about cloaking

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Re: about cloaking

Post by stefan »

ok,i think the best idea is cloaking for only one ship:Anubis mk2.It is the most powerful ship and now about battleships.I think the best idea is cloaking for battleships.Who knows,maybe in the next mod we will have cloaking devices :-?
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Re: about cloaking

Post by Xardas »

:-O   #-o Cloaking device  #-o  ey mates dream on !
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Re: about cloaking

Post by SilverDeath »

thats a good idea!

make it like on hamburg server that if a cd or a shot hit the cloaked it uncloak and the cloak only activitate after 5 seconds but it would be cool that the fighters can cloak without time limit,  and u can use cloak only in normal fly not in cruise... it would be nice to see in a clan war 2 battleships uncloaking in middle of the fight!

SRY FOR MY ENGLISH^^


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Re: about cloaking

Post by Frobozz »

Such complexity isn't possible without changing the game engine and that's not possible as M$ keeps the IP.
Cloaking and even talk about cloaking is banned on most servers, for a good reason. You want unbalanced gameplay?
As I said, only cloak I can support would have no shooting possible and you must dock to mount/dismount it to turn it on/off.
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Re: about cloaking

Post by TRIAD-Cobra »

Man 90% of clocking will be to evade the enemy, I think we have enough runners on this server as it is, but to give them the ability to cloak will just be abused. Anyone that can afford 1.5 bilion for a cloaking device obviously doesnt need one (well most of us), With curisers, battleships, dreadnoughts, various new ships, the dynamics have already changed enough. Void has a niche for the PvP'ers, the battle hardened fighters, we fight all day, everyday. I'm just against anything that henders me from finding my enemy.

If we are to have cloaks, please make it use massive power..
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Re: about cloaking

Post by Frobozz »

Good point. Or, it should only be mountable on LF. In place of the Shield maybe. Also, be aware that you aren't cloaked to NPC's.
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Re: about cloaking

Post by Queen »

bad idea
first we should not have cloaking EXEPT for voids and admins
because they ONLY use  it to stay hiden
AT should not use cloak why?
because they just have to cloak near the gates without any pirates knowing there here
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Re: about cloaking

Post by Skeleton »

My personally opinion is that this is very bad idea, here are few reasons that might clear up situation:

1.) UNFAIR - some players drive Light Fighters, some Heavy Fighters, some Very Heavy Fighters, if you put it only on some ship of Very Heavy Fighters, then some others will complain that they want on HF cloaking device too

2.) RP(Role Play) - RP on VOID is not best, but I can't say it's gone, anyway when admins would put cloaking device in mod, RP would be gone; some1 would always be cloaked while trading, getting new ship....; some would use it for surprise attacks(which is only thing good with cloaking device); some would insult other players and kill them and hide................

3.) Look at first two reasons ;)
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Re: about cloaking

Post by Queen »

i really agree with skeleton on that reason
lets say a VERY good pvper Rogue has a cloaking only for about 10 sec
that will give him inuf time to get behind some1 and uncloak and kill him
players will also take adventage over the cloaking
like i said VERY bad idea
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Re: about cloaking

Post by OuterStar »

@ FallenMaris - this is not lancers reactor,
@ -DESTROYER- you are right ,
@ Rayenden - i agree with you to most of the options.

My ideas:

1.Cloaking devices would be mounted as a shield.
2.Cloaking devices would be on ships like Valkyrie,Banshee,Humpback (to make it fair) and on trader ships to hide from pirates.Also on BS.
3.Cloaking devices for Valkyrie and other rheinland ships would cost around 10-20 mil, for traders around 30 mil and for battleships more then 50 mil.
4.Cloaking time:For rheinland ships around 30 seconds, for traders around 60 seconds, for battleships around 120 seconds.
5.Cloaking limitations: for rheinland ships: while in cloak ship cannot shot,use missiles,use cruise engines,use tradelanes or use jumpgates or holes.If
a ship starts to use cruise engines,tradelanes,jumpgates or holes it is automaticly uncloaked.Allowed in cloak: using thrusters and mines.
for trader ships: while in cloak trading ship cannot shot,use missiles,use mines and cruise engines.
Allowed in cloak: using thrusters.
For BS: while in cloak battleships cannot shot.
Allowed in cloak:using cruise engines.
6.If cloaking would be added to ships like anubis mk2 then limitations would be: no shoting while in cloak., no missile/torp using, no mines dropping, no thrusters using. no cruise engines using.This is to make it fair.
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Re: about cloaking

Post by mwolf »

I like sound of that Idea but only for ADMIN-s
Most of People will be cloacked (first me)
yes it will add new perspektive to all RP but for fair play all players must be alowed to have cloack, but for a price of no laess than 20 mill
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Re: about cloaking

Post by -DESTROYER- »

you know it's hard to kill me, what do you think if have cloaking? then i'd be almost unstoppable.  :)

you see theres no good particular reason for cloaking (exept ADMINs and VOIDs) - its good only for runners, and Rs

PS it's a bad idea
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Re: about cloaking

Post by rene »

bad idea :D just like playing hide and seek lol..............
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