Your wishes for the next mod
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- Recruit

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- Location: Ireland
Re: Your wishes for the next mod
Rank up some of the other new ships on the void. the ones
you buy in babalonea, or design some new ship which equal to the naubis mk 2
all i see al day long is the naubis mk 2. i think its time for a
little variety in the ships the top player fly.
o and a good choice would be the nomad HYBRID.
that ship looks cool.
you buy in babalonea, or design some new ship which equal to the naubis mk 2
all i see al day long is the naubis mk 2. i think its time for a
little variety in the ships the top player fly.
o and a good choice would be the nomad HYBRID.
that ship looks cool.
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- Flight Captain
- Posts: 245
- Joined: Wed Dec 20, 2006 12:00 am
Re: Your wishes for the next mod
Add middle men to the classes, sort of a bridge between two combining some of their strengths and some of their weaknesses.
Lets say the anubis has a mass orf 150 and a bank angle of 25 and the viper has a mass of 100 and a bank angle of 35, then an in-between ship like the eagle would have somewere in the range of 125 mass, 30 bank angle. Same would go for hull, VHF wiht 11000 hull and HF with 8500 hull would create a middile ground of around 9750 hull.
This way you can get a more specific ship selection to suit your style and the differences between ship classes (which at the moment are huge) can be slightly minimized.
for example:
Anubis-Conq-Sabre-Titan-Thoth-Waran = Very Heavy Fighters
Eagle-Valk N1-Cobra = In-Between VHF and HF
WA1-Viper-Stingray = Heavy Fighters
Demios-Disco = Between light and heavy fighter.
Crow-X-304 =Light fighters
Lets say the anubis has a mass orf 150 and a bank angle of 25 and the viper has a mass of 100 and a bank angle of 35, then an in-between ship like the eagle would have somewere in the range of 125 mass, 30 bank angle. Same would go for hull, VHF wiht 11000 hull and HF with 8500 hull would create a middile ground of around 9750 hull.
This way you can get a more specific ship selection to suit your style and the differences between ship classes (which at the moment are huge) can be slightly minimized.
for example:
Anubis-Conq-Sabre-Titan-Thoth-Waran = Very Heavy Fighters
Eagle-Valk N1-Cobra = In-Between VHF and HF
WA1-Viper-Stingray = Heavy Fighters
Demios-Disco = Between light and heavy fighter.
Crow-X-304 =Light fighters
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- Lt. Commander
- Posts: 437
- Joined: Wed May 30, 2007 11:00 pm
- Location: Lithuania
Re: Your wishes for the next mod
i think its all say here!!!!! do as they say and it will be something new and interesting to play......
and weaken those pirates clans
:D
also need something special in missiles.. add some new missiles :-?
i think thats it
and also less npcs in space thats annoying when it starting to lagg :-w
and weaken those pirates clans
also need something special in missiles.. add some new missiles :-?
i think thats it
and also less npcs in space thats annoying when it starting to lagg :-w
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- Recruit

- Posts: 3
- Joined: Mon Feb 12, 2007 12:00 am
Re: Your wishes for the next mod
Weapons:
- reduce max weapon speed to 1000m/s
- add anti shield weapon with spead of 900m/s
- rebalance weapons of each class and more different weapon configs will be used (Table with energy usage, refire rate, range and damage)
- remove nomad cruise disruptor (to laggy)
- improve refire rate of torpedos
- rework fractions super weapons, most of them are useless
Ships:
- rework fighters with more than one turret slot (problems with energy usage)
- remove multiple CD/T slots (good for spam only)
- rework HF/VHF number of weapons homogeneous (Titan 6/1 <-> Crusher 8/0)
- add CD slot to all light fighters
- increase number of weapon slots of Nomad Fighter to 5 (3x 10, 2x 9)
Equipment:
- reduce max thruster speed to 200 (faster ships seem to be laggy)
- rework thruster drain
- remove Regeneration Enhancer
- rework Power Enhancer Upgrade: faster reload of shield and energy
- add Reactor Enhancer: delivers more energy (old model of Power Enhancer)
Environment:
- reduce NPC spawn on high serverload
- reduce numbers of NPCs
- rework traderoutes (more realistic routes)
- make trading more attractive
- make Namad Nirvana available on Nomad Bases
- reduce max weapon speed to 1000m/s
- add anti shield weapon with spead of 900m/s
- rebalance weapons of each class and more different weapon configs will be used (Table with energy usage, refire rate, range and damage)
- remove nomad cruise disruptor (to laggy)
- improve refire rate of torpedos
- rework fractions super weapons, most of them are useless
Ships:
- rework fighters with more than one turret slot (problems with energy usage)
- remove multiple CD/T slots (good for spam only)
- rework HF/VHF number of weapons homogeneous (Titan 6/1 <-> Crusher 8/0)
- add CD slot to all light fighters
- increase number of weapon slots of Nomad Fighter to 5 (3x 10, 2x 9)
Equipment:
- reduce max thruster speed to 200 (faster ships seem to be laggy)
- rework thruster drain
- remove Regeneration Enhancer
- rework Power Enhancer Upgrade: faster reload of shield and energy
- add Reactor Enhancer: delivers more energy (old model of Power Enhancer)
Environment:
- reduce NPC spawn on high serverload
- reduce numbers of NPCs
- rework traderoutes (more realistic routes)
- make trading more attractive
- make Namad Nirvana available on Nomad Bases
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- Posts: 381
- Joined: Thu May 10, 2007 11:00 pm
- Location: on void forum spaming
Re: Your wishes for the next mod
what i would like
like a lot of people where talking about
clan base (would love to have 1)
but instead of making the clan base the clan home base changes name
(exp: SWAT home base new berlin change the name of the planet for "SWAT home base new berlin")
u could just change the name intead of making a base
add a little bit more systeme like nomad 2 or more EUROPA systeme
or add more nomad bases and systeme (they only have a few systeme)
why change the discovery ?(its fass)
nomad contermeasure dos the same thing as a counter measure but dosent use ammo
still looking for more ideas
like a lot of people where talking about
clan base (would love to have 1)
but instead of making the clan base the clan home base changes name
(exp: SWAT home base new berlin change the name of the planet for "SWAT home base new berlin")
u could just change the name intead of making a base
add a little bit more systeme like nomad 2 or more EUROPA systeme
or add more nomad bases and systeme (they only have a few systeme)
why change the discovery ?(its fass)
nomad contermeasure dos the same thing as a counter measure but dosent use ammo
still looking for more ideas
[size=150] [color=red] KILLING HAS LEFT THE VOID[/size] [/color]
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- Captain

- Posts: 89
- Joined: Wed Jan 24, 2007 12:00 am
Re: Your wishes for the next mod
you don't need to write in yellow and big letters to make your post more important.....
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- Major
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Re: Your wishes for the next mod
I agree with people, remove the frags count, and revert back to old rampage/godlike system. All the frag system has done is make their frag stats all people care about, and seam to have forgotten that we play here to have fun, who cares if you have died 20 times and killed a million traders? does it REALLY matter?
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.
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- Lt. Colonel
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Re: Your wishes for the next mod
Well said Verm I'm on total agreement with that statement. =D>
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- Posts: 381
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Re: Your wishes for the next mod
[quote="Verminard";p="140631"]I agree with people, remove the frags count, and revert back to old rampage/godlike system. All the frag system has done is make their frag stats all people care about, and seam to have forgotten that we play here to have fun, who cares if you have died 20 times and killed a million traders? does it REALLY matter?
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.[/quote]
darn u found out my secret way to get frag kill
nah just kiding
for some people it mathers like DTA (or whats left of DTA)
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.[/quote]
darn u found out my secret way to get frag kill
nah just kiding
for some people it mathers like DTA (or whats left of DTA)
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- Flight Commander
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Re: Your wishes for the next mod
[quote="killing_people";p="140609"]
but instead of making the clan base the clan home base changes name
(exp: SWAT home base new berlin change the name of the planet for "SWAT home base new berlin")
u could just change the name intead of making a base
[/quote]
Well this is something that I'd agree, makin new systems, or bases just for some clan to have it's own, I liked the Elessars idea about the system ownage, so just addin clan name to system which that clan would like to have is great idea.
About addin fighter ships, well that's a lot of work and time (even if they are already done by clans), and to balance all new fighter ships to match the existin ones, oh man, well, I know what happened when 2112 mod was released, A-Team added new ships, putted a lot of effort in designing and balancing it (yes, some ships had minor buggs, well no one is perfect) but instead of "Thank You for your effort, you're doin great job, keep it up. We really appriciate your work and effort you puted up here..." (which well, lasted for about few weeks), what they got, this is not right, this should be like this, this should be like that... man... Then why don't the ppl that say that kinda stuff make their own mod with this many systems, ships and be original as Void mod is, and we'll see comments on that, wouldn't be nice to read loads of posts and topics, this isn't right, this should be like this, this like that, that is not right ...
So instead of new ships (I'm opened for freighters tho) I'm for the first option that was brought out few months ago, adding clan ship skins, a lot less work and no one will say that ship is bugged etc etc since the ships are tested for a quite some time now, and no one can say the ship is not balanced etc.
Well that's mine point of view...
AMROD
but instead of making the clan base the clan home base changes name
(exp: SWAT home base new berlin change the name of the planet for "SWAT home base new berlin")
u could just change the name intead of making a base
[/quote]
Well this is something that I'd agree, makin new systems, or bases just for some clan to have it's own, I liked the Elessars idea about the system ownage, so just addin clan name to system which that clan would like to have is great idea.
About addin fighter ships, well that's a lot of work and time (even if they are already done by clans), and to balance all new fighter ships to match the existin ones, oh man, well, I know what happened when 2112 mod was released, A-Team added new ships, putted a lot of effort in designing and balancing it (yes, some ships had minor buggs, well no one is perfect) but instead of "Thank You for your effort, you're doin great job, keep it up. We really appriciate your work and effort you puted up here..." (which well, lasted for about few weeks), what they got, this is not right, this should be like this, this should be like that... man... Then why don't the ppl that say that kinda stuff make their own mod with this many systems, ships and be original as Void mod is, and we'll see comments on that, wouldn't be nice to read loads of posts and topics, this isn't right, this should be like this, this like that, that is not right ...
So instead of new ships (I'm opened for freighters tho) I'm for the first option that was brought out few months ago, adding clan ship skins, a lot less work and no one will say that ship is bugged etc etc since the ships are tested for a quite some time now, and no one can say the ship is not balanced etc.
Well that's mine point of view...
AMROD
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- Posts: 381
- Joined: Thu May 10, 2007 11:00 pm
- Location: on void forum spaming
Re: Your wishes for the next mod
i agree
me i would realy like to have your own base name and ship with the clan name on it
it would be REALLY great <:-P<:-P<:-P
me i would realy like to have your own base name and ship with the clan name on it
it would be REALLY great <:-P<:-P<:-P
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- Captain

- Posts: 89
- Joined: Wed Jan 24, 2007 12:00 am
Re: Your wishes for the next mod
[quote="Verminard";p="140631"]I agree with people, remove the frags count, and revert back to old rampage/godlike system. All the frag system has done is make their frag stats all people care about, and seam to have forgotten that we play here to have fun, who cares if you have died 20 times and killed a million traders? does it REALLY matter?
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.[/quote]
You take the point. If you just play with iron rules, you could score a fragdetail of 1000 kills and 0 deaths..
Fragdetails really don't tell anything but it's the main reason for running.
The community knows whos good at PvP, the frags just make the mediocre have no respect for anyone else in their persuit of frags.
Maybe some way of recording the results of "duels", where by u can initiate a challange, and then the result is recorded, that way frags become how many 1 on 1's you win, not how many AT's u can rape at a gate.[/quote]
You take the point. If you just play with iron rules, you could score a fragdetail of 1000 kills and 0 deaths..
Fragdetails really don't tell anything but it's the main reason for running.