No balance ?
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- Lt. Commander
- Posts: 392
- Joined: Thu Mar 08, 2007 12:00 am
Re: No balance ?
No, Dyson, I am not kidding you. If I say that it takes an hour (maybe 1 hour and a half) it is because I did it. So if you cant do it that doesnt mean that others ppl cant do it. It is just to get the correct strategy.
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- Commander
- Posts: 569
- Joined: Sun Aug 21, 2005 11:00 pm
- Location: MOON
Re: No balance ?
ok , lets see now 
on that Vanila server ( i never been there) you have ships you mentioned but you have more ships you have not mentioned as original FL have
and here you have new ships to choose and new weps to choose
so if you see many people fly max 3-4 type of ships with similar weps, so it is well balance
some sips could have stronger hull (VIPER fo example) and some ships are just to hard to kill due to their bug
, bu we had that in past and always will have some of that
so SCREAM ON !!!! and have fun
cya on VOID
on that Vanila server ( i never been there) you have ships you mentioned but you have more ships you have not mentioned as original FL have
and here you have new ships to choose and new weps to choose
so if you see many people fly max 3-4 type of ships with similar weps, so it is well balance
some sips could have stronger hull (VIPER fo example) and some ships are just to hard to kill due to their bug
so SCREAM ON !!!! and have fun
cya on VOID
1st era of S???IC?T?? ?Cyborg
[b][color=#FF0000]W.O.L.F.M.A.N.[/color][/b]: Wireless Operational Lifeform Fabricated for Masterful Assassination and Nullification
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[b][color=#FF0000]W.O.L.F.M.A.N.[/color][/b]: Wireless Operational Lifeform Fabricated for Masterful Assassination and Nullification
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- Site Admin

- Posts: 3924
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- Location: Stockport, England
Re: No balance ?
Keep in mind, the diversity of the ships isn't just purely for pvp.
Whilst you compare them against each other, the reason many are different is so that players who don't pvp have a choice.
No matter what you balance there will always be a ship that is "better" than every other.
On standard FL, 99% of players who have the money & pvp get an Eagle, noms and cids, unless their into missiles. This is after the game was developed over many years with many many people involved....
We have less available time and less manpower to balance ships to make them all different, secondly, many of you who have been here a long time will know that the new ships in 2015, were given to players to test and make decisions on that we took note of and changed, we dropped a couple of ships, and drastically changed a few. And even after all that we still have these discussions and arguments.
There is no easy solution to the question of balance.....even when you involve the players to help you decide the correct balance.
I like the diversity and I like the fact that their are many ships to choose from - just like cars, there are good ones and there are bad ones. Its the players choice to find the right one for him/her and make their mind up.
Whilst you compare them against each other, the reason many are different is so that players who don't pvp have a choice.
No matter what you balance there will always be a ship that is "better" than every other.
On standard FL, 99% of players who have the money & pvp get an Eagle, noms and cids, unless their into missiles. This is after the game was developed over many years with many many people involved....
We have less available time and less manpower to balance ships to make them all different, secondly, many of you who have been here a long time will know that the new ships in 2015, were given to players to test and make decisions on that we took note of and changed, we dropped a couple of ships, and drastically changed a few. And even after all that we still have these discussions and arguments.
There is no easy solution to the question of balance.....even when you involve the players to help you decide the correct balance.
I like the diversity and I like the fact that their are many ships to choose from - just like cars, there are good ones and there are bad ones. Its the players choice to find the right one for him/her and make their mind up.
Server Admin - The Void Server
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- Posts: 3046
- Joined: Wed Aug 17, 2005 11:00 pm
- Location: Washington State USA
Re: No balance ?
To expand on what Strail said above ….
Each time we have released a new revision of the Void Mod there are a few things that happen with out fail.
These things really apply to the PvP’ers , the players in search of the perfect set-up for winning fights.
I call them HCFs ( Hardcore Fighters )
When the mod revision is brand new to everyone…..
* All of the new ship and weapon combination possibilities are HUGE.
* The players that are keen take weeks (or months) to test and figure out what works with what.
* No one knows how many or which ships will turn out to be the most popular.
* Sadly , many complain about the newness because they no longer have the advantage of knowing all things Void.
When the mod revision is not brand new to everyone ….
* The best of the best start to emerge… This is ship and weapon combos as well as players.
* The hardcore players learn and share the info about the best combos
* The number of ships that eventually get used by the HCFs gets reduced to a handful.
* Then the question of balance starts up.
If anything this is an indication that the HFCs feel that they have discovered all that can be discovered in that mod revision.
* Sadly , many complain about knowing all things Void and want things to be different.
The Void has never been meant to be static.
Change is key to new possibilities and new in game challenges.
We will continue to reserve our right to make change.
We hope you will continue to find the best way to play on the Void.
Frac
Each time we have released a new revision of the Void Mod there are a few things that happen with out fail.
These things really apply to the PvP’ers , the players in search of the perfect set-up for winning fights.
I call them HCFs ( Hardcore Fighters )
When the mod revision is brand new to everyone…..
* All of the new ship and weapon combination possibilities are HUGE.
* The players that are keen take weeks (or months) to test and figure out what works with what.
* No one knows how many or which ships will turn out to be the most popular.
* Sadly , many complain about the newness because they no longer have the advantage of knowing all things Void.
When the mod revision is not brand new to everyone ….
* The best of the best start to emerge… This is ship and weapon combos as well as players.
* The hardcore players learn and share the info about the best combos
* The number of ships that eventually get used by the HCFs gets reduced to a handful.
* Then the question of balance starts up.
If anything this is an indication that the HFCs feel that they have discovered all that can be discovered in that mod revision.
* Sadly , many complain about knowing all things Void and want things to be different.
The Void has never been meant to be static.
Change is key to new possibilities and new in game challenges.
We will continue to reserve our right to make change.
We hope you will continue to find the best way to play on the Void.
Frac
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- Flight Captain
- Posts: 166
- Joined: Fri Mar 10, 2006 12:00 am
- Location: BEHIND YOU
Re: No balance ?
THERE WILL NEVER BE KARMA OUT THERE 
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- Posts: 3046
- Joined: Wed Aug 17, 2005 11:00 pm
- Location: Washington State USA
Re: No balance ?
[quote="DIGGER";p="148067"]THERE WILL NEVER BE KARMA OUT THERE
[/quote]
So True ...
So True ...
[img]http://i1320.photobucket.com/albums/u523/FractureHydrive/fracADMIN_zpsb821c99d.gif[/img]
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- Lt. Commander
- Posts: 322
- Joined: Sun Nov 27, 2005 12:00 am
Re: No balance ?
well said
I think ppl got so used to perfection they want eaven more

I think ppl got so used to perfection they want eaven more
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- Lt. Commander
- Posts: 392
- Joined: Thu Mar 08, 2007 12:00 am
Re: No balance ?
very right strail&Fracture
So the importance of the ppl inputs in VOID are very important for Admin team, and at the same time the ppl inputs are a little bit selfish. That is the other Balance that has to be managed
So the importance of the ppl inputs in VOID are very important for Admin team, and at the same time the ppl inputs are a little bit selfish. That is the other Balance that has to be managed