about cloaking

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Re: about cloaking

Post by Babieca »

Cloacking, a dream from FL single player.

We have a sort rang of radar, almost 5k. If you wanna avoid fight it is easy, and if you wanna a surprise attack it is easy too.

Trading is easy job in VOID, not many pirates and Rogues in trade routes, just sometimes.

Cloacking is just a part of the story of the FL single player, in multiplayer it doesnt make sense.

Just an opinion
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Re: about cloaking

Post by mwolf »

well I have R char :D
imagine go behind you and shoot than cloack thean unlcloack and shoot again, and you die ofcourse :D
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Re: about cloaking

Post by Babieca »

Well, I have rogue chars too. When I cruise and ride the rocks or monkey base in Nomad 1 I get the same effect ^^
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Re: about cloaking

Post by Zeron »

[quote="Frobozz";p="158378"]Such complexity isn't possible without changing the game engine and that's not possible as M$ keeps the IP.
Cloaking and even talk about cloaking is banned on most servers, for a good reason. You want unbalanced gameplay?
As I said, only cloak I can support would have no shooting possible and you must dock to mount/dismount it to turn it on/off.[/quote]

Frobozz has already said how cloaking for work. Please pay a little more attention.
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Re: about cloaking

Post by rozovo »

I wuld say IF cloaks then

1.No wep use while cloaked
2.No cruise engine use while cloaked
3.No Tarde-lanes/Jump Gates etz..  use
4.No shield while cloaked
5.After uncloaking 1 min reuse time wor weps


Cloaking is suposed to be:stay hidden and wach.
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Re: about cloaking

Post by Sephiroth Reaper »

heres my ideas, slightly supporting cloaking devices but not all support for em, as complaints wud happen, but  anyways

1. make small ships(like LF and such)have longer cloaks than big ships(HF and VHF etc.) except for BS, which would have cloak for 5 minutes BUT takes up energy slowly, so longer its on less energy u have to fight

2. make it so that mines will still tracked cloaked ships and if a cloaked ship gets shot cloak goes off(as well as if cloaked ship shoots)

3.make an EXTREMELY faint engine trail, barely visible, where the ships engine is if its moving

4.make it so that on non-capital ships energy is still used up , but slower
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Re: about cloaking

Post by sirus66 »

Such complexity isn't possible without changing the game engine and that's not possible as M$ keeps the IP.
Cloaking and even talk about cloaking is banned on most servers, for a good reason. You want unbalanced gameplay?
As I said, only cloak I can support would have no shooting possible and you must dock to mount/dismount it to turn it on/off.
ROFLLMAO!! what planet is he from? cloaks allready exist! i made one myself and i can activate - deactivate without docking/mounting, whatever he said. And i certanly done it without modifying game engine lol. But i dont use it on void, just on my fun serv
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Re: about cloaking

Post by Symbol »

[quote="Jase-Katar";p="158316"]I think changing the cloak from VHF to a light fighter sounds better

The light fighter with a Cloak, would still be no match against a VHF properly set up.[/quote]

nublet.


LF > HF > VHF
its just the way the mod was balanced...
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Re: about cloaking

Post by mightybean »

cloaking...

in a word...

NO.

Already have enough arguing in the server without adding another problem! Plus, adding a cloaking capability means that the admins would have to pretty much re-write the PvP and [X] & [R] rules.
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Re: about cloaking

Post by mwolf »

very bad Idea
if there will be a cloak it should be on ADMIN ships only
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Re: about cloaking

Post by Verminard »

Cloaking, should be the only available for Admins and Voids, IMO. Oh look i'm a Void :D

But in all seriousness if players could cloak, it would just make our job even harder than it already is.
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Re: about cloaking

Post by Verminard »

Maybe you should ask her that :P
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Re: about cloaking

Post by audon »

cloaking sounds like it would be fun, and should be even more hard  to get than nomad armor

also i think there should be no shields or guns mines or even CDs usable during cloak, and torps automatically disable cloak
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