Battleship Discussion
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- Lt. Commander
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Re: Battleship Discussion
I agree wif condition 1,2,3 but not quite sure of 4....but i like geromix,liman and gav idea tho....dont want to think to much tho, watever it will be i go wif the flow or atleast i hoped so wen the time comes lol 
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Re: Battleship Discussion
[quote="OuterStar";p="156253"]I have tested this.I asked long time ago if hamburg city would add battleships as npc encounters.What i got as an answer was - 'you are requesting more lag right?'
Battleships make more lag as i tested with a mod on server with slow connection.My ping got higher.However void has a decent fast connection so there shouldn't be much problems.I was talking about active clans not big ones.Activity should be important otherwise any clan could have a battleship.[/quote]
First off, well written caps do NOT lag. I ran Evo 1.28 and Evo 2.29 and Freeworlds servers. The ships themselves do NOT lag, it depends on the guns. Especially Flak, I prohibited Flak turrets. Multiple fast flying tracking objects lag like crazy, think about that a bit. Most NPC BS's you see on servers have Flak turrets and missile turrets as standard loadout, of COURSE it causes lag. If you keep the guns normal energy weapons and slow (Refire rate and speed) you have very little lag.
Big clans are much more likely to be seen as active clans, if you think it thru logically. More members means more tags will be on the server at any one time, even if the time-on-per-player is exactly the same as a small clan. Simple math. However, you seem to miss my point. Bigger clans already have a huge advantage on any server, they do not need the extra power of a BS. The small clan actually needs the BS to compete with the bigger one!
However, anyone can buy caps on Evolutions servers, even freelancers, but guess what... go on an Evo server and very few players are in caps. It's not wall to wall caps like some of you think.
Renting a cap? Nonsense. Being a cap ship captain is a long term commitment. Everything is in slow motion in a cap, it takes ages to do anything or go anywhere.
How about letting Freelancers own caps and rent themselves out as mercs to clans?
Battleships make more lag as i tested with a mod on server with slow connection.My ping got higher.However void has a decent fast connection so there shouldn't be much problems.I was talking about active clans not big ones.Activity should be important otherwise any clan could have a battleship.[/quote]
First off, well written caps do NOT lag. I ran Evo 1.28 and Evo 2.29 and Freeworlds servers. The ships themselves do NOT lag, it depends on the guns. Especially Flak, I prohibited Flak turrets. Multiple fast flying tracking objects lag like crazy, think about that a bit. Most NPC BS's you see on servers have Flak turrets and missile turrets as standard loadout, of COURSE it causes lag. If you keep the guns normal energy weapons and slow (Refire rate and speed) you have very little lag.
Big clans are much more likely to be seen as active clans, if you think it thru logically. More members means more tags will be on the server at any one time, even if the time-on-per-player is exactly the same as a small clan. Simple math. However, you seem to miss my point. Bigger clans already have a huge advantage on any server, they do not need the extra power of a BS. The small clan actually needs the BS to compete with the bigger one!
However, anyone can buy caps on Evolutions servers, even freelancers, but guess what... go on an Evo server and very few players are in caps. It's not wall to wall caps like some of you think.
Renting a cap? Nonsense. Being a cap ship captain is a long term commitment. Everything is in slow motion in a cap, it takes ages to do anything or go anywhere.
How about letting Freelancers own caps and rent themselves out as mercs to clans?
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Re: Battleship Discussion
Bigger clans have advantage but any smaller clan can get advantage.Its the matter of members and how are they trained for pvp.I saw myself how it goes on Hamburg city.All bigger and active clans have bs's and they fight among themselves.Frobozz wrote:However, you seem to miss my point. Bigger clans already have a huge advantage on any server, they do not need the extra power of a BS. The small clan actually needs the BS to compete with the bigger one!
Smaller clans on void have its own rp.Lets say they are navy and are being attacked by pirate clan and their battleship.What to do?They call a navy clan which bring their battleship and there you go - a fantastic battle. But lets not forget each clan will work hard to even get battleship (costs).So its fair to them to use it as they like.
A good point u wrote there ... but battleship is not undestructable.It will be honor to the clan that kills it.True there will be many casualties but players respawn and go back to kill bs.
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Re: Battleship Discussion
all agreed...
4. --> 1 per clan would be good...
and maybe this battleship can dock only at special bases... the homebases of clans...
that the battleship is only to protect the homesystem of the clan...
4. --> 1 per clan would be good...
and maybe this battleship can dock only at special bases... the homebases of clans...
that the battleship is only to protect the homesystem of the clan...
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Re: Battleship Discussion
Our clan is also playing on Discovery RP, and we have wide set of ships: BS's, Cruisers, Destroyers, Gunships, VHF's, LF's and Freighters. And this thing is not against the fun of the play. Every player can be buy a BS, i think this is important. And have to get one BS licence. If somebody think, start rampage of his capital ship is good idea, i say: hard thing. If you kill the smaller ship owner players for fun, you are dig your own grave. Everyone in your near, who have Capital Class ships,starts a big hunt against you. When Admins are in the server, you get kicked, or banned, if your actions are against the server rules. This thing, i think, clear enough. If you have all of money, that is enough to buy one BS, presume, you are play enough, to understand the meaning of multiplayer basic rules.
Clan BS's: if you are a big clan, and you want to be an owner of bigger army, that is not against the good play. Why? All clan freely have to set up they own army, and make a BIG-BIG war :D . I say, this make very big fun.
In capital ship, the VHF owner player really not have the chance, when he is alone. But this is bad? If you are pirate or rouge, and you kill closely unarmed trader freighters you are in GOD state :D . But, when navy BS' showing up on your radar, thats come to kill you, this is against the game fun? I say: no. You are able to escape, and return later of your friends, or wait until the navy BS's leave the ominous territory. And 2-3 VHF able to kill any battleship. Do not forget: they are slow whales. They are defenseless against the torps and the rockets.This concern too, if you are one of the navy guys.
So, i think: the battleship presence in new mod, make some roleplay style game. And this is also good.
This is, what i want to say. Sorry for my english, and thanks for the reading.

Clan BS's: if you are a big clan, and you want to be an owner of bigger army, that is not against the good play. Why? All clan freely have to set up they own army, and make a BIG-BIG war :D . I say, this make very big fun.
In capital ship, the VHF owner player really not have the chance, when he is alone. But this is bad? If you are pirate or rouge, and you kill closely unarmed trader freighters you are in GOD state :D . But, when navy BS' showing up on your radar, thats come to kill you, this is against the game fun? I say: no. You are able to escape, and return later of your friends, or wait until the navy BS's leave the ominous territory. And 2-3 VHF able to kill any battleship. Do not forget: they are slow whales. They are defenseless against the torps and the rockets.This concern too, if you are one of the navy guys.
So, i think: the battleship presence in new mod, make some roleplay style game. And this is also good.
This is, what i want to say. Sorry for my english, and thanks for the reading.

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- Lt. Commander
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Re: Battleship Discussion
It is unfair (or unbalanced as you like) that one clan could buy a BS and a Freelancer couldnt. This is something that I hate in servers, the privileges of the clans (interesting point for a forum discussion).
I can understand clan bases when the base has not advantage (specials items, or specials missions, or specials guns&ships....) but a Battleship is a clear advantage in game, specially if one player cant kill it. So or BS for everybody or NOT BS. It is just my opinion.
Making BS expensive you can limit the number, but you should never say a freelancer that he cant buy a BS just because he is not a member of a clan (it would be really bad in my opinion)
I can understand clan bases when the base has not advantage (specials items, or specials missions, or specials guns&ships....) but a Battleship is a clear advantage in game, specially if one player cant kill it. So or BS for everybody or NOT BS. It is just my opinion.
Making BS expensive you can limit the number, but you should never say a freelancer that he cant buy a BS just because he is not a member of a clan (it would be really bad in my opinion)
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- Flight Commander
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Re: Battleship Discussion
Now to me... A BS is somethingof great power, With that said it does need to balanced. Now i agree to all the points but there is a problem with restricting them. VOID has always been a place were you can choose wether to RP or not. So if you wanted a BS but dont want to join a clan for one... What do you do? Now i know people dont want to join any clans and they just want to freelance around and fight where they want to.
So if all players in clans have a BS and this person doesnt its gunna be a little unfair. So a way to even it out would be to... Have people notice that their there. Sounds simple but heres what i mean. All you have to do is make a decent BS policy. You abuse the rights you get given then you get it taken away. Simple as that. So continuosly raping newbies in sparta gets that privilage taken away. Obviously if there to shoot first then you can fire back.
Now i have seen the downside to this. The silly people using "papparazi" to take SS's and it could turn into another SS fest with lots of people being a bit childish about it. So obviously this would be good to imply. But there may be some abuse of whats going on and how people take it. But i guess its just ironing out the creases.
And think about star wars... I know this is FL but here me about. Darth vaders Cap ships... How many fighters does it take to take one of those babies out? Quite a few X-wings i believe. And like i said, I know its not star wars but it is a pretty awsome concept and outlines what they can do.
As for renting a BS... I doubt thats really worth it. Maybe reducing the number of characters that can have a BS or just making them VERY expensive will do the trick. As if you do get alot of people with BS's it shows that there COMMITED to void server and took there time to build these cash reserves.
Just my ideas.
Greaver.
So if all players in clans have a BS and this person doesnt its gunna be a little unfair. So a way to even it out would be to... Have people notice that their there. Sounds simple but heres what i mean. All you have to do is make a decent BS policy. You abuse the rights you get given then you get it taken away. Simple as that. So continuosly raping newbies in sparta gets that privilage taken away. Obviously if there to shoot first then you can fire back.
Now i have seen the downside to this. The silly people using "papparazi" to take SS's and it could turn into another SS fest with lots of people being a bit childish about it. So obviously this would be good to imply. But there may be some abuse of whats going on and how people take it. But i guess its just ironing out the creases.
And think about star wars... I know this is FL but here me about. Darth vaders Cap ships... How many fighters does it take to take one of those babies out? Quite a few X-wings i believe. And like i said, I know its not star wars but it is a pretty awsome concept and outlines what they can do.
As for renting a BS... I doubt thats really worth it. Maybe reducing the number of characters that can have a BS or just making them VERY expensive will do the trick. As if you do get alot of people with BS's it shows that there COMMITED to void server and took there time to build these cash reserves.
Just my ideas.
Greaver.
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Re: Battleship Discussion
I've been thinking on this, and there's two ways of (mostly) pleasing freelancers and clans:
1. All the House capitals are open to Freelancers, but Clans have custom battleships, maybe 2-3 each for Lawful & 2-3 for Unlawful clans. Everyone gets a ship, but this means 4-6 new BS ships have to be in the new mod, but please no obvious Star Wars or Star Trek caps like a lot of other mods throw in they break the mood!
2. Gunboats, Cruisers, and Destroyers are open to everyone but only Clans can have Battleship class. This would be fine for most freelancers I'd bet as the smaller caps will be easier to afford and the Clans will have exclusive ships. This option is less work for the mod team, but no kool new caps. I know I wouldn't mind this, I'm usually flying a Crusier anyways. Battleships are good for defending claimed systems but a pain to move.
Plus as I've stated on the RP thread, add flyable Nomad caps too... just in case
The normal FL caps are easy to find and add but please no Flak or Missile turrets! (Lag factories)
1. All the House capitals are open to Freelancers, but Clans have custom battleships, maybe 2-3 each for Lawful & 2-3 for Unlawful clans. Everyone gets a ship, but this means 4-6 new BS ships have to be in the new mod, but please no obvious Star Wars or Star Trek caps like a lot of other mods throw in they break the mood!
2. Gunboats, Cruisers, and Destroyers are open to everyone but only Clans can have Battleship class. This would be fine for most freelancers I'd bet as the smaller caps will be easier to afford and the Clans will have exclusive ships. This option is less work for the mod team, but no kool new caps. I know I wouldn't mind this, I'm usually flying a Crusier anyways. Battleships are good for defending claimed systems but a pain to move.
Plus as I've stated on the RP thread, add flyable Nomad caps too... just in case
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Re: Battleship Discussion
@ Frobozz - option 2 is really interesting. Have to agree on that. BS only for clans, cruisers, gunboats etc....for everyone. Btw is somewhere some info which stuff can be set up on cap ships? I mean some info about Caps weapons?
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Re: Battleship Discussion
Cap weapons vary in stats per mod but most mods use similar names based on NPC caps. If you have an Evolutions or a Victor's 1.62 mod handy you can check them out. FLMM comes with some cap ship mod but I never ran it but it may have some.
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Re: Battleship Discussion
i dont know if u ppl have been played homeworld 2 because u can include the caps ships from that game those are cool :P
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Re: Battleship Discussion
hmmm iv read all the posts here in this thread and its quite sickening seeing pretty much everyone in clans saying they should be clan ships only.....note i did say pretty much everyone not actually everyone.....
since i started on the void its always seemed a fair place for both freelancers and clans and personally i dont think that should change over some battleships....
I like the above idea about clans having battleships but free lancers also getting to play in gigger ships like cruisers, gunships ect...although there should definatly be a limit to one actual battle ship to a clan.....that is just battleships though personally i think they should b able to have as many gunships, cruisers ect as they can afford if thats the way they want to go....
now obviously if it ended up that way youd just get clan members just flying in the big ships so make them pricey very pricey...that way if they are all flying in them at least they have taken the time to earn the money for them....
i also agree with another post about a battleship having a blind spot where it cannot fire......but then again thats unfair to the battleship pilot so many people would exploit that.....personally id say battleships are slow to turn anyway so they wouldnt need a "blind spot" to a pilot with any sense that spots an ungaurded battle ship if u can circle round it faster than it can keep a lock on you after a while if no backup comes for the bs it'll die......
another thing..... a battleship im guessing it will havehuge hull and shields so personally id say no regening in a bs lets be fair i mean if it can withstand a kickin for quite a while against two maybe three attackers and its picking them off it would be very unfair for it to regen at the first sign of being hurt
personally id say make the cargo space big enough for any ammo it might need and that be all at the end of the day it is a battleship and definatly shouldnt be trading.
erm i think thats all i can think of at this moment in time
since i started on the void its always seemed a fair place for both freelancers and clans and personally i dont think that should change over some battleships....
I like the above idea about clans having battleships but free lancers also getting to play in gigger ships like cruisers, gunships ect...although there should definatly be a limit to one actual battle ship to a clan.....that is just battleships though personally i think they should b able to have as many gunships, cruisers ect as they can afford if thats the way they want to go....
now obviously if it ended up that way youd just get clan members just flying in the big ships so make them pricey very pricey...that way if they are all flying in them at least they have taken the time to earn the money for them....
i also agree with another post about a battleship having a blind spot where it cannot fire......but then again thats unfair to the battleship pilot so many people would exploit that.....personally id say battleships are slow to turn anyway so they wouldnt need a "blind spot" to a pilot with any sense that spots an ungaurded battle ship if u can circle round it faster than it can keep a lock on you after a while if no backup comes for the bs it'll die......
another thing..... a battleship im guessing it will havehuge hull and shields so personally id say no regening in a bs lets be fair i mean if it can withstand a kickin for quite a while against two maybe three attackers and its picking them off it would be very unfair for it to regen at the first sign of being hurt
personally id say make the cargo space big enough for any ammo it might need and that be all at the end of the day it is a battleship and definatly shouldnt be trading.
erm i think thats all i can think of at this moment in time
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Re: Battleship Discussion
I believe only Clan leaders/ Squadron leaders or generals should have one battleship to help out other squad/clan members because being our leaders they have the biggest interest in keeping clan members safe and keeping them in clan while other players will use them in different situations. Also i think clan battleships should only dock in they're clan bases. example Orion clan would dock in Toledo and so on. I also believe thiss will force clans to get more members/ work more to get promotions so they may use battleships and would make void funer.
Just a tought from Devilyon.
Just a tought from Devilyon.
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Re: Battleship Discussion
4. Battleships should NOT be widely available to every single player and there needs to be some sort of restriction on who can have a battleship.
I need to clarify this as some have jumped the gun.
There are no plans to limit the ships to clans only, I'm just not overly keen to have a player on the server for 10 minutes go and buy a battleship because he has been given a ton of money.
I need to clarify this as some have jumped the gun.
There are no plans to limit the ships to clans only, I'm just not overly keen to have a player on the server for 10 minutes go and buy a battleship because he has been given a ton of money.
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Re: Battleship Discussion
thats a fair point strail.... altho im sure the average freelancer that isnt in a clan would be happy with a slightly inferior gunship, cruiser even if it is for a very hefty price the sorta price that would take dedication to raise