In Game Frustrations

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Re: In Game Frustrations

Post by Moaner »

My opinion:

- Idle players in bases/planets (you cant do missions in some bases if someone is docked)
- Cruise and Trade lanes too slow (exploring and traveling need too much time)
- Scann/Radar range is very, very Short
- Hitting with a little Hornet to a npc makes him hostile, this make fights in systems a pain sometimes
-Massive Npcs presence make lag
- Light fighters are too strong, and they are more affected by lag.

About clans, well, I remember the system clan and I remember why was deleted. Clans came and go, so clan bases and clan planets is not a good point in my opinion. And what for? Better to force ppl to play the game in the normal systems.

About ships, I think that all players should have the possibility to get ANY ship, so clans ships are not my choice.

I hope this help you, and thanks for asking
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Re: In Game Frustrations

Post by Kosmiker »

For me weapons with more than 1000 speed makes me feel very frustrated (except some codenames and maybe the screamer). In matter of fact, the mod right now is very unbalanced because of all the highspeed guns available. As soon as a mod haves  a dozen of high speed guns WITH high damage than all the guns below that speed (more than 90% of them) becomes somehow useless. A lot of ships becomes useless as well because they dont have the turn rate or speed needed to dodge the 1 shot kill.

I believe it was in the mod EVOLUTIONS that this tactic was used (reducing all guns speed) to bring a wider range of choices and that way bringing more balance to the mod.

In matter of fact it would be nice to slow down ALL new guns in the mod.  I'm saying to slow down the new ones because I somehow believe that the original/vannila ones are already very well balanced and we should pick a natural evolution of those.

It would work somehow like this: Annies&Vulkans at 800, Lasers at 950, Punishers&Fears&etc.. at 750. These are just examples (I haven't picked calculator and start doing some comparisons with vannila guns)

If all the guns were slower than the range of new gun setups would be wider (only a few use 800 speed nowadays) and the fights would be more intensive... a way to reduce/halt the so frustrating 1 shot/pass to take shields down then just one 1 shot/pass left for the kill. Fights would be harder and more intensive while.

And if this brings a wider choice of gun setups then it will bring more opportunities for all the other ships outthere, factors like speed and turning would still have some value but it wasn't so vital like it is now.

I'm afraid this is an extreme opinion but right now I think we need extreme solutions to enchance all the other guns/ships "forgotten" in the game.

Feel free to discuss this idea because I know it still haves some major mistakes in it.
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Re: In Game Frustrations

Post by [X]Thorn[X] »

I think Armour Upgades should be able to be unmounted as Maj said it's hard to give them to peaple but there is a way to trade them but it's a lil costly you have to sell your ship and the armour upgrade auto unmounts then you can just give it to them but as i said this is costly the fact on them being more expensive is nonsence when i was on i could just barely aford armour upgrades because from when i got on till when i got off i was hunted by many :D wich i don't have a problem with since pvp is enjoying :D but as maj said if they get more expensive the non wealthy can't get them.

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Re: In Game Frustrations

Post by Gannon »

lets begin utalizeing some bases not much used    basically people go to aristander cutlass or cyrus for guns and typhus for turrets

we have  planets in sparta never ever used just because there so far away  what if we stuck some kind of special gun " like the armageddon and the deltucamigra in the omi''s"  or equipment on those far off planets makeing it worth while to make a trip out to such a place once in ahwhile

hornets in sparta would be a treat !

haveing more large scale npcs around that are tougher to kill like more  npc battleships and destroyers " like the pirate destroyer be cool if they traveled in packs of 3 or 4 with an accompanyment of like 12 support ships  fighters and such

Watchwolfs idea on tohoku and its past commerce are accurate  when i was in the vagu and the madrid to tekagis run was in place we had a great time  warring there amongst ourselves with the navy and the traders and such   tohoku is a great system with super dynamics lots of places to hide and get away  with its 7 places to land and connections to babalonia tartarus sparta and asian district connections its definately a very cool system to hang out in    

perhaps some more interesting trade lanes in the systems not used  with commoditys that are very attractive to enemys   maybe make the defence plans station blueprints operative lists mezzarats pleasure androids endangered animals  and the fancy commoditys mean something      


being a pirate and basing my rp on looting and trader robbing  like i did when i was in the vagu
it would have been nice to be able to kill someone carrying a load of endangered animals  and then make a nice dollar off them

being a navy guy now and basing my rp off protection and killing evil  it would be nice  if traders could carry  contraband items  that are worth it too them to haul pirates could carry items banned by the navy and police   so we navy and police can scan them and take it away  by killing them if thats the case  and make a buck off it or 2

navy and police could carry secret files and police lists stuff that pirates fugitives and baddies would really want to get there hands on  and if they killed us and took it they would make a buck of it or 2

it would give us all something to protect and fight for

clan bases that could be made so that they can be damaged and killed  then possibly respawn in a set time period  that way clans could attack and kill each others bases   then maybe it could be tracked under our frags like a certain team kills another teams base they get a kill for it

thats prob too hard to do but we can dream

few things i guess

pants idea about  a touch faster cruise speed  would be handy  

thats about it  

thanks for hearing me out
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Re: In Game Frustrations

Post by Symbol »

Uhm... Kosmiker... there are only like 4 guns with a projectile speed over 1000, N2/N3's Guardians and Bloodstones, and the only ones in any unbalanced is the N2/3's. Plus, vanilla ships moved signifcantly slower then they do in the void, reducing speeds as such would simply make hitting an anubis alike to hitting a crusher of current standards. The reason only 2 main weapons are used, Anni's and N3's, are because Anni's are beefy and fairly quick making them one of the better brawler weapons. N3's are quick and their low DPS (damage per second) doesnt really have an effect given that 2150 damage spread over 6 guns is gonna kill anything in 1-3 shots.

Nay to clan bases!
Clans spawn, clans die, clans go inactive. Bases spawn, they dont die, they never go inactive. If everything goes perfect and a clan flourishes then clan bases arent an issue but the world isnt perfect and in reality you'd end up with loads of un-used and entirely worthless bases. Same goes for the clan ship. Though i suppose if you were to do this then you could give some deeper restriction then being "Official" which doesnt mean a thing. Fifty active members.
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Re: In Game Frustrations

Post by Symbol »

Pi, unless your in a light you will NEVER be one shot killed with N3's if you have a Nomad Armour upgrade so stop saying "Damn one shotters".
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Re: In Game Frustrations

Post by HyperCannon »

A Nomad Countermeasure dropper, but with limitations like accuracy and price.

And maybe make a system like EFZ, but with one small base in the middle, so as to reduce lag from things like Nomad Cities ;)
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Re: In Game Frustrations

Post by gav »

one thing that annoys me is trading...its slow, repetitive and just not for me...
unfortunatly to make any serious amount of credits  it needs to be done,

you can make 5-10 mil in bout 10-15  mins trading or can spend an hour doing missions to get about the same....

is there any chance you could bump a few of the mission rewards up a bit,
the highest i found so far is for 950k which is nice but takes about 20+ mins to get to teh location and fight the nomads and get back again

if you could bump it up to say 5 mil then it would be almost on par with trading and so more people like myself who dont like trading can make our money this way instead......
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hello Strail

Post by Skeleton »

hi, thanks for asking for our opinion

1.almost every player with exp. is using Viper, WA1 or AnubisMk2, it would be good to have more best-equal ships so more different ships will be used

2.if u give us battleships, let'em be stronger then AnubisMk2, because they will probably be slow, if they're weaker, no use of'em

3.let Nomad systems be dark and make navmaps for every system that hasn't map

4. Nomads as threat are not something great, Robots are stronger, and they're loosing, make Nomads strongest npc, so players can be afraid of'em(everyone can take out Nomad Valkyrie N1)

5.players hull is ok, shield and price for upgrade shouldn't be so big, don't raise it for more then 10 mill

6.make more good trade routes(as one: NB>NT>NL>NB), so traders would be more spread round Sirius, and let Train have at least round 2000 cargo space :pls

7.People sad something bout long traveling, well if traveling isn't so long, we would forgot that we're in space, anyway there is shortcut to Babylonia, people should explore

8.let at least 1 nomad hive be Nomads base(operational)

9. make greater war between npcs, but not to big(for not big lagg)

10. You have done GREAT job with Void
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Re: In Game Frustrations

Post by kiscsavo »

Many posts here, i havent read them all so sry if i write the same ideas.

1) Less NPC near NB, NL etc.  sometimes i just cant fight there...even they are green to me...when they become hostile...16 banshees, 6 hawks, 4 valkyries 2 trains, 2 humpbacks shooting you (real stats)..i  drink a beer between two shots :)

2)Harder NPC,  "olders" may can remember when the nomad mission was a real suicidie mission. 10+ nomad in the 1st wave(lag), they used screamers..and for dirty 300k  :)  BUT, people had to work together--->better MP experience

3) more jumpgates to EFZ & Event system, for example in UNK2 & Babylonia

4) More events

5)Make unpopular ships (:the Scorpion, the Toma, the Gladiator, spartan, Claw) a litle more stronger. In the void 2112 video (omg more than a year ago..) the cobra& the toma had 8 guns/turrets...it would be much better
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Re: In Game Frustrations

Post by Inf1n1ty »

I have only one thing and that is the npc missions.
And it is getting boring. I rather watch the pretty colours in the sky.
It could do a little more variation. All we have is now target, arrest, base and kill all ships.
maby there coult be something like destroy battleships or massive destruction 20 ships fighting both side. <--- it will bring allot of lag, but it's just an idea.

Thats it cya, Inf.
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