the FL Servers. Of course the Admin staff an Strail has the last word, but I’m more than sure that nobody that has put such amount of afford, free time and money says no to a reaching hand in dire straits. This shows that the Veterans and newbie’s care for the community and VOID. Especially the VOID as an extraordinary place to be.
Many hands make light work *-:)
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- Flight Commander
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Re: Dev Team Reforms?!
I agree with u gero , 7/11 of the dev team is inactive =_='
Well , if i will have The Honor to enter that Prestigious Team , I will do my possible to improve Our RP.
Plus , i've seen an interessent thing in Blackheart's Topic and eyeless's post : He said he has been here for 3 weeks , and he see NO event !
So in the same line as re create the dev team , i propouse the same for The Event team .
I don't mean Event Team doesn't do its job or something , i just say we need more Events Hosters to excite our players' fun
Regards
Captain McViper
Well , if i will have The Honor to enter that Prestigious Team , I will do my possible to improve Our RP.
Plus , i've seen an interessent thing in Blackheart's Topic and eyeless's post : He said he has been here for 3 weeks , and he see NO event !
So in the same line as re create the dev team , i propouse the same for The Event team .
I don't mean Event Team doesn't do its job or something , i just say we need more Events Hosters to excite our players' fun
Regards
Captain McViper
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- 1st Lieutenant

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Re: Dev Team Reforms?!
im not inactive my ships have gone into the mod ask vector 
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Re: Dev Team Reforms?!
I shall PM you about this!
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Re: Dev Team Reforms?!
[quote="data001";p="204293"]im not inactive my ships have gone into the mod ask vector
[/quote]
Well sorry mate,thanks for correcting me,i didn't see u around though.
But that still means 6 guys inactive!
I urge the Server Staff to do something(Zeb or Vector X do something!!),we got to make this work someway or the other,or at least get Strail's attention.
Quite clearly the status quo should not be preserved,Change is certainly needed,and the sooner the better.
We need an overall change,in almost everything and starting from Dev Team.
That is all i have to say.
-Geromix
Well sorry mate,thanks for correcting me,i didn't see u around though.
But that still means 6 guys inactive!
I urge the Server Staff to do something(Zeb or Vector X do something!!),we got to make this work someway or the other,or at least get Strail's attention.
Quite clearly the status quo should not be preserved,Change is certainly needed,and the sooner the better.
We need an overall change,in almost everything and starting from Dev Team.
That is all i have to say.
-Geromix
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Re: Dev Team Reforms?!
I might not be the best to make ships nor systems or moding in general, I might actually say that I suck at it, but I can write. And if Strail and the dev team want my Help I will do as best as I can to make those text.
I would love to keep in touch with people from the Void if you ever transfer onto other games. Feel free to contact me one:
skype: vlanitak.loken
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- Major
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Re: Dev Team Reforms?!
C'mmon where are the other server staff?
If Strail is not here then why is that nobody knows about this and so who is the interim boss?
This really saddens me..
If Strail is not here then why is that nobody knows about this and so who is the interim boss?
This really saddens me..
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