No balance ?
-
- Lt. Commander
- Posts: 322
- Joined: Sun Nov 27, 2005 12:00 am
No balance ?
Ok, theres been alot of discussions in game about this
Alot of people complaining that some ships/weapons and other don't have a balance
well, heres what I thinklets start with Vanial Freelancer
if you have a server of 100active players, you will find that 70% of them are flying Eagles
95% of them Use blasters, Canons and Tizona
[I won't mension missiles cause we have no diferent ones then the vanila ones]
well, ofcource theres balance when most are using the same ship, but there no divercity, you can only have Eagle on top place, Sabre on second, Hamer Head and Titan last
Ok, now if we look at The Void
"That Viper outruns the Eagle "
"that Wa1 is just to fast"
"that crusher is better armed then it shoudl be at its speed"
Well, You have alot of Divercity
Each Fighter has a advantage one over a nother [60% depends of pilot]
You can chose between
Viper - Very fast, medium fire power, low hull
Eagle - Fast, Medium to good fire power, medium hull
Crusher - Fast, Very good fire power, medium hull
Conqueror - Avrage turns, Very good fire power, good hull
Anubis - Slow, Very good fire power, Good hull
Wa1 - From Fast to Very fast, Good fire power, medium hull
Hammer Head - Very Fast, avrage fire power, low hull
Discoveror - Very Fast, Low fire power, medium hull
and more
All these can become extreamly offencive by a good pilot,
so I think im done here, theres a good balance between the ships cause of the divercity
[you have from what to chose]
At the weapons tactic ?
you may say the snipers have a little advantage, but a good brawler can easely take it down
Nomad Laser
Screamler
and you have these popular Weapons, Brawler :
Annihilator
Vulcan
Fear
Blaster
Canon
Dimondback
Tizona
Sorry, but you have where to chose from
The end :D
Alot of people complaining that some ships/weapons and other don't have a balance
well, heres what I thinklets start with Vanial Freelancer
if you have a server of 100active players, you will find that 70% of them are flying Eagles
95% of them Use blasters, Canons and Tizona
[I won't mension missiles cause we have no diferent ones then the vanila ones]
well, ofcource theres balance when most are using the same ship, but there no divercity, you can only have Eagle on top place, Sabre on second, Hamer Head and Titan last
Ok, now if we look at The Void
"That Viper outruns the Eagle "
"that Wa1 is just to fast"
"that crusher is better armed then it shoudl be at its speed"
Well, You have alot of Divercity
Each Fighter has a advantage one over a nother [60% depends of pilot]
You can chose between
Viper - Very fast, medium fire power, low hull
Eagle - Fast, Medium to good fire power, medium hull
Crusher - Fast, Very good fire power, medium hull
Conqueror - Avrage turns, Very good fire power, good hull
Anubis - Slow, Very good fire power, Good hull
Wa1 - From Fast to Very fast, Good fire power, medium hull
Hammer Head - Very Fast, avrage fire power, low hull
Discoveror - Very Fast, Low fire power, medium hull
and more
All these can become extreamly offencive by a good pilot,
so I think im done here, theres a good balance between the ships cause of the divercity
[you have from what to chose]
At the weapons tactic ?
you may say the snipers have a little advantage, but a good brawler can easely take it down
Nomad Laser
Screamler
and you have these popular Weapons, Brawler :
Annihilator
Vulcan
Fear
Blaster
Canon
Dimondback
Tizona
Sorry, but you have where to chose from
The end :D
-
- Sqdr. Commander
- Posts: 1190
- Joined: Wed Oct 18, 2006 11:00 pm
Re: No balance ?
Right-on m8
But the now the problems set, because we have to choose a ship
not just a Eagle
:D
Cya in The Void, Inf.
But the now the problems set, because we have to choose a ship
Cya in The Void, Inf.
[img]http://img301.imageshack.us/img301/511/reaversinflnlty3.jpg[/img]
-
- Flight Captain
- Posts: 245
- Joined: Wed Dec 20, 2006 12:00 am
Re: No balance ?
"Viper - Very fast, medium fire power, low hull
Wa1 - From Fast to Very fast, Good fire power, medium hull "
Erm..?
The viper has 200 more hull then the WA1, they have the same firepower (2 class 8's and 6 class 10's), and they turn marginally the same.
"Hammer Head - Very Fast, avrage fire power, low hull"
Average firepower =P. Four class 9's and two class 8's is just a bit below the average mark.
All in all your choices dont have to be veiwed ship to ship but simply look at each classification, VHF, HF, and LF and break them down into the four factors that the ship plays in combat: Hull, Firepower, Speed, and Turn speed.
VHF: Anubis, Conq, Eagle, Titan, Sabre, Scorpion, Tomahawk, Waran, Spartan, ect..
High hull, High firewpower, Low-Medium speeds, Low turn speeds
HF: WA1, Viper, Stingray, Cobra, ect...
Medium hull, Medium firepower, Medium speeds, Medium turn speed
LF: Crow, Discoverer, X-304, ect...
Low hull, Low firepower, Medium speeds, High turn speed.
Exceptions: Have stats that stray away from their classifcation
Red Dragon (VHF)
Hammerhead (VHF)
Titanium Crusher (HF)
As for the weapons, yes, lasers are off balance in their class, range/speed, and powerdrain but when it comes to guns its really comes down to the pilot. A good sniper will probably be even with an equally talented brawler despite the small advantages a sniper has over his brawling foe.
@ Pi
(>.<)
Do you honestly beleive vipers/WA1's go 300?
They have the same speed as your beloved Conq
Plus, hull ratings on HF's never go past 10,000, the highest they go is in the Crusher, Deimos, and Cobra and crusher aside theyre all pretty balanced aside from the crusher. The deimos and cobra only have 4 hull killing guns a peice (unless your a sniper, then the cobra has 6) and the cobra turns like crap.
You just make it up as you go dont ya?
Wa1 - From Fast to Very fast, Good fire power, medium hull "
Erm..?
The viper has 200 more hull then the WA1, they have the same firepower (2 class 8's and 6 class 10's), and they turn marginally the same.
"Hammer Head - Very Fast, avrage fire power, low hull"
Average firepower =P. Four class 9's and two class 8's is just a bit below the average mark.
All in all your choices dont have to be veiwed ship to ship but simply look at each classification, VHF, HF, and LF and break them down into the four factors that the ship plays in combat: Hull, Firepower, Speed, and Turn speed.
VHF: Anubis, Conq, Eagle, Titan, Sabre, Scorpion, Tomahawk, Waran, Spartan, ect..
High hull, High firewpower, Low-Medium speeds, Low turn speeds
HF: WA1, Viper, Stingray, Cobra, ect...
Medium hull, Medium firepower, Medium speeds, Medium turn speed
LF: Crow, Discoverer, X-304, ect...
Low hull, Low firepower, Medium speeds, High turn speed.
Exceptions: Have stats that stray away from their classifcation
Red Dragon (VHF)
Hammerhead (VHF)
Titanium Crusher (HF)
As for the weapons, yes, lasers are off balance in their class, range/speed, and powerdrain but when it comes to guns its really comes down to the pilot. A good sniper will probably be even with an equally talented brawler despite the small advantages a sniper has over his brawling foe.
@ Pi
(>.<)
Do you honestly beleive vipers/WA1's go 300?
They have the same speed as your beloved Conq
Plus, hull ratings on HF's never go past 10,000, the highest they go is in the Crusher, Deimos, and Cobra and crusher aside theyre all pretty balanced aside from the crusher. The deimos and cobra only have 4 hull killing guns a peice (unless your a sniper, then the cobra has 6) and the cobra turns like crap.
You just make it up as you go dont ya?
Last edited by Symbol on Thu Aug 30, 2007 10:49 pm, edited 1 time in total.
[img]http://i20.tinypic.com/35k0bk2.png[/img]
[img]http://i23.tinypic.com/2akbfw7.jpg[/img]
[img]http://i38.tinypic.com/votyjk.jpg[/img]
[img]http://i23.tinypic.com/2akbfw7.jpg[/img]
[img]http://i38.tinypic.com/votyjk.jpg[/img]
-
- 2nd Lieutenant

- Posts: 22
- Joined: Tue Jul 24, 2007 11:00 pm
Re: No balance ?
Being practiced enough in any ship will give you an advantage. Looking at the stats of guns, as you do when about, I noticed all the hull guns did the same damage per second, or there about, as did the shield strippers. The only difference is the refire rates and firing distance.
Sure, a sniper can hit you from over 1k away, but at the speed of those guns you have nearly half a second to get out of the way, which, if you play freelancer, you know is a LONG time in pvp terms.
For somebody with a crap aim, such as myself, guns with high refire rates are better, and work just as well, as you can dodge a lot more because you wont spend as much time trying to get shots spot on, and can hit lots in between.
I think the void admins have done a great job of making it balanced, as I use guns with a high refire rate and do perfectly fine with them.
Sure, a sniper can hit you from over 1k away, but at the speed of those guns you have nearly half a second to get out of the way, which, if you play freelancer, you know is a LONG time in pvp terms.
For somebody with a crap aim, such as myself, guns with high refire rates are better, and work just as well, as you can dodge a lot more because you wont spend as much time trying to get shots spot on, and can hit lots in between.
I think the void admins have done a great job of making it balanced, as I use guns with a high refire rate and do perfectly fine with them.
[img]http://www.kaze.me.uk/siggy.jpg[/img]
-
- Captain

- Posts: 115
- Joined: Sat Oct 28, 2006 11:00 pm
- Location: What do u care????
Re: No balance ?
Discoverer doesnt have 375 thrust speed.I has 320.
Trust me I know.
Trust me I know.
[img]http://img242.imageshack.us/img242/1115/666veteranxk4.gif[/img]
[img]http://img501.imageshack.us/img501/1599/666signatureso1.jpg[/img]
[img]http://img254.imageshack.us/img254/7702/666ministarxa
[img]http://img501.imageshack.us/img501/1599/666signatureso1.jpg[/img]
[img]http://img254.imageshack.us/img254/7702/666ministarxa
-
- Flight Captain
- Posts: 245
- Joined: Wed Dec 20, 2006 12:00 am
Re: No balance ?
Near 2 months?
Try 3 weeks.
Regardless, no matter how long im away its not hard to remember the speed of ships i flew for months at a time.
The conq and most HF's and LF's top out at 270
Try 3 weeks.
Regardless, no matter how long im away its not hard to remember the speed of ships i flew for months at a time.
The conq and most HF's and LF's top out at 270
[img]http://i20.tinypic.com/35k0bk2.png[/img]
[img]http://i23.tinypic.com/2akbfw7.jpg[/img]
[img]http://i38.tinypic.com/votyjk.jpg[/img]
[img]http://i23.tinypic.com/2akbfw7.jpg[/img]
[img]http://i38.tinypic.com/votyjk.jpg[/img]
-
- Flight Commander
- Posts: 950
- Joined: Thu Nov 16, 2006 12:00 am
Re: No balance ?
Well. Heres my idea on things.
I think the void has a massive diversity among ships and weapons. A REALLY good sniper will be able to tear pretty much anyone apart. But like i said. they have to be REALLY good. Ive been practising with a sniper setup the whole time i have been playing Void. And i think im at a pretty good standard. But i know im not unbeatable. But the point is. I can still be taken down by the modern brawler. Take Ripper for example. Anything other than the conq. he gives me a real good fight for the win. And it can end up 50/50 to wins and losses. Mainly because Ripper has been using Brawlers for a long time. Also Pants. He is a great brawler in his Hammer head.
Now this diversity i feel makes you bring in one line. Practise makes perfect. Because its all you need to know the pattern of a brawler and a pattern of a sniper.
I think the void has a massive diversity among ships and weapons. A REALLY good sniper will be able to tear pretty much anyone apart. But like i said. they have to be REALLY good. Ive been practising with a sniper setup the whole time i have been playing Void. And i think im at a pretty good standard. But i know im not unbeatable. But the point is. I can still be taken down by the modern brawler. Take Ripper for example. Anything other than the conq. he gives me a real good fight for the win. And it can end up 50/50 to wins and losses. Mainly because Ripper has been using Brawlers for a long time. Also Pants. He is a great brawler in his Hammer head.
Now this diversity i feel makes you bring in one line. Practise makes perfect. Because its all you need to know the pattern of a brawler and a pattern of a sniper.
[img]http://i120.photobucket.com/albums/o195/Greaver2006/Sigs/Phantom.png[/img]
-
- Lt. Commander
- Posts: 322
- Joined: Sun Nov 27, 2005 12:00 am
Re: No balance ?
lol, I shouldn't have writen any stats on the ships I see, I only wanted to show a balance, trust me I didn't concentrate on saying the Exact caracteristicts, if you want that so bad tell me and ill just look at all the ships in the ini files , hehe
:p
:p
-
- Captain

- Posts: 146
- Joined: Sun Sep 17, 2006 11:00 pm
Re: No balance ?
Comparising with other servers VOID is very well balanced. I think is the best balanced mod I have played, and it is not marketing opinion, it is just a neutral opinion. But of course VOID can be improved
The question we argue more is about snipers, mainly nomad lasers. And I changed a little my point of view. I think that Nomad lasers Should be level 10 guns and if we keep the Symbols list:
VHF: Anubis, Conq, Eagle, Titan, Sabre, Scorpion, Tomahawk, Waran, Spartan, ect..
High hull, High firewpower, Low-Medium speeds, Low turn speeds Most of guns level 10
HF: WA1, Viper, Stingray, Cobra, ect...
Medium hull, Medium firepower, Medium speeds, Medium turn speed, Some guns level 10
LF: Crow, Discoverer, X-304, ect...
Low hull, Low firepower, Medium speeds, High turn speed Some guns level 10
I added the level of guns and it is maybe the only issue that doesnt makes sense in some ships: more turn speed = less fire power make sense.
Nomads lasers get level 10 + less level 10 slots in HF and LF= more balance
The question we argue more is about snipers, mainly nomad lasers. And I changed a little my point of view. I think that Nomad lasers Should be level 10 guns and if we keep the Symbols list:
VHF: Anubis, Conq, Eagle, Titan, Sabre, Scorpion, Tomahawk, Waran, Spartan, ect..
High hull, High firewpower, Low-Medium speeds, Low turn speeds Most of guns level 10
HF: WA1, Viper, Stingray, Cobra, ect...
Medium hull, Medium firepower, Medium speeds, Medium turn speed, Some guns level 10
LF: Crow, Discoverer, X-304, ect...
Low hull, Low firepower, Medium speeds, High turn speed Some guns level 10
I added the level of guns and it is maybe the only issue that doesnt makes sense in some ships: more turn speed = less fire power make sense.
Nomads lasers get level 10 + less level 10 slots in HF and LF= more balance
-
- Flight Captain
- Posts: 173
- Joined: Thu Aug 23, 2007 11:00 pm
- Location: Ireland
Re: No balance ?
well i think the mod designer team did a gr8 job with the diversity of ships and weps because with so many of them and all different in 1 way or another there is a ship and a setup for everyone
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this
Revenge will be swift if I am displeased
<img src='http://www.syndicate-clan.org/syn_panel.php?text=Sephiroth&size=30&color=00ffcc'>
<img src='http://www.syndicate-clan.org/syn_userbar.php?rank=5&color=00ffcc&Glow=00ffcc'>
<img src='htt
<img src='http://www.syndicate-clan.org/syn_panel.php?text=Sephiroth&size=30&color=00ffcc'>
<img src='http://www.syndicate-clan.org/syn_userbar.php?rank=5&color=00ffcc&Glow=00ffcc'>
<img src='htt
-
- Lt. Commander
- Posts: 392
- Joined: Thu Mar 08, 2007 12:00 am
Re: No balance ?
[quote="-=SYN=-Seph";p="147819"]well i think the mod designer team did a gr8 job with the diversity of ships and weps because with so many of them and all different in 1 way or another there is a ship and a setup for everyone
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this[/quote]
IoI it takes 1 hour to get nomad reputation IoI
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this[/quote]
IoI it takes 1 hour to get nomad reputation IoI
-
- Lt. Commander
- Posts: 322
- Joined: Sun Nov 27, 2005 12:00 am
Re: No balance ?
[quote="Babieca";p="147844"]
[quote="-=SYN=-Seph";p="147819"]well i think the mod designer team did a gr8 job with the diversity of ships and weps because with so many of them and all different in 1 way or another there is a ship and a setup for everyone
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this[/quote]
IoI it takes 1 hour to get nomad reputation IoI
[/quote]
Are you kiding me ?
Once I kild 15 groups of 4 Robot conquerors and I had around half a bar, killing a group of 4 Robots will give you half a bar of positiv reputation for the nomads
takes hours and hours to get a good nomad rep, only takes minutes to get someone buy it for you tho
\:D/
[quote="-=SYN=-Seph";p="147819"]well i think the mod designer team did a gr8 job with the diversity of ships and weps because with so many of them and all different in 1 way or another there is a ship and a setup for everyone
also in case nobody has noticed nomad laser's can only be bought on nomad bases and not every1 has access 2 them so most ppl get them offf players who have a wep shop and nomad laser's were designed to be an AMAZING wep that u could only get through the time and effort of gettin nomad rep(i think) and with the ships well there is a ship 4 everyone with so many of them and some people like a crusher or viper or conq. or anubis mk2 but the choices are endless and so are the different kinds of ppl
just my thoughts i never told u 2 read this[/quote]
IoI it takes 1 hour to get nomad reputation IoI
[/quote]
Are you kiding me ?
Once I kild 15 groups of 4 Robot conquerors and I had around half a bar, killing a group of 4 Robots will give you half a bar of positiv reputation for the nomads
takes hours and hours to get a good nomad rep, only takes minutes to get someone buy it for you tho