In Game Frustrations

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Re: In Game Frustrations

Post by mwolf »

I have few sugestions
1. If Player make good nav map on 1 char so that nav map could be on all other chars
(I realy do not like switching chars becouse I am not sure is it on C3 or B 3 some JH)
2. More places where we can find near 1 mil missions
3. Killed ships should drop more often wepons (not comodities, I do not like when i beam aboard some low cost comodities)
4. Nomad 1 Black again please
5. well Sparta is to big betwen Jh and 2 planets and city it is your choice how to short the way :D
6. there can be simple upgrades in MOD-s for new bases so if some clan do not exsist  delete base or even better sell it to some new clan
7. Have fun
8. Play sometimes on VOID and enjoy a good MOD which you all made
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Re: In Game Frustrations

Post by SAVAGE »

Is it possible to have your nav maps saved so that when you create new char you dont have to go and map the whole void again.  I hate it when I create a new char and cant remember where some jump holes are and have to keep switching chars.

I know this might sound like a pathetic moan but it is somethin that bugs me.  

Also dont like the way that i can auto travel to a destination and when I come back from  the next room etc... I have flown too close to a planet or star.  This doesnt happen all the time but it does seem to happen.

BTW the bank idea is one of the best ideas ever.   :D
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Re: In Game Frustrations

Post by Stoertebecker »

What realy  always annoyed me with freelancer is the rather limited trading system, without any dynamics. Prizes are fixed, there is no supply/demand. Everyone who played the x-games knows how it *should* be. A real challange to trade, to find good prizes, and to be frustrated when just before you, a big freighter drops in, carrying the same stuff as you, ruining all the prices on the way.
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Re: In Game Frustrations

Post by Zebulon »

:D Ages and Ages ago I played "Elite" on the BBC ACORN.......Although very basic it had the ability to alter the commodities via the Supply/Demand system  - Basic Goods were easy to transport in the home systems, but were more difficult to export to the ringworlds and such. Narcotics would get you hunted down and you would not always get a good price at your destination.  One benefit that it did have was that you could check the commodity market whilst in flight and like you can check the best locations to sell stuff on Void this one had the ability to show you if the price had changed so you could alter your course if necessary.

Exotics were cheaper in the outerworlds and you could sell them on the home worlds - but if you did it too often the price would drop dramatically...

Just a thought... :D
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Re: In Game Frustrations

Post by Sythe »

Thanks Strail for letting us input some frustrations....

Well , I seem to be able to see ALL jumpholes from afar.....I think JumpHoles should NOT be seen unless your within 10k range of them ... look @ screenies !


Image

Image

Image

Image


Some systems are worse , like the Omicrons , you can see the jumpholes through planets....I can post a SS of the Omicron jumphole through plantes if youd like !
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Re: In Game Frustrations

Post by Arch_Vile »

give AT shields atleast a class 5/6 shields,so that we can defend ourselves against npcs coz whenever AT are taking damage its power supply decrease as tho as if its a shield, w/o power u can fire ur weapons....also who would want to escort u in ur trade runs if u plan to trade for 2hrs-3hrs??

i am talking bout trading in not those famous trade routes such as the capital system trade runs....noe wat i mean....
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Re: In Game Frustrations

Post by LIMAN »

I find frustrating that no one seems to bother annauncing the events on forums  :-?
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Re: In Game Frustrations

Post by Laki »

when im enter in event system i don't see anything,just planet ,sun and dark.  i don't see mines when stand next to it,but i see them when explode in mu face.this make race for me impossible.  im not the only one with that problem.
do something with that,maybe u can make event sys blue,like nomad 1.
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Re: In Game Frustrations

Post by Zaphod »

on the way to / from missions hostile factioncs are neutral (white),
if they remain always hostile, it would be more realistic

in front of the dock at ronneburg is a big rock, docking there with
an AT is not so funny

thanks

have fun
Z
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Re: In Game Frustrations

Post by Xardas »

[quote="Zaphod";p="147097"]
in front of the dock at ronneburg is a big rock, docking there with
an AT is not so funny

thanks

have fun
Z
[/quote]

LOL Zap I know about that rock too but I think the rock is not putted by strail its from original game . I can dock there without any problems .
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Re: In Game Frustrations

Post by Behemoth »

Hello.

I will like that we(the Voidians) to hawe the "old eagle"back.I know this eagle it's like in the no moded servers,but when i got here ewry1 was using eagle(void eagle)and it was COOOOOL man thos fightes ...........o mannn.........i miss the old times.So pls make the eagle like it was be4. pls.
and 2nd don't slow down Snipers pls they r gr8 like this ,yea they r players ho moon abouthe them but.....many players use them,adn iff u slow it down we all most use fast guns and that .........

So pls iff u can do it

@Strail and A-team thx for this gr8 Server and i hope to see the new mode soon.:D

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Re: In Game Frustrations

Post by Frobozz »

Greetings and salutations...  Recently returned after almost a year away, don't know if this has been mentioned but see no topics on it...

The Robot plus Monkey patrols in Bottom Unknown are a bit excessive, is there any way to make each one patrol only half of the system? See, each patrol is 3 ships so six of them wipes out the usual 4 nomad squad in mere seconds, which means players only get to kill 1 nomad. (and there always seems to be 2 patrols hanging around me at all times). If it's not possible or too much work to separate the 2 factions, can you decrease the Monkey/Robot patrols to 2 ships? (might be better than increasing the # of Nomads, too many NPC's cause lag)

Hope to be killing Nomads soon rather than being shoved aside by NPCs who are hogging them all!  ;)

Thanks for your time.
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Re: In Game Frustrations

Post by Ghosty »

my biggest has to be the amrour thing, u cnat buy a few and mount 1 and put sell others or do what u want with them. when u try to unmount them they auto mount before u undock.WHAT IS WITH THAT???
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Re: In Game Frustrations

Post by Zebulon »

I guess its part of an Arms Limitation Treaty that Strail signed?.... ;)

I guess that some want to see the price of the Nomad Armour go up.  However - by having the system lock your armour in place it stops the stockpiling of Nomad armour and it makes it a little bit more of an acheivement to get it and once got you cant "dismount" it. Getting the cash to buy the armour and then going to get it is a challenge. I think 7 million is about the right price....(just my tuppence worth)
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