Important Changes
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Re: Important Changes
thats sweet too bad i won't be around to enjoy it 
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- Flight Captain
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Re: Important Changes
pvp in alex :D
strail i love you :x
strail i love you :x
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Re: Important Changes
The idea about money for kills has good points and bad points
its perfect for rogues who can now earn money for killing targets
its adds another reasion to be watchfull for ambushes
its will hopefully make wars between clans more even as a small group will not continue to fight a large group if they are losing masses of money.
but Watchwolf is right about making the money/kills system above level 50.
this should make the system work well for all players on the void as well as keeping players from going bankrupt. nobody want there hard earned cash being washed away
as for pvp in alex most traders are at low levels like 40 even if they have a good ship
untill they get a fare amount of cash. this will only really affect long term trader char's and they should know how to get out of an attack by then. this will also mean more navy RP which should balance out the negatives.
well its up to the server staff to make the decidion but i cant understand all the complaning we now have pvp back in alex and half of you complane. whats with that
its perfect for rogues who can now earn money for killing targets
its adds another reasion to be watchfull for ambushes
its will hopefully make wars between clans more even as a small group will not continue to fight a large group if they are losing masses of money.
but Watchwolf is right about making the money/kills system above level 50.
this should make the system work well for all players on the void as well as keeping players from going bankrupt. nobody want there hard earned cash being washed away
as for pvp in alex most traders are at low levels like 40 even if they have a good ship
untill they get a fare amount of cash. this will only really affect long term trader char's and they should know how to get out of an attack by then. this will also mean more navy RP which should balance out the negatives.
well its up to the server staff to make the decidion but i cant understand all the complaning we now have pvp back in alex and half of you complane. whats with that
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- Flight Captain
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Re: Important Changes
Thanks for re-opening back up Alex for the PVPer's Strail. The wars will once again commence. Tensions will rise and we will all get stuck back into some nice big brawls now that we got more space to play around with.
I'm happy
Regards
Lloyd
I'm happy
Regards
Lloyd
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Re: Important Changes
[quote="MajestikOne";p="146236"]Thanks for re-opening back up Alex for the PVPer's Strail. The wars will once again commence. Tensions will rise and we will all get stuck back into some nice big brawls now that we got more space to play around with.
I'm happy
Regards
Lloyd[/quote]
yes , the fights/brawls where fun ...even if they where for steeling your kills , lol.. no need to sit at the rock anymore ..
THANKS , for the Alex pvp , and GF's to all tonite, you know who you where
I'm happy
Regards
Lloyd[/quote]
yes , the fights/brawls where fun ...even if they where for steeling your kills , lol.. no need to sit at the rock anymore ..
THANKS , for the Alex pvp , and GF's to all tonite, you know who you where
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Re: Important Changes
I have to disagree with all concept and I am gonna state why I am objecting. I am a classic trader. I don't like pvp.(I had enough winning and loosing fights in my real life). But taking in consideration that the "freelancer" by itself is a stimulation to : Exploration, Trading, Diplomacy, Politics, Economics in combination with "technology", this site is a perfect guide (specially for the youngsters) how to upgrade their personal skills in the "mental field"
What we see here???
We have (my opinion and correct me if I am wrong) a support of bulling and bulling techniques. Develope techniques, how to fight and kill someone with no reason. We call pvp the "shooting ducks" game. ATs, Feuers, humbacks, Dromedaries and even Thoths are called to confront and resist against well armored fighters.
How many chances do they have?
I have no problem to trade in several systems and be confronted with all the "enemy clans" but there is a difference.... they have no torpidoes and no "class 10 weapons" and they r visible from far away because they r marked "red" .....
I try to teach my "littleones" what is right and what is wrong.... with "bulling" I don't know what explanation I can give them.
Anyway....as was said above....there will be some moaning...well I was one of them..
Thanks for the hospitality
What we see here???
We have (my opinion and correct me if I am wrong) a support of bulling and bulling techniques. Develope techniques, how to fight and kill someone with no reason. We call pvp the "shooting ducks" game. ATs, Feuers, humbacks, Dromedaries and even Thoths are called to confront and resist against well armored fighters.
How many chances do they have?
I have no problem to trade in several systems and be confronted with all the "enemy clans" but there is a difference.... they have no torpidoes and no "class 10 weapons" and they r visible from far away because they r marked "red" .....
I try to teach my "littleones" what is right and what is wrong.... with "bulling" I don't know what explanation I can give them.
Anyway....as was said above....there will be some moaning...well I was one of them..
Thanks for the hospitality
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Re: Important Changes
PvP cash is an excellent idea Strail, this will stop fights between clans or groups that go on forever and only end when one side has to log out...
Now the fighting will go on until people start running out of money--> which will increase the need for traders--> which will increase pirating and rogue activities--> which will increase Navy and Police activity--> which means more fighting...PERFECT!
--It will increase the need for teamwork to avoid 1 vs swarm. More/larger clans.
--Hopefully honorable players will give the money they won back in a friendly 1vs1 duel.
--People could possibly be more on their toes now, and more active in the roleplaying aspect of the game as a whole.
--I could see people moving out to the edge systems to avoid larger clans/groups that are located closer to "home" (New York/Alexandria).
***Ninja Edit***
If you adjust the death tax based on the level of the winner and the level of the loser, then it won't matter if a level 50 player kills a level 10 player...because the level 50 player would only get a very mediocre amount of cash for the kill, say 50 credits...as opposed to killing another level 50 player where they could win say 100k credits.
You should try programming it to take, say 5% or 10% from the loser and give it to the winner.
I like it :x
Now the fighting will go on until people start running out of money--> which will increase the need for traders--> which will increase pirating and rogue activities--> which will increase Navy and Police activity--> which means more fighting...PERFECT!
--It will increase the need for teamwork to avoid 1 vs swarm. More/larger clans.
--Hopefully honorable players will give the money they won back in a friendly 1vs1 duel.
--People could possibly be more on their toes now, and more active in the roleplaying aspect of the game as a whole.
--I could see people moving out to the edge systems to avoid larger clans/groups that are located closer to "home" (New York/Alexandria).
***Ninja Edit***
If you adjust the death tax based on the level of the winner and the level of the loser, then it won't matter if a level 50 player kills a level 10 player...because the level 50 player would only get a very mediocre amount of cash for the kill, say 50 credits...as opposed to killing another level 50 player where they could win say 100k credits.
You should try programming it to take, say 5% or 10% from the loser and give it to the winner.
I like it :x
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- Captain

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Re: Important Changes
Ok, excellent some ppl start to say why they think is a good idea and not just why they like. Let see
@Hitman said: fights between clans or groups that go on forever and only end when one side has to log out
100k for a death would never affect clan wars.Strong Clans have billions of credits so what means 30 million (1000 kills) for a member of those clans?????? Nothing.
@Hitman said:]Now the fighting will go on until people start running out of money--> which will increase the need for traders--> which will increase pirating and rogue activities--> which will increase Navy and Police activity--> which means more fighting...PERFECT!
--It will increase the need for teamwork to avoid 1 vs swarm. More/larger clans.
--Hopefully honorable players will give the money they won back in a friendly 1vs1 duel.
--People could possibly be more on their toes now, and more active in the roleplaying aspect of the game as a whole.
--I could see people moving out to the edge systems to avoid larger clans/groups that are located closer to "home" (New York/Alexandria).
Pirates tax, so RP is clear they play for money and this idea would help then I agree, but the rest of RP are not about money for killing, and bad thing if you have to motivate them doing that.
In that case what are you going to do if they are not enough motivated, increase to 1 million payed per kill????? Are you going to increase the money price if the activity is not enough???? What is the price for a good activity?????
That I mean is that the increase of activity should be because ppl wanna play freelancer, not because they win money killing. Why money have to be so important for motivate ppl in Freelancer too???, it is enough important yet, it is balanced :(
@Hitman said: fights between clans or groups that go on forever and only end when one side has to log out
100k for a death would never affect clan wars.Strong Clans have billions of credits so what means 30 million (1000 kills) for a member of those clans?????? Nothing.
@Hitman said:]Now the fighting will go on until people start running out of money--> which will increase the need for traders--> which will increase pirating and rogue activities--> which will increase Navy and Police activity--> which means more fighting...PERFECT!
--It will increase the need for teamwork to avoid 1 vs swarm. More/larger clans.
--Hopefully honorable players will give the money they won back in a friendly 1vs1 duel.
--People could possibly be more on their toes now, and more active in the roleplaying aspect of the game as a whole.
--I could see people moving out to the edge systems to avoid larger clans/groups that are located closer to "home" (New York/Alexandria).
Pirates tax, so RP is clear they play for money and this idea would help then I agree, but the rest of RP are not about money for killing, and bad thing if you have to motivate them doing that.
In that case what are you going to do if they are not enough motivated, increase to 1 million payed per kill????? Are you going to increase the money price if the activity is not enough???? What is the price for a good activity?????
That I mean is that the increase of activity should be because ppl wanna play freelancer, not because they win money killing. Why money have to be so important for motivate ppl in Freelancer too???, it is enough important yet, it is balanced :(
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- Lt. Commander
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Re: Important Changes
i like the idea gav wrote i thinks its intresting tho...
i dont like the idea of losing $$ after losing a fight tho
how about tis,the server/game gave the winning pvper the $$ instead of frm the losing player...u noe its kinda like u complete a mission n get rewards thing..coz i think tis will make ppl not want 1 to pvp or atleast to train to get better to pvp as they will surely lose $$ noe wat i mean...
i dont like the idea of losing $$ after losing a fight tho
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Re: Important Changes
@Arch Vile -- If winner gets money from the server, but the loser doesn't loose anything then you will get players "padding" their stats, and people would still get raped.
@ Everyone Else
I like the suggested idea of a level cap, so if either you or the person you are fighting is below a certain level, then there is no transfer of funds. This would stop players being made so broke that they couldn't continue with that character.
Yes some clans do have what would seam like limitless cash, about time there was away to scratch away at it and make them earn some monney, rather than just spending it on ammo.
As has been said, this is just an idea that has to be tried and refined, and may never become a full time feature of the Void, but it could also be great. Without testing it on the live server with the community, we will never know.
There WILL be alot of moaning and there will be a number of changes to the system, but remember what has happened with Alex... It was made no PvP for a reason and it was stated it was temporary. lots of people spammed the forums moaning, we had a big embargo, people stired up the whole server, some got baned, and now as promised PvP has returned to the server. So all that was totally unneccessary.
@ Everyone Else
I like the suggested idea of a level cap, so if either you or the person you are fighting is below a certain level, then there is no transfer of funds. This would stop players being made so broke that they couldn't continue with that character.
Yes some clans do have what would seam like limitless cash, about time there was away to scratch away at it and make them earn some monney, rather than just spending it on ammo.
As has been said, this is just an idea that has to be tried and refined, and may never become a full time feature of the Void, but it could also be great. Without testing it on the live server with the community, we will never know.
There WILL be alot of moaning and there will be a number of changes to the system, but remember what has happened with Alex... It was made no PvP for a reason and it was stated it was temporary. lots of people spammed the forums moaning, we had a big embargo, people stired up the whole server, some got baned, and now as promised PvP has returned to the server. So all that was totally unneccessary.
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- Lt. Commander
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Re: Important Changes
ok atleast u can try the idea which hitman358 wrote....or gav idea
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