In Game Frustrations

Any information regarding the void server goes here
Flight Captain
Flight Captain
Posts: 219
Joined: Mon Oct 30, 2006 12:00 am
Location: Romania

Re: In Game Frustrations

Post by BLOODY »

OMG ..i read all of that and my moode to reply was gone
I think all is good..... this post is not for we all put here our imaginations ... the Void is a great mod , belive me i see a lot ..
1 think i have to recomand if is posibile .... have guns for shield crush and damage with all speed
For example we have
shield crush  - 1024 Screamer,800 tyzona, 800 adv debril
sniper - 1200 lasers,1000 iron hamer, 800 thor hamer &Armaghedon(armaghedon was the best sniper gun before speed and damage go down) ..i think here mising something with a real big damage like lasers and thorhamer with speed 1000&900
and browler guns (that's a lot ) - dunoo with 950 it something on robots forghet the name , vulcans and Anihil with 900 after that all have 800,
 spread and mix them in all sistems..... to make a setup with 1200 speed for shieldcrush guns, 1000 for big damage guns and 900/800 for browler guns u must go to at least 5 or 6 sistems .. that will balance and calm down players who try always looking for ,,the best setup"  :D
the best setup for best eficiency wil be
- for snipers 1200/1100 speed for Screamer type of guns, 1000/900 for lasers, thor,armaghedon type
for browlers same 1200/1100 for tyzona/adv debril kind of weap, 1000/900 speed for vulcans anihil and nomad weap
Few will know what i'm talking about
:D thx for u'r pacience to read this S****  :D
regards
[img]http://img91.imageshack.us/img91/4856/bloody1nt6.png[/img]
[img]http://img229.imageshack.us/img229/9955/lonehunteraax5gz4.gif[/img]
[img]http://img141.imageshack.us/img141/3600/voiduserbarcopyxe0
Recruit
Recruit
Posts: 2
Joined: Wed Oct 24, 2007 11:00 pm
Location: Germany

Re: In Game Frustrations

Post by Tanner »

hi,

i really love the Void mod and the community.

i enjoy travelling many systems and find hidden places and things almost everyday.
currently i am flying the Eagle in one of my chars and i have to say keep it that way.

i dont know too much about all the weapons and fighting styles on the Void yet, so no comment on that.

i think that you should not add too many new jumpholes or gates, because the ways around are already so short and fast.

thanks for the awesome mod!!

Tanner
[img]http://i243.photobucket.com/albums/ff135/Tanner813/shunbai2.jpg[/img]
Lt. Colonel
Lt. Colonel
Posts: 2352
Joined: Sun Jan 15, 2006 12:00 am
Location: In NY Watching You....

Re: In Game Frustrations

Post by Asmodeus »

My only suggestion at the moment is to remove the NB,NT,NL jump gates from Alex as they are marking trading far to easy and levels rising for to fast they are getting lots of creds but no experience and making pirating even easier. Which means players would have to explore more for trade routes and pirates would have to chase there prey across the system instead of just siting in Alex a waiting just to go from one jump hole to another for their tax. :)
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Userbars/UsreAdmin03.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
Lt. Commander
Lt. Commander
Posts: 354
Joined: Fri Aug 10, 2007 11:00 pm
Location: Croatia

Re: In Game Frustrations

Post by Skeleton »

ok, if here I can post in game frustrations, I decided to put in here something that isn't so urgent, but anyway......

only 1 thing:

Strail m8, we know that u are very busy with new mod, real life, and other things and we know that making mod is difficult, ok I don't know but I believe so.

Is it so hard to let ours dilemma about date of relasing of new mod  go away and say like:
Example: New mod will be finished at 15.11.2007., I dunno exactly, maybe 1 month before, maybe 1 month later, but just say, I dunno for others, but it isn't nice to expect something for whole ''year'' and to think that it will come tomorrow :)

Skeleton
Post Reply